Player Matchup

Janus
Janus
Hombreyerba
Janus
Level 23
God Stats
2W - 5L
1,475 SR
Queue Stats
5W - 17L
1,320 Elo+
Party 1
Ao Kuang
Ao Kuang
PutoMave
Ao Kuang
Level 108
God Stats
0W - 1L
1,969 SR
Queue Stats
11W - 23L
1,302 Elo+
Party 1
Vamana
Vamana
Viriian
Vamana
Level 124
God Stats
0W - 1L
1,604 SR
Queue Stats
8W - 23L
1,302 Elo+
Party 1
Team Averages
Level 85
1,682 SR
1,308 Elo+

VS

Team Averages
Level 69
1,472 SR
1,379 Elo+
Hel
Hel
DarkHood69
Hel
Level 106
God Stats
12W - 16L
1,503 SR
Queue Stats
354W - 362L
1,520 Elo+
Solo
Hercules
Hercules
Dipndrip
Hercules
Level 15
God Stats
54W - 47L
1,484 SR
Queue Stats
211W - 211L
1,300 Elo+
Party 2
Mercury
Mercury
JonasErGud
Mercury
Level 87
God Stats
6W - 6L
1,430 SR
Queue Stats
199W - 201L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 3
9,292
664
8,029
12,281
4,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ao Kuang
PutoMave
Ao Kuang
14
4 / 11 / 2
11,062
790
14,374
18,533
7,962
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
Viriian
Vamana
12
2 / 8 / 2
10,012
715
9,238
17,604
17,537
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 13
11,756
840
11,385
17,217
7,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
Dipndrip
Hercules
16
10 / 1 / 11
12,786
913
13,918
14,124
16,742
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
JonasErGud
Mercury
16
12 / 3 / 10
13,546
968
14,821
13,070
5,492
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
59
6
Kills
25
27
Deaths
7
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
3
3
13
3.17
W
Hercules
Dipndrip
Hercules
10
1
11
15.5
L
0
8
3
0.19
W
Mercury
JonasErGud
Mercury
12
3
10
5.67
L
Ao Kuang
PutoMave
Ao Kuang
4
11
2
0.45
L
Vamana
Viriian
Vamana
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,641
Damage
40,124
48,418
Taken
44,411
29,752
Mitigated
29,449
2,544
Healing
15,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,385
573
3,187
5,692
17,217
7,215
0
11,849
5,368
52,189
0
W
Hercules
Dipndrip
Hercules
13,918
3,529
0
4,890
14,124
16,742
662
6,202
7,922
0
25,752
L
8,029
400
0
0
12,281
4,253
0
1,902
10,379
45,105
0
W
Mercury
JonasErGud
Mercury
14,821
9,246
0
1,442
13,070
5,492
1,841
5,028
8,042
0
65,209
L
Ao Kuang
PutoMave
Ao Kuang
14,374
4,396
0
1,505
18,533
7,962
0
5,168
13,365
28,615
0
L
Vamana
Viriian
Vamana
9,238
6,417
0
1,039
17,604
17,537
0
4,800
12,804
0
24,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,366
Gold Earned
38,088
107
Minions Killed
162
0
Camps Cleared
0
740,230
Distance Traveled
880,077
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,756
840
73
5
0
291,932
0
W
Hercules
12,786
913
24
2
0
304,285
0
L
Janus
9,292
664
47
3
0
237,721
2
W
Mercury
13,546
968
65
5
0
283,860
0
L
Ao Kuang
11,062
790
40
3
0
234,317
0
L
Vamana
10,012
715
20
1
0
268,192
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role