Player Matchup

Sun Wukong
Sun Wukong
BornTheBroth
Sun Wukong
Level 152
God Stats
0W - 1L
1,658 SR
Queue Stats
2W - 5L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
ExtremeNotebook
Nu Wa
Level 61
God Stats
0W - 1L
1,193 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Ullr
Ullr
Fried Moses
Ullr
Level 48
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 4L
1,277 Elo+
Party 1
Thor
Thor
GANONx559
Thor
Level 147
God Stats
0W - 2L
1,356 SR
Queue Stats
175W - 176L
1,539 Elo+
Solo
Mercury
Mercury
SquidMan502
Mercury
Level 108
God Stats
0W - 1L
1,145 SR
Queue Stats
20W - 22L
1,467 Elo+
Party 1
Team Averages
Level 103
1,325 SR
1,443 Elo+

VS

Team Averages
Level 79
1,584 SR
1,484 Elo+
Kuzenbo
Kuzenbo
Alibabexo
Kuzenbo
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 97L
1,471 Elo+
Party 2
Chernobog
Chernobog
Kateo44
Chernobog
Level 44
God Stats
1W - 1L
1,247 SR
Queue Stats
56W - 57L
1,455 Elo+
Party 2
Odin
Odin
ResetVeXs
Odin
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 27L
1,504 Elo+
Solo
Danzaburou
Danzaburou
Sllayin
Danzaburou
Level 83
God Stats
2W - 0L
1,722 SR
Queue Stats
25W - 32L
1,431 Elo+
Party 2
Hercules
Hercules
wpnzg
Hercules
Level 49
God Stats
7W - 2L
1,950 SR
Queue Stats
156W - 112L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BornTheBroth
Sun Wukong
17
6 / 5 / 7
10,029
836
17,039
18,762
29,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
5 / 4 / 6
9,591
799
19,217
8,851
4,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 9 / 6
7,483
624
4,370
15,143
7,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
16
1 / 7 / 11
8,849
737
13,453
13,625
7,122
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mercury
SquidMan502
Mercury
12
2 / 8 / 6
8,103
675
8,142
14,501
7,065
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Alibabexo
Kuzenbo
16
3 / 3 / 24
10,617
885
8,329
15,474
26,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chernobog
Kateo44
Chernobog
16
4 / 3 / 13
9,324
777
7,037
10,812
4,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
17
4 / 2 / 23
9,718
810
11,085
15,901
18,284
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Danzaburou
Sllayin
Danzaburou
18
10 / 4 / 18
11,632
969
16,349
13,190
6,413
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
wpnzg
Hercules
18
12 / 3 / 17
11,204
934
20,399
22,457
27,431
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
128
14
Kills
33
33
Deaths
15
36
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Alibabexo
Kuzenbo
3
3
24
5
L
Sun Wukong
BornTheBroth
Sun Wukong
6
5
7
1.9
L
5
4
6
2
L
0
9
6
0.33
L
Thor
1
7
11
0.93
W
Chernobog
Kateo44
Chernobog
4
3
13
3.5
W
Odin
4
2
23
7.75
W
Danzaburou
Sllayin
Danzaburou
10
4
18
4.75
L
Mercury
SquidMan502
Mercury
2
8
6
0.63
W
Hercules
wpnzg
Hercules
12
3
17
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,221
Damage
63,199
70,882
Taken
77,834
54,881
Mitigated
83,236
10,490
Healing
30,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Alibabexo
Kuzenbo
8,329
2,294
2,696
3,464
15,474
26,148
883
3,109
12,056
25,069
0
L
Sun Wukong
BornTheBroth
Sun Wukong
17,039
2,587
1,387
2,998
18,762
29,230
51
2,896
15,866
1,222
25,947
L
19,217
6,058
296
1,238
8,851
4,192
456
1,360
7,491
25,723
0
L
4,370
2,578
361
924
15,143
7,272
698
1,353
13,790
0
9,269
L
Thor
13,453
3,136
670
488
13,625
7,122
387
1,920
11,705
0
29,297
W
Chernobog
Kateo44
Chernobog
7,037
2,813
1,547
2,481
10,812
4,960
1,438
1,967
8,685
0
29,003
W
Odin
11,085
2,091
853
3,379
15,901
18,284
374
2,147
13,604
317
20,088
W
Danzaburou
Sllayin
Danzaburou
16,349
8,616
598
2,743
13,190
6,413
4,435
3,887
8,919
0
39,122
L
Mercury
SquidMan502
Mercury
8,142
3,299
0
2,128
14,501
7,065
0
911
13,590
0
12,093
W
Hercules
wpnzg
Hercules
20,399
5,872
1,824
11,182
22,457
27,431
251
7,359
14,575
0
30,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,055
Gold Earned
52,495
102
Minions Killed
143
0
Camps Cleared
0
976,471
Distance Traveled
1,176,244
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,617
885
29
2
0
238,829
0
L
Sun Wukong
10,029
836
21
2
0
222,398
0
L
Nu Wa
9,591
799
17
1
0
185,859
0
L
Ullr
7,483
624
13
1
0
171,656
0
L
Thor
8,849
737
36
3
0
186,358
0
W
Chernobog
9,324
777
37
3
0
221,413
0
W
Odin
9,718
810
15
1
0
271,789
0
W
Danzaburou
11,632
969
33
3
0
210,721
0
L
Mercury
8,103
675
15
1
0
210,200
0
W
Hercules
11,204
934
29
2
0
233,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role