Player Matchup

Athena
Athena
Bronze III
 
Athena
Bronze III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hades
Hades
Silver III
Calado1
Hades
Silver III
Level 103
God Stats
67W - 78L
1,513 SR
Queue Stats
531W - 549L
1,007 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
NextWorld
Sun Wukong
Silver III
Level 110
God Stats
2W - 2L
1,785 SR
Queue Stats
45W - 59L
919 MMR
Solo
Chernobog
Chernobog
Silver III
Paganific
Chernobog
Silver III
Level 125
God Stats
0W - 1L
1,637 SR
Queue Stats
45W - 55L
1,089 MMR
Party 2
Mercury
Mercury
Silver IV
TRESDUKA
Mercury
Silver IV
Level 159
God Stats
12W - 16L
1,295 SR
Queue Stats
75W - 80L
875 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,546 SR
1,078 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,483 SR
1,248 MMR
Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Silver III
 
Hachiman
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold V
Smoke--V
Serqet
Gold V
Level 161
God Stats
21W - 33L
1,417 SR
Queue Stats
353W - 347L
1,393 MMR
Party 1
Fafnir
Fafnir
Bronze I
lKeepHoldingOn
Fafnir
Bronze I
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
600W - 632L
345 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
0 / 2 / 3
7,914
440
4,482
13,502
12,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
Calado1
Hades
16
3 / 2 / 1
9,694
539
9,600
15,412
7,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
NextWorld
Sun Wukong
16
1 / 3 / 1
9,319
518
9,585
20,231
15,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Paganific
Chernobog
17
2 / 1 / 3
10,067
559
9,629
9,068
3,430
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
TRESDUKA
Mercury
9
2 / 1 / 0
6,861
381
1,671
7,035
2,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
KaliVamanaAo KuangMorgan Le Fay

VS

Bans
BakasuraHe BoGebSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
2 / 3 / 2
10,444
580
15,084
17,239
19,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
 
Nu Wa
14
1 / 2 / 5
8,945
497
11,764
7,778
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
 
Hachiman
14
1 / 2 / 3
8,742
486
8,034
12,172
5,033
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Smoke--V
Serqet
17
5 / 1 / 2
10,325
574
6,472
12,728
5,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

13
0 / 0 / 2
8,672
482
3,934
10,594
13,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
9
9
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
2
3
0.75
W
Bellona
 
Bellona
2
3
2
1
W
Nu Wa
 
Nu Wa
1
2
5
1.75
W
Hachiman
 
Hachiman
1
2
3
1.25
L
Hades
Calado1
Hades
3
2
1
1.75
L
Sun Wukong
NextWorld
Sun Wukong
1
3
1
0.5
L
Chernobog
Paganific
Chernobog
2
1
3
3.5
W
Serqet
Smoke--V
Serqet
5
1
2
6
L
Mercury
TRESDUKA
Mercury
2
1
0
2
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,967
Damage
45,288
65,248
Taken
60,511
40,963
Mitigated
47,846
26,123
Healing
16,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,482
908
0
2,522
13,502
12,048
27
4,346
9,105
23,304
0
W
Bellona
 
Bellona
15,084
6,587
0
3,837
17,239
19,803
952
3,063
14,089
241
90,294
W
Nu Wa
 
Nu Wa
11,764
4,251
0
428
7,778
3,183
2,024
3,563
4,073
80,058
0
W
Hachiman
 
Hachiman
8,034
5,876
0
6,422
12,172
5,033
998
3,464
8,530
0
71,190
L
Hades
Calado1
Hades
9,600
454
961
10,416
15,412
7,997
432
4,893
10,122
102,420
0
L
Sun Wukong
NextWorld
Sun Wukong
9,585
2,875
0
5,351
20,231
15,405
0
1,215
18,666
0
87,065
L
Chernobog
Paganific
Chernobog
9,629
5,258
0
4,403
9,068
3,430
1,479
3,633
5,435
0
95,032
W
Serqet
Smoke--V
Serqet
6,472
2,520
0
2,142
12,728
5,929
0
1,855
10,803
0
92,351
L
Mercury
TRESDUKA
Mercury
1,671
1,040
0
2,470
7,035
2,083
0
1,815
5,220
0
30,046
W
3,934
861
0
3,811
10,594
13,898
65
2,016
8,466
22,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,855
Gold Earned
47,128
582
Minions Killed
521
0
Camps Cleared
0
1,577,749
Distance Traveled
1,736,416
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,914
440
37
2
0
371,537
10
W
Bellona
10,444
580
137
8
0
284,993
0
W
Nu Wa
8,945
497
128
7
0
318,652
4
W
Hachiman
8,742
486
105
6
0
330,153
7
L
Hades
9,694
539
194
11
0
351,878
2
L
Sun Wukong
9,319
518
137
8
0
314,750
11
L
Chernobog
10,067
559
153
9
0
345,889
4
W
Serqet
10,325
574
130
7
0
428,138
4
L
Mercury
6,861
381
61
3
0
193,695
0
W
Fafnir
8,672
482
21
1
0
374,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role