Player Matchup

Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
DarkSerenade18
Izanami
Level 118
God Stats
1W - 1L
1,537 SR
Queue Stats
41W - 27L
1,634 Elo+
Party 2
Fenrir
Fenrir
mxgerrta
Fenrir
Level 89
God Stats
5W - 10L
1,332 SR
Queue Stats
441W - 477L
1,419 Elo+
Solo
Erlang Shen
Erlang Shen
yordy2a
Erlang Shen
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 114L
1,574 Elo+
Party 2
Geb
Geb
zero7287
Geb
Level 101
God Stats
3W - 3L
1,500 SR
Queue Stats
208W - 179L
1,516 Elo+
Party 1
Team Averages
Level 107
1,474 SR
1,529 Elo+

VS

Team Averages
Level 91
1,495 SR
1,445 Elo+
Nemesis
Nemesis
CFrizzle
Nemesis
Level 105
God Stats
3W - 4L
1,500 SR
Queue Stats
28W - 24L
1,190 Elo+
Solo
Amaterasu
Amaterasu
PEREZ462
Amaterasu
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
58W - 35L
1,529 Elo+
Solo
Apollo
Apollo
Scarling
Apollo
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,416 Elo+
Solo
Yu Huang
Yu Huang
ispi16
Yu Huang
Level 66
God Stats
2W - 1L
1,474 SR
Queue Stats
70W - 55L
1,550 Elo+
Party 3
Maui
Maui
mayday5-01
Maui
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 3 / 2
8,575
451
9,375
13,021
4,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 4 / 0
9,614
506
15,298
12,504
5,773
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
mxgerrta
Fenrir
13
1 / 8 / 3
8,933
470
12,123
21,729
9,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
yordy2a
Erlang Shen
15
1 / 5 / 0
9,357
492
13,211
23,206
21,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 6 / 4
8,584
452
5,684
19,635
19,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CFrizzle
Nemesis
17
7 / 0 / 7
11,032
581
14,246
14,242
6,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
PEREZ462
Amaterasu
18
9 / 0 / 7
12,078
636
18,884
28,055
25,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
Scarling
Apollo
15
2 / 4 / 4
9,887
520
7,000
15,039
5,989
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
ispi16
Yu Huang
17
8 / 0 / 8
11,426
601
19,599
10,031
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 2 / 10
8,705
458
3,724
15,911
16,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
6
Kills
26
26
Deaths
6
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
2
0.33
W
Nemesis
CFrizzle
Nemesis
7
0
7
10.5
L
4
4
0
1
W
Amaterasu
PEREZ462
Amaterasu
9
0
7
12.5
W
Apollo
Scarling
Apollo
2
4
4
1
W
Yu Huang
ispi16
Yu Huang
8
0
8
12
W
0
2
10
2.5
L
Fenrir
mxgerrta
Fenrir
1
8
3
0.31
L
Erlang Shen
yordy2a
Erlang Shen
1
5
0
0.2
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,691
Damage
63,453
90,095
Taken
83,278
59,808
Mitigated
58,971
17,504
Healing
25,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,375
1,649
0
3,461
13,021
4,493
1,355
4,312
8,709
65,290
0
W
Nemesis
CFrizzle
Nemesis
14,246
8,564
0
2,243
14,242
6,270
0
2,204
11,696
0
87,902
L
15,298
10,681
0
1,593
12,504
5,773
0
1,950
10,554
0
89,076
W
Amaterasu
PEREZ462
Amaterasu
18,884
11,545
0
13,881
28,055
25,887
1,732
1,998
25,088
0
107,646
W
Apollo
Scarling
Apollo
7,000
3,832
0
5,261
15,039
5,989
1,527
2,241
12,698
0
68,418
W
Yu Huang
ispi16
Yu Huang
19,599
2,210
0
1,271
10,031
4,681
416
2,533
7,129
88,305
0
W
3,724
514
0
2,582
15,911
16,144
250
5,248
10,436
11,023
0
L
Fenrir
mxgerrta
Fenrir
12,123
2,402
0
3,600
21,729
9,093
516
6,842
14,887
0
64,735
L
Erlang Shen
yordy2a
Erlang Shen
13,211
6,859
0
6,186
23,206
21,313
0
4,262
18,944
0
71,883
L
5,684
398
0
2,664
19,635
19,136
0
6,386
13,249
22,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,063
Gold Earned
53,128
452
Minions Killed
512
0
Camps Cleared
0
1,780,489
Distance Traveled
1,994,786
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,575
451
105
6
0
324,794
0
W
Nemesis
11,032
581
102
5
0
484,974
3
L
Izanami
9,614
506
144
8
0
305,094
0
W
Amaterasu
12,078
636
150
8
0
375,471
0
W
Apollo
9,887
520
115
6
0
356,874
0
W
Yu Huang
11,426
601
132
7
0
388,569
4
W
Maui
8,705
458
13
1
0
388,898
11
L
Fenrir
8,933
470
82
4
0
404,828
1
L
Erlang Shen
9,357
492
100
5
0
374,259
0
L
Geb
8,584
452
21
1
0
371,514
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role