Player Matchup

Serqet
Serqet
Epiclion47
Serqet
Level 142
God Stats
10W - 10L
1,476 SR
Queue Stats
181W - 155L
1,511 Elo+
Party 1
Hercules
Hercules
Ironicxz_72
Hercules
Level 120
God Stats
3W - 0L
1,451 SR
Queue Stats
137W - 118L
1,522 Elo+
Solo
Tiamat
Tiamat
Octago
Tiamat
Level 140
God Stats
2W - 3L
1,808 SR
Queue Stats
179W - 158L
1,532 Elo+
Party 1
Sol
Sol
Riptyde6679
Sol
Level 124
God Stats
4W - 0L
1,251 SR
Queue Stats
145W - 120L
1,578 Elo+
Party 1
Bakasura
Bakasura
T6 Maverick
Bakasura
Level 77
God Stats
11W - 4L
1,655 SR
Queue Stats
88W - 55L
1,633 Elo+
Solo
Team Averages
Level 121
1,528 SR
1,555 Elo+

VS

Team Averages
Level 129
1,650 SR
1,554 Elo+
Horus
Horus
 
Horus
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Lexa KT Heda
Ix Chel
Level 119
God Stats
3W - 4L
1,509 SR
Queue Stats
174W - 212L
1,480 Elo+
Solo
Izanami
Izanami
TonkaDavid
Izanami
Level 104
God Stats
9W - 4L
1,769 SR
Queue Stats
20W - 10L
1,620 Elo+
Solo
Bellona
Bellona
UltraKCinderFall
Bellona
Level 116
God Stats
0W - 2L
1,572 SR
Queue Stats
11W - 13L
1,600 Elo+
Solo
Aphrodite
Aphrodite
thicccestaphro
Aphrodite
Level 123
God Stats
53W - 38L
1,897 SR
Queue Stats
192W - 196L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Epiclion47
Serqet
12
1 / 1 / 5
7,714
551
4,837
11,204
11,803
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Ironicxz_72
Hercules
14
0 / 1 / 0
8,270
591
2,391
8,567
6,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Octago
Tiamat
13
4 / 1 / 3
7,924
566
9,634
8,402
5,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 4
8,307
593
3,630
8,195
2,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
T6 Maverick
Bakasura
15
6 / 0 / 1
8,700
621
6,134
13,443
5,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 2 / 1
6,927
495
7,073
10,956
5,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ix Chel
Lexa KT Heda
Ix Chel
10
0 / 4 / 1
6,695
478
6,545
7,390
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
TonkaDavid
Izanami
11
1 / 4 / 0
6,854
490
5,477
7,924
2,573
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 3 / 1
5,946
425
2,682
11,061
9,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Aphrodite
thicccestaphro
Aphrodite
15
1 / 0 / 0
8,335
595
3,104
3,827
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
11
Kills
4
4
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
1
1.25
W
Serqet
Epiclion47
Serqet
1
1
5
3.5
W
Hercules
Ironicxz_72
Hercules
0
1
0
0
L
Ix Chel
Lexa KT Heda
Ix Chel
0
4
1
0.13
W
Tiamat
Octago
Tiamat
4
1
3
5.5
W
0
1
4
2
W
Bakasura
T6 Maverick
Bakasura
6
0
1
6.5
L
Izanami
TonkaDavid
Izanami
1
4
0
0.25
L
0
3
1
0.17
L
Aphrodite
thicccestaphro
Aphrodite
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,626
Damage
24,881
49,811
Taken
41,158
31,716
Mitigated
22,217
16,028
Healing
10,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,073
3,819
137
1,548
10,956
5,469
0
4,117
6,373
0
46,461
W
Serqet
Epiclion47
Serqet
4,837
1,075
0
1,899
11,204
11,803
0
2,740
8,464
0
17,498
W
Hercules
Ironicxz_72
Hercules
2,391
691
0
2,084
8,567
6,290
0
3,104
5,463
0
66,812
L
Ix Chel
Lexa KT Heda
Ix Chel
6,545
854
272
404
7,390
2,492
0
2,784
3,976
48,531
0
W
Tiamat
Octago
Tiamat
9,634
475
0
2,222
8,402
5,001
370
2,255
6,147
61,572
0
W
3,630
1,148
0
5,494
8,195
2,835
3,330
572
7,623
75,848
0
W
Bakasura
T6 Maverick
Bakasura
6,134
4,121
0
4,329
13,443
5,787
0
1,820
11,623
0
67,289
L
Izanami
TonkaDavid
Izanami
5,477
4,151
0
2,198
7,924
2,573
0
1,719
5,852
0
58,393
L
2,682
630
0
2,438
11,061
9,703
0
4,644
5,975
0
16,976
L
Aphrodite
thicccestaphro
Aphrodite
3,104
536
944
3,009
3,827
1,980
403
0
3,607
71,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,915
Gold Earned
34,757
506
Minions Killed
432
0
Camps Cleared
0
1,348,041
Distance Traveled
1,237,726
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,927
495
74
5
0
276,061
1
W
Serqet
7,714
551
29
2
0
251,737
0
W
Hercules
8,270
591
127
9
0
272,441
3
L
Ix Chel
6,695
478
101
7
0
251,813
3
W
Tiamat
7,924
566
110
8
0
272,004
0
W
Sol
8,307
593
126
9
0
227,471
1
W
Bakasura
8,700
621
114
8
0
324,388
1
L
Izanami
6,854
490
101
7
0
208,037
0
L
Bellona
5,946
425
27
2
0
242,667
2
L
Aphrodite
8,335
595
129
9
0
259,148
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role