Player Matchup

Loki
Loki
Gold II
 
Loki
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Platinum V
ItIsJohnny
Heimdallr
Platinum V
Level 120
God Stats
7W - 5L
1,747 SR
Queue Stats
147W - 144L
1,731 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
VoodooLeyakTTV
Ix Chel
Platinum IV
Level 87
God Stats
0W - 6L
1,171 SR
Queue Stats
555W - 552L
1,730 MMR
Solo
Hercules
Hercules
Gold II
jeewl
Hercules
Gold II
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 44L
1,733 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,483 SR
1,639 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,657 SR
1,633 MMR
Tsukuyomi
Tsukuyomi
Platinum V
 
Tsukuyomi
Platinum V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold I
 
Horus
Gold I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum I
ElderGoose1
Merlin
Platinum I
Level 128
God Stats
6W - 2L
1,784 SR
Queue Stats
81W - 65L
1,839 MMR
Party 1
Awilix
Awilix
Platinum V
PunkDaSFLegend
Awilix
Platinum V
Level 67
God Stats
86W - 51L
1,663 SR
Queue Stats
133W - 120L
1,596 MMR
Party 1
Cernunnos
Cernunnos
Platinum IV
soBenshii
Cernunnos
Platinum IV
Level 223
God Stats
4W - 4L
1,838 SR
Queue Stats
59W - 37L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
1 / 4 / 2
5,499
550
2,015
9,960
3,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
 
Ymir
7
0 / 2 / 0
4,820
482
1,989
7,292
5,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
ItIsJohnny
Heimdallr
8
0 / 3 / 0
4,875
488
3,013
7,557
2,582
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 4 / 2
5,580
558
3,739
8,001
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
jeewl
Hercules
11
1 / 2 / 0
5,741
574
2,637
11,615
8,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
VamanaAo KuangAphroditeMaui

VS

Bans
He BoChang'eHachimanBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
2 / 1 / 0
6,733
673
7,359
7,996
3,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
 
Horus
9
1 / 0 / 5
5,669
567
3,269
5,556
4,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
12
1 / 2 / 4
7,030
703
6,168
4,546
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
9 / 1 / 1
7,538
754
7,160
6,893
2,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
soBenshii
Cernunnos
11
2 / 0 / 2
6,007
601
6,483
4,679
1,988
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
15
15
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
4
2
0.5
L
Ymir
 
Ymir
0
2
0
0
W
Tsukuyomi
 
Tsukuyomi
2
1
0
2
W
Horus
 
Horus
1
0
5
3.5
W
Merlin
1
2
4
1.5
L
Heimdallr
ItIsJohnny
Heimdallr
0
3
0
0
W
9
1
1
9.5
L
1
4
2
0.5
L
Hercules
jeewl
Hercules
1
2
0
0.5
W
Cernunnos
soBenshii
Cernunnos
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,393
Damage
30,439
44,425
Taken
29,670
21,277
Mitigated
13,559
12,064
Healing
9,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,015
331
0
1,079
9,960
3,019
0
2,283
7,677
0
36,724
L
Ymir
 
Ymir
1,989
644
0
2,376
7,292
5,058
0
0
7,292
16,888
0
W
Tsukuyomi
 
Tsukuyomi
7,359
1,670
0
2,404
7,996
3,329
0
0
7,996
0
59,076
W
Horus
 
Horus
3,269
1,403
539
3,123
5,556
4,129
367
1,754
3,802
0
10,562
W
Merlin
6,168
250
0
340
4,546
1,648
0
2,568
1,978
55,459
0
L
Heimdallr
ItIsJohnny
Heimdallr
3,013
1,907
0
1,929
7,557
2,582
0
0
7,557
0
34,527
W
7,160
3,506
0
1,281
6,893
2,465
8
940
5,953
0
55,448
L
3,739
237
58
2,174
8,001
2,558
0
3,885
4,116
35,841
0
L
Hercules
jeewl
Hercules
2,637
1,070
0
4,448
11,615
8,060
0
0
11,615
0
42,805
W
Cernunnos
soBenshii
Cernunnos
6,483
3,725
0
2,295
4,679
1,988
0
466
4,213
0
49,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,515
Gold Earned
32,977
277
Minions Killed
389
0
Camps Cleared
0
1,031,458
Distance Traveled
1,099,382
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,499
550
59
6
0
226,959
4
L
Ymir
4,820
482
28
3
0
217,744
2
W
Tsukuyomi
6,733
673
97
10
0
214,366
1
W
Horus
5,669
567
13
1
0
225,434
4
W
Merlin
7,030
703
105
11
0
193,724
4
L
Heimdallr
4,875
488
62
6
0
190,376
1
W
Awilix
7,538
754
90
9
0
275,445
2
L
Ix Chel
5,580
558
59
6
0
183,399
0
L
Hercules
5,741
574
69
7
0
212,980
0
W
Cernunnos
6,007
601
84
8
0
190,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role