Player Matchup

Nu Wa
Nu Wa
BakedWithJesus
Nu Wa
Level 178
God Stats
78W - 35L
1,670 SR
Queue Stats
267W - 189L
1,447 Elo+
Party 2
Skadi
Skadi
GaritaZero
Skadi
Level 118
God Stats
3W - 3L
1,440 SR
Queue Stats
36W - 37L
1,485 Elo+
Party 3
Arachne
Arachne
LavenderJade7
Arachne
Level 148
God Stats
129W - 36L
1,918 SR
Queue Stats
281W - 128L
1,717 Elo+
Party 2
Ix Chel
Ix Chel
OneTire
Ix Chel
Level 157
God Stats
5W - 2L
1,591 SR
Queue Stats
53W - 50L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
Zhadow090
Sun Wukong
Level 166
God Stats
9W - 4L
1,659 SR
Queue Stats
183W - 173L
1,537 Elo+
Party 3
Team Averages
Level 153
1,656 SR
1,538 Elo+

VS

Team Averages
Level 116
1,537 SR
1,562 Elo+
Izanami
Izanami
GeneratorShock7
Izanami
Level 148
God Stats
7W - 1L
2,008 SR
Queue Stats
129W - 133L
1,479 Elo+
Party 4
Nu Wa
Nu Wa
MeowleyCyrus
Nu Wa
Level 170
God Stats
0W - 4L
1,147 SR
Queue Stats
218W - 190L
1,475 Elo+
Party 4
Mulan
Mulan
NFT Enjoyer
Mulan
Level 108
God Stats
0W - 1L
1,406 SR
Queue Stats
5W - 5L
1,831 Elo+
Party 1
Persephone
Persephone
Weeping Kermit
Persephone
Level 118
God Stats
0W - 2L
1,625 SR
Queue Stats
4W - 6L
1,460 Elo+
Party 1
Bakasura
Bakasura
Zackima
Bakasura
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,565 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 11
7,877
788
12,079
6,906
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
16
1 / 1 / 6
8,393
839
5,469
7,056
2,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
16
10 / 1 / 4
9,244
924
9,474
10,073
5,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
OneTire
Ix Chel
16
7 / 2 / 4
8,958
896
8,097
9,737
4,008
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Zhadow090
Sun Wukong
15
1 / 0 / 13
8,161
816
7,502
10,743
10,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
7,252
725
2,940
7,671
2,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 4
7,284
728
12,081
8,312
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 7 / 2
7,474
747
6,732
15,875
13,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
Weeping Kermit
Persephone
16
1 / 3 / 3
8,207
821
6,944
9,367
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Zackima
Bakasura
11
0 / 3 / 2
6,538
654
1,505
7,935
3,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
21
Kills
7
7
Deaths
21
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
3
11
2.5
W
Skadi
1
1
6
4
L
2
4
3
0.88
W
Arachne
10
1
4
12
L
2
4
4
1
L
2
7
2
0.43
W
Ix Chel
OneTire
Ix Chel
7
2
4
4.5
L
Persephone
Weeping Kermit
Persephone
1
3
3
0.83
L
Bakasura
Zackima
Bakasura
0
3
2
0.33
W
Sun Wukong
Zhadow090
Sun Wukong
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,621
Damage
30,202
44,515
Taken
49,160
26,652
Mitigated
27,168
8,807
Healing
4,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,079
4,441
0
938
6,906
2,969
1,296
3,172
3,722
30,059
0
W
Skadi
5,469
1,184
0
430
7,056
2,998
420
4,828
2,004
0
34,752
L
2,940
1,968
0
10
7,671
2,683
0
2,929
4,742
0
22,031
W
Arachne
9,474
6,738
0
4,556
10,073
5,943
1,026
3,909
6,138
0
26,764
L
12,081
2,310
0
103
8,312
3,178
0
3,588
4,724
25,972
0
L
6,732
413
0
1,236
15,875
13,980
0
7,839
8,036
0
27,836
W
Ix Chel
OneTire
Ix Chel
8,097
1,124
662
961
9,737
4,008
1,048
2,707
6,984
27,245
0
L
Persephone
Weeping Kermit
Persephone
6,944
91
0
1,920
9,367
3,992
0
3,046
6,315
40,189
0
L
Bakasura
Zackima
Bakasura
1,505
793
0
890
7,935
3,335
0
2,770
5,165
0
8,263
W
Sun Wukong
Zhadow090
Sun Wukong
7,502
759
0
1,260
10,743
10,734
497
3,980
6,411
0
26,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,633
Gold Earned
36,755
244
Minions Killed
232
0
Camps Cleared
0
1,152,244
Distance Traveled
954,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,877
788
36
4
0
183,390
0
W
Skadi
8,393
839
82
8
0
236,384
0
L
Izanami
7,252
725
54
5
0
198,777
0
W
Arachne
9,244
924
35
4
0
268,092
0
L
Nu Wa
7,284
728
30
3
0
182,286
0
L
Mulan
7,474
747
40
4
0
181,185
0
W
Ix Chel
8,958
896
43
4
0
215,677
0
L
Persephone
8,207
821
81
8
0
198,560
0
L
Bakasura
6,538
654
27
3
0
194,132
0
W
Sun Wukong
8,161
816
48
5
0
248,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role