Player Matchup

Chang'e
Chang'e
Backup Envy8179
Chang'e
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 5L
987 Elo+
Party 2
Chaac
Chaac
BobbyBygodHill
Chaac
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 10L
1,192 Elo+
Party 2
Neith
Neith
UrFavCamprKillr
Neith
Level 8
God Stats
1W - 3L
1,478 SR
Queue Stats
1W - 6L
1,068 Elo+
Party 2
Team Averages
Level 26
1,493 SR
1,083 Elo+

VS

Team Averages
Level 51
1,438 SR
1,177 Elo+
Ymir
Ymir
buck shot 04
Ymir
Level 125
God Stats
0W - 1L
1,313 SR
Queue Stats
11W - 12L
1,513 Elo+
Party 1
Shiva
Shiva
clout_chaser_69
Shiva
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
960 Elo+
Party 1
Apollo
Apollo
cosmic_c00kie420
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,058 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 3 / 10
11,377
875
19,672
13,778
5,213
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
7 / 2 / 14
11,513
886
8,896
14,188
16,218
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
6 / 5 / 10
10,877
837
8,328
11,454
4,694
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 5
10,109
778
4,613
13,609
12,886
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 11 / 4
8,790
676
4,566
19,682
19,191
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 5 / 4
10,936
841
12,058
17,089
6,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
22
Kills
8
10
Deaths
22
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
9
3
10
4.67
W
7
2
14
7
W
6
5
10
2.2
L
3
6
5
0.92
L
0
11
4
0.18
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,896
Damage
21,237
39,420
Taken
50,380
26,125
Mitigated
38,453
13,662
Healing
4,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,672
3,203
2,590
6,266
13,778
5,213
861
1,643
12,135
56,636
0
W
8,896
952
0
2,657
14,188
16,218
350
2,189
11,510
0
27,920
W
8,328
3,739
0
2,149
11,454
4,694
1,552
1,265
10,189
0
22,977
L
4,613
861
0
545
13,609
12,886
44
5,567
8,042
18,529
0
L
4,566
713
413
1,105
19,682
19,191
157
4,975
14,707
0
26,769
L
12,058
7,593
0
2,680
17,089
6,376
1,345
9,334
7,755
0
36,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,767
Gold Earned
29,835
93
Minions Killed
82
0
Camps Cleared
0
695,685
Distance Traveled
638,004
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,377
875
44
3
0
229,515
0
W
Chaac
11,513
886
28
2
0
277,551
0
W
Neith
10,877
837
21
2
0
188,619
0
L
Ymir
10,109
778
8
1
0
191,309
0
L
Shiva
8,790
676
29
2
0
200,456
0
L
Apollo
10,936
841
45
3
0
246,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role