Player Matchup

Ix Chel
Ix Chel
Astrlite
Ix Chel
Level 102
God Stats
3W - 6L
1,801 SR
Queue Stats
52W - 57L
1,628 Elo+
Solo
Artemis
Artemis
HftwRaven
Artemis
Level 129
God Stats
4W - 4L
1,397 SR
Queue Stats
20W - 12L
1,402 Elo+
Party 2
Odin
Odin
LeperMessiah7237
Odin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,559 Elo+
Party 2
Team Averages
Level 120
1,566 SR
1,530 Elo+

VS

Team Averages
Level 105
1,535 SR
1,521 Elo+
Baron Samedi
Baron Samedi
CaptStillwater
Baron Samedi
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
DatboiDunn2
Medusa
Level 90
God Stats
9W - 8L
1,606 SR
Queue Stats
118W - 109L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
TimothySMASH
Sun Wukong
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Astrlite
Ix Chel
12
2 / 4 / 7
10,011
770
13,890
12,418
4,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
HftwRaven
Artemis
12
4 / 6 / 4
10,417
801
13,157
11,552
4,036
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 4 / 5
10,165
782
5,805
15,203
14,010
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CaptStillwater
Baron Samedi
15
9 / 3 / 2
11,742
903
16,834
12,567
7,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
13
1 / 5 / 9
10,651
819
4,656
13,693
5,281
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sun Wukong
TimothySMASH
Sun Wukong
13
2 / 1 / 9
10,310
793
9,211
17,180
16,618
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
9
Kills
12
14
Deaths
9
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Astrlite
Ix Chel
2
4
7
1.38
W
Baron Samedi
CaptStillwater
Baron Samedi
9
3
2
3.33
W
Medusa
1
5
9
1.1
L
Artemis
HftwRaven
Artemis
4
6
4
1
L
3
4
5
1.38
W
Sun Wukong
TimothySMASH
Sun Wukong
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,852
Damage
30,701
39,173
Taken
43,440
22,542
Mitigated
28,979
3,666
Healing
15,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Astrlite
Ix Chel
13,890
2,025
805
2,346
12,418
4,496
514
5,717
6,701
44,754
0
W
Baron Samedi
CaptStillwater
Baron Samedi
16,834
1,290
2,031
5,145
12,567
7,080
1,203
4,481
8,086
63,555
0
W
Medusa
4,656
2,059
130
2,818
13,693
5,281
842
4,565
9,128
0
29,364
L
Artemis
HftwRaven
Artemis
13,157
6,484
0
294
11,552
4,036
800
6,207
5,345
0
35,520
L
5,805
1,059
0
221
15,203
14,010
0
5,026
9,283
0
20,957
W
Sun Wukong
TimothySMASH
Sun Wukong
9,211
972
0
5,531
17,180
16,618
518
6,070
11,110
0
28,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,593
Gold Earned
32,703
123
Minions Killed
138
0
Camps Cleared
0
672,815
Distance Traveled
688,574
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,011
770
50
4
0
237,716
0
W
Baron Samedi
11,742
903
65
5
0
222,125
3
W
Medusa
10,651
819
43
3
0
218,805
0
L
Artemis
10,417
801
45
3
0
195,628
0
L
Odin
10,165
782
28
2
0
239,471
0
W
Sun Wukong
10,310
793
30
2
0
247,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role