Player Matchup

Sylvanus
Sylvanus
AriesWeezy
Sylvanus
Level 85
God Stats
2W - 1L
1,805 SR
Queue Stats
47W - 68L
1,426 Elo+
Solo
Loki
Loki
Dustycats18
Loki
Level 110
God Stats
1W - 1L
1,661 SR
Queue Stats
451W - 469L
1,457 Elo+
Solo
Rama
Rama
HARDLYKILLS2
Rama
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
47W - 61L
1,565 Elo+
Party 2
Surtr
Surtr
RABIDWIZARD EYE
Surtr
Level 124
God Stats
0W - 2L
1,288 SR
Queue Stats
7W - 17L
1,454 Elo+
Solo
Mulan
Mulan
Savo Vorakan
Mulan
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,534 Elo+
Party 2
Team Averages
Level 101
1,551 SR
1,487 Elo+

VS

Team Averages
Level 135
1,546 SR
1,476 Elo+
Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
CoopKush21
Mercury
Level 163
God Stats
1W - 3L
1,500 SR
Queue Stats
690W - 717L
1,427 Elo+
Solo
Ra
Ra
D1RTYSOCKS
Ra
Level 82
God Stats
4W - 3L
1,500 SR
Queue Stats
300W - 291L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
jTurley13
Sun Wukong
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 15L
1,410 Elo+
Solo
Khepri
Khepri
kokoarissa
Khepri
Level 119
God Stats
1W - 0L
1,729 SR
Queue Stats
20W - 23L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AriesWeezy
Sylvanus
18
0 / 3 / 2
9,169
705
7,953
16,950
19,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 0
7,025
540
4,235
6,361
2,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 5 / 1
7,659
589
6,724
12,569
5,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 1
8,412
647
5,082
18,483
19,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 0
6,689
515
1,831
6,266
5,785
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
19
1 / 0 / 10
10,107
777
11,352
9,977
6,187
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
CoopKush21
Mercury
2
0 / 0 / 0
3,938
303
0
0
0
18
5 / 1 / 9
10,500
808
18,088
8,034
4,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
jTurley13
Sun Wukong
18
9 / 1 / 6
11,315
870
18,407
15,177
13,707
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
kokoarissa
Khepri
16
1 / 2 / 13
10,181
783
5,449
14,826
20,234
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
2
Kills
16
16
Deaths
4
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
0
10
6
L
Sylvanus
AriesWeezy
Sylvanus
0
3
2
0.33
W
Mercury
CoopKush21
Mercury
0
0
0
0
W
5
1
9
9.5
L
0
3
0
0
L
0
5
1
0.1
L
2
2
1
1.25
L
0
3
0
0
W
Sun Wukong
jTurley13
Sun Wukong
9
1
6
12
W
Khepri
kokoarissa
Khepri
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,825
Damage
53,296
60,629
Taken
48,014
52,305
Mitigated
44,498
20,513
Healing
17,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
11,352
4,643
1,180
1,219
9,977
6,187
2,484
1,977
8,000
0
35,233
L
Sylvanus
AriesWeezy
Sylvanus
7,953
2,426
4,020
5,463
16,950
19,020
0
5,860
10,380
20,931
0
W
Mercury
CoopKush21
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
18,088
1,981
4,018
1,777
8,034
4,370
1,291
901
7,133
52,038
0
L
4,235
459
679
729
6,361
2,344
0
2,218
3,932
0
10,873
L
6,724
5,311
613
2,270
12,569
5,383
0
3,661
8,354
0
22,778
L
5,082
941
1,618
5,021
18,483
19,773
0
8,305
9,538
370
16,929
L
1,831
0
64
36
6,266
5,785
0
2,946
3,233
0
3,111
W
Sun Wukong
jTurley13
Sun Wukong
18,407
3,539
1,747
5,855
15,177
13,707
2,040
2,214
12,098
0
33,098
W
Khepri
kokoarissa
Khepri
5,449
459
490
1,415
14,826
20,234
1,075
3,011
11,815
10,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,954
Gold Earned
46,041
94
Minions Killed
195
0
Camps Cleared
0
899,926
Distance Traveled
1,031,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,107
777
53
4
0
240,753
0
L
Sylvanus
9,169
705
20
2
0
189,780
0
W
Mercury
3,938
303
0
0
0
0
0
W
Ra
10,500
808
83
6
0
258,971
0
L
Loki
7,025
540
18
1
0
153,661
0
L
Rama
7,659
589
29
2
0
204,284
0
L
Surtr
8,412
647
23
2
0
265,074
0
L
Mulan
6,689
515
4
0
0
87,127
0
W
Sun Wukong
11,315
870
41
3
0
277,177
0
W
Khepri
10,181
783
18
1
0
254,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role