Player Matchup

Hachiman
Hachiman
Flakey crev
Hachiman
Level 66
God Stats
6W - 1L
1,768 SR
Queue Stats
28W - 12L
1,710 Elo+
Party 3
Ganesha
Ganesha
Machi07Avelli08
Ganesha
Level 127
God Stats
1W - 0L
1,253 SR
Queue Stats
74W - 49L
1,606 Elo+
Party 3
Ix Chel
Ix Chel
NewSuggestion
Ix Chel
Level 129
God Stats
3W - 1L
1,526 SR
Queue Stats
41W - 29L
1,626 Elo+
Solo
King Arthur
King Arthur
iSmokedYou420-
King Arthur
Level 121
God Stats
2W - 4L
1,325 SR
Queue Stats
137W - 135L
1,478 Elo+
Party 1
Mercury
Mercury
k99foxdemon
Mercury
Level 85
God Stats
11W - 18L
1,452 SR
Queue Stats
151W - 152L
1,449 Elo+
Party 1
Team Averages
Level 106
1,465 SR
1,574 Elo+

VS

Team Averages
Level 107
1,474 SR
1,490 Elo+
Bacchus
Bacchus
Accured_Fluffy69
Bacchus
Level 128
God Stats
4W - 9L
1,441 SR
Queue Stats
1,223W - 1,447L
1,487 Elo+
Party 2
Thanatos
Thanatos
Ahm3d24Kar4m
Thanatos
Level 137
God Stats
40W - 30L
1,510 SR
Queue Stats
266W - 237L
1,541 Elo+
Solo
Martichoras
Martichoras
GhxstSZN-_-
Martichoras
Level 111
God Stats
5W - 6L
1,554 SR
Queue Stats
374W - 527L
1,467 Elo+
Party 2
Tyr
Tyr
JJ56Abduzcan
Tyr
Level 68
God Stats
4W - 9L
1,366 SR
Queue Stats
376W - 367L
1,468 Elo+
Solo
Sol
Sol
Semp-matthews
Sol
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Flakey crev
Hachiman
16
5 / 3 / 1
10,906
519
12,652
12,186
5,518
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 1 / 7
9,887
471
10,102
18,111
23,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
20
5 / 2 / 1
12,239
583
17,237
13,586
7,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
iSmokedYou420-
King Arthur
19
5 / 1 / 1
11,937
568
22,643
21,634
33,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
k99foxdemon
Mercury
17
2 / 3 / 2
10,506
500
3,854
12,663
5,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 5
9,230
440
8,870
19,027
25,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
Ahm3d24Kar4m
Thanatos
16
6 / 2 / 3
10,292
490
9,878
16,531
8,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Martichoras
GhxstSZN-_-
Martichoras
15
0 / 4 / 5
9,618
458
10,161
14,498
6,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 5 / 1
9,341
445
10,044
24,448
35,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 3 / 3
10,508
500
10,866
20,978
8,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
17
Kills
10
10
Deaths
17
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
L
Thanatos
Ahm3d24Kar4m
Thanatos
6
2
3
3.75
W
Hachiman
Flakey crev
Hachiman
5
3
1
1.83
L
Martichoras
GhxstSZN-_-
Martichoras
0
4
5
0.63
L
0
5
1
0.1
W
0
1
7
3.5
W
Ix Chel
5
2
1
2.75
L
3
3
3
1.5
W
King Arthur
iSmokedYou420-
King Arthur
5
1
1
5.5
W
Mercury
k99foxdemon
Mercury
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,488
Damage
49,819
78,180
Taken
95,482
75,633
Mitigated
84,292
18,103
Healing
40,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,870
1,655
0
4,862
19,027
25,444
0
7,504
11,523
44,444
0
L
Thanatos
Ahm3d24Kar4m
Thanatos
9,878
2,413
0
15,594
16,531
8,083
0
2,996
13,535
0
76,404
W
Hachiman
Flakey crev
Hachiman
12,652
6,662
0
5,645
12,186
5,518
974
2,920
9,266
0
77,156
L
Martichoras
GhxstSZN-_-
Martichoras
10,161
4,028
0
2,973
14,498
6,900
354
3,505
10,993
0
77,353
L
10,044
1,111
87
5,324
24,448
35,860
0
865
23,583
2,884
70,873
W
10,102
1,568
0
6,019
18,111
23,109
135
7,489
10,622
35,543
0
W
Ix Chel
17,237
2,060
1,095
1,772
13,586
7,553
82
7,568
6,018
140,013
0
L
10,866
2,754
0
12,083
20,978
8,005
655
13,659
7,319
93,344
0
W
King Arthur
iSmokedYou420-
King Arthur
22,643
2,251
0
2,982
21,634
33,810
25
801
20,833
3,626
103,581
W
Mercury
k99foxdemon
Mercury
3,854
1,035
0
590
12,663
5,643
0
2,316
10,347
0
93,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,475
Gold Earned
48,989
619
Minions Killed
580
0
Camps Cleared
0
2,065,604
Distance Traveled
1,873,899
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,230
440
43
2
0
365,736
6
L
Thanatos
10,292
490
114
5
0
414,311
6
W
Hachiman
10,906
519
150
7
0
384,432
0
L
Martichoras
9,618
458
148
7
0
358,923
0
L
Tyr
9,341
445
121
6
0
399,137
0
W
Ganesha
9,887
471
6
0
0
407,809
0
W
Ix Chel
12,239
583
204
10
0
402,343
7
L
Sol
10,508
500
154
7
0
335,792
0
W
King Arthur
11,937
568
141
7
0
384,346
0
W
Mercury
10,506
500
118
6
0
486,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role