Player Matchup

Arachne
Arachne
HighTekMarYT
Arachne
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,334 Elo+
Party 2
He Bo
He Bo
OffBrandJetlife
He Bo
Level 49
God Stats
2W - 5L
1,241 SR
Queue Stats
97W - 126L
1,292 Elo+
Party 2
Mulan
Mulan
caseybullard
Mulan
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 84L
1,293 Elo+
Solo
Team Averages
Level 35
1,414 SR
1,306 Elo+

VS

Team Averages
Level 58
1,532 SR
1,408 Elo+
Ra
Ra
DimethylDog
Ra
Level 57
God Stats
37W - 67L
1,299 SR
Queue Stats
289W - 338L
1,341 Elo+
Solo
Janus
Janus
Texmexadex
Janus
Level 95
God Stats
10W - 1L
1,489 SR
Queue Stats
25W - 24L
1,429 Elo+
Party 1
Anubis
Anubis
TogaedPen217800
Anubis
Level 23
God Stats
7W - 1L
1,808 SR
Queue Stats
17W - 13L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HighTekMarYT
Arachne
9
1 / 8 / 4
7,489
749
4,555
13,734
4,788
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
5 / 7 / 2
8,809
881
7,373
10,331
3,519
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 5 / 4
7,899
790
3,822
13,583
11,852
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 3 / 10
8,948
895
8,396
7,214
2,801
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
12
8 / 2 / 10
9,403
940
11,023
5,796
1,688
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
5 / 3 / 14
8,950
895
13,084
8,421
3,390
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
8
Kills
20
20
Deaths
8
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
7
3
10
4
L
Arachne
HighTekMarYT
Arachne
1
8
4
0.38
L
5
7
2
0.86
W
Janus
8
2
10
6.5
W
5
3
14
4
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,750
Damage
32,503
37,648
Taken
21,431
20,159
Mitigated
7,879
2,499
Healing
2,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,396
730
649
1,120
7,214
2,801
297
2,183
5,031
28,880
0
L
Arachne
HighTekMarYT
Arachne
4,555
3,369
0
1,476
13,734
4,788
0
11,454
2,280
0
10,435
L
7,373
252
0
750
10,331
3,519
0
9,817
514
17,602
0
W
Janus
11,023
2,832
0
33
5,796
1,688
123
3,249
2,547
28,311
0
W
13,084
1,179
0
657
8,421
3,390
709
2,176
6,245
23,378
0
L
3,822
41
0
273
13,583
11,852
0
11,832
1,662
0
11,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,197
Gold Earned
27,301
32
Minions Killed
101
0
Camps Cleared
0
495,360
Distance Traveled
542,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,948
895
28
3
0
185,553
0
L
Arachne
7,489
749
10
1
0
158,812
0
L
He Bo
8,809
881
10
1
0
157,440
0
W
Janus
9,403
940
48
5
0
180,797
0
W
Anubis
8,950
895
25
3
0
176,364
0
L
Mulan
7,899
790
12
1
0
179,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role