Player Matchup

Izanami
Izanami
EPILEPSY94
Izanami
Level 7
God Stats
1W - 9L
1,246 SR
Queue Stats
9W - 27L
1,156 Elo+
Party 1
Kukulkan
Kukulkan
Hyerion99
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,486 Elo+
Party 3
Chaac
Chaac
ODIN--X--
Chaac
Level 27
God Stats
1W - 1L
1,692 SR
Queue Stats
123W - 159L
1,314 Elo+
Party 1
Atlas
Atlas
endinator14
Atlas
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,432 Elo+
Party 3
Freya
Freya
ferryzenda
Freya
Level 103
God Stats
57W - 55L
1,454 SR
Queue Stats
624W - 680L
1,389 Elo+
Party 1
Team Averages
Level 53
1,478 SR
1,355 Elo+

VS

Team Averages
Level 83
1,542 SR
1,481 Elo+
Surtr
Surtr
Conhecido148
Surtr
Level 65
God Stats
3W - 1L
1,580 SR
Queue Stats
36W - 25L
1,578 Elo+
Solo
Poseidon
Poseidon
Jony670
Poseidon
Level 60
God Stats
36W - 21L
1,628 SR
Queue Stats
212W - 211L
1,448 Elo+
Party 2
Rama
Rama
WhiteWidovvv
Rama
Level 37
God Stats
6W - 7L
1,578 SR
Queue Stats
70W - 63L
1,470 Elo+
Party 2
Hercules
Hercules
event208lucky
Hercules
Level 148
God Stats
42W - 42L
1,408 SR
Queue Stats
330W - 341L
1,406 Elo+
Solo
Mercury
Mercury
nascar111111
Mercury
Level 106
God Stats
15W - 13L
1,514 SR
Queue Stats
120W - 108L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EPILEPSY94
Izanami
13
1 / 3 / 5
7,628
401
9,149
8,381
2,323
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Hyerion99
Kukulkan
14
4 / 6 / 5
9,106
479
12,781
12,977
6,137
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
ODIN--X--
Chaac
12
0 / 6 / 4
7,556
398
9,762
19,429
19,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 5 / 7
7,975
420
8,804
21,821
26,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Freya
13
9 / 4 / 2
9,347
492
8,189
15,141
6,491
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
9,326
491
4,547
18,543
16,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
Jony670
Poseidon
18
9 / 3 / 3
12,027
633
19,508
11,714
5,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 2 / 9
9,765
514
11,582
13,840
5,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
event208lucky
Hercules
16
6 / 2 / 2
10,505
553
8,786
11,736
13,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
nascar111111
Mercury
17
2 / 5 / 9
10,375
546
9,104
18,119
8,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
48
15
Kills
21
24
Deaths
15
23
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
3
4
1
L
Izanami
EPILEPSY94
Izanami
1
3
5
1.17
L
Kukulkan
Hyerion99
Kukulkan
4
6
5
1.08
W
Poseidon
Jony670
Poseidon
9
3
3
3.5
L
Chaac
ODIN--X--
Chaac
0
6
4
0.33
W
3
2
9
3.75
L
1
5
7
0.9
W
Hercules
event208lucky
Hercules
6
2
2
3.5
L
Freya
9
4
2
2.5
W
Mercury
nascar111111
Mercury
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,685
Damage
53,527
77,749
Taken
73,952
61,035
Mitigated
48,838
16,804
Healing
17,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,547
1,298
235
6,972
18,543
16,556
274
6,126
12,274
12,014
39,549
L
Izanami
EPILEPSY94
Izanami
9,149
6,786
0
802
8,381
2,323
410
3,965
4,368
0
49,542
L
Kukulkan
Hyerion99
Kukulkan
12,781
862
0
1,112
12,977
6,137
61
5,351
7,575
73,380
0
W
Poseidon
Jony670
Poseidon
19,508
2,433
0
2,140
11,714
5,130
908
6,022
5,584
105,933
0
L
Chaac
ODIN--X--
Chaac
9,762
1,131
0
3,714
19,429
19,992
0
6,145
12,559
0
39,268
W
11,582
10,308
0
4,191
13,840
5,861
673
6,733
6,918
0
54,692
L
8,804
3,827
584
2,601
21,821
26,092
66
2,943
18,724
39,988
0
W
Hercules
event208lucky
Hercules
8,786
1,364
0
2,811
11,736
13,164
401
3,058
7,836
0
55,488
L
Freya
8,189
2,550
0
7,991
15,141
6,491
25
2,009
13,036
44,761
0
W
Mercury
nascar111111
Mercury
9,104
4,505
0
1,600
18,119
8,127
2,364
7,614
10,248
0
109,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,612
Gold Earned
51,998
374
Minions Killed
560
0
Camps Cleared
0
1,623,357
Distance Traveled
1,925,965
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,326
491
60
3
0
372,975
2
L
Izanami
7,628
401
79
4
0
361,750
0
L
Kukulkan
9,106
479
124
7
0
334,265
0
W
Poseidon
12,027
633
168
9
0
409,341
0
L
Chaac
7,556
398
50
3
0
318,673
0
W
Rama
9,765
514
90
5
0
344,166
0
L
Atlas
7,975
420
59
3
0
343,548
0
W
Hercules
10,505
553
94
5
0
388,157
0
L
Freya
9,347
492
62
3
0
265,121
0
W
Mercury
10,375
546
148
8
0
411,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role