Player Matchup

Ymir
Ymir
 
Ymir
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
AnbuItachi101
Bakasura
Level 159
God Stats
9W - 8L
1,562 SR
Queue Stats
94W - 110L
1,486 Elo+
Party 2
Horus
Horus
Captaincrunchrs
Horus
Level 127
God Stats
11W - 15L
1,777 SR
Queue Stats
247W - 242L
1,542 Elo+
Party 2
Hel
Hel
CoolishLine3
Hel
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 62L
1,645 Elo+
Solo
Heimdallr
Heimdallr
OneKidneyBoy
Heimdallr
Level 154
God Stats
4W - 0L
1,901 SR
Queue Stats
71W - 75L
1,483 Elo+
Party 2
Team Averages
Level 159
1,648 SR
1,531 Elo+

VS

Team Averages
Level 144
1,569 SR
1,524 Elo+
Maui
Maui
 
Maui
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
MornG3
Apollo
Level 144
God Stats
1W - 4L
1,443 SR
Queue Stats
105W - 93L
1,597 Elo+
Party 3
Mercury
Mercury
Sad_Unsainted
Mercury
Level 129
God Stats
3W - 2L
1,782 SR
Queue Stats
207W - 249L
1,446 Elo+
Party 1
Kali
Kali
Tek_NewFro
Kali
Level 134
God Stats
40W - 38L
1,552 SR
Queue Stats
996W - 985L
1,503 Elo+
Party 1
Hera
Hera
vOiCeOfReAsOn_
Hera
Level 155
God Stats
22W - 13L
1,568 SR
Queue Stats
292W - 281L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 1 / 3
5,910
591
3,523
9,183
4,289
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
AnbuItachi101
Bakasura
11
7 / 1 / 1
7,007
701
6,596
8,086
3,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 0 / 3
6,124
612
6,211
6,772
3,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 4
5,485
549
4,469
7,712
4,630
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heimdallr
OneKidneyBoy
Heimdallr
10
0 / 2 / 1
5,638
564
4,003
5,731
2,137
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
6
0 / 1 / 2
4,707
471
2,169
8,183
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
MornG3
Apollo
9
2 / 1 / 1
5,329
533
3,689
6,609
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
8
1 / 5 / 0
4,782
478
2,393
8,546
3,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 2 / 0
3,970
397
2,257
7,078
2,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

11
2 / 3 / 0
6,134
613
7,276
5,494
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
11
Kills
5
6
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
3
2.5
L
Maui
 
Maui
0
1
2
1
W
Bakasura
AnbuItachi101
Bakasura
7
1
1
7.5
W
3
0
3
4.5
W
0
2
4
1
L
Apollo
MornG3
Apollo
2
1
1
2.5
W
Heimdallr
OneKidneyBoy
Heimdallr
0
2
1
0.25
L
Mercury
1
5
0
0.2
L
0
2
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,802
Damage
17,784
37,484
Taken
35,910
17,931
Mitigated
15,163
15,124
Healing
11,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,523
667
0
2,379
9,183
4,289
0
4,620
4,391
41,115
0
L
Maui
 
Maui
2,169
698
105
3,372
8,183
5,517
0
1,850
6,163
15,437
0
W
Bakasura
AnbuItachi101
Bakasura
6,596
4,651
0
1,996
8,086
3,202
64
1,503
6,497
0
44,485
W
6,211
2,699
280
3,094
6,772
3,673
0
1,035
5,304
0
32,261
W
4,469
339
1,599
3,639
7,712
4,630
0
1,347
6,291
24,329
0
L
Apollo
MornG3
Apollo
3,689
2,712
0
3,646
6,609
2,342
0
1,500
4,829
0
34,990
W
Heimdallr
OneKidneyBoy
Heimdallr
4,003
1,771
0
2,137
5,731
2,137
740
598
5,133
0
44,756
L
Mercury
2,393
927
0
1,726
8,546
3,294
0
0
7,783
0
20,261
L
2,257
1,222
0
1,965
7,078
2,152
0
1,167
5,636
0
15,671
L
7,276
1,778
0
1,139
5,494
1,858
0
3,475
1,854
51,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,164
Gold Earned
24,922
320
Minions Killed
233
0
Camps Cleared
0
996,591
Distance Traveled
950,947
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,910
591
69
7
0
173,805
0
L
Maui
4,707
471
11
1
0
176,868
1
W
Bakasura
7,007
701
84
8
0
231,653
1
W
Horus
6,124
612
51
5
0
217,844
0
W
Hel
5,485
549
27
3
0
197,195
0
L
Apollo
5,329
533
67
7
0
186,965
0
W
Heimdallr
5,638
564
89
9
0
176,094
0
L
Mercury
4,782
478
32
3
0
192,381
1
L
Kali
3,970
397
26
3
0
191,536
0
L
Hera
6,134
613
97
10
0
203,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role