Player Matchup

Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Gazarian
Nox
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 90L
1,467 Elo+
Solo
Ratatoskr
Ratatoskr
Hoyt2
Ratatoskr
Level 128
God Stats
9W - 14L
1,360 SR
Queue Stats
287W - 278L
1,412 Elo+
Party 1
Thor
Thor
KING KLIPPY
Thor
Level 117
God Stats
3W - 8L
1,201 SR
Queue Stats
263W - 252L
1,409 Elo+
Solo
Ganesha
Ganesha
fupples1
Ganesha
Level 122
God Stats
6W - 8L
1,606 SR
Queue Stats
149W - 160L
1,421 Elo+
Solo
Team Averages
Level 113
1,433 SR
1,442 Elo+

VS

Team Averages
Level 120
1,486 SR
1,422 Elo+
Merlin
Merlin
AllThatI5Man
Merlin
Level 125
God Stats
9W - 12L
1,482 SR
Queue Stats
663W - 692L
1,397 Elo+
Solo
Tyr
Tyr
BEASTassCMo3
Tyr
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 211L
1,405 Elo+
Solo
Hun Batz
Hun Batz
RackeReigns
Hun Batz
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 128L
1,369 Elo+
Solo
Ix Chel
Ix Chel
VinnieVi
Ix Chel
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,477 Elo+
Solo
Charybdis
Charybdis
lg0tTheMunchies
Charybdis
Level 128
God Stats
13W - 13L
1,448 SR
Queue Stats
786W - 775L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
2 / 2 / 24
8,893
889
11,168
14,096
12,501
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 1 / 16
9,438
944
8,411
6,275
3,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
Hoyt2
Ratatoskr
17
13 / 1 / 16
10,464
1,046
14,907
14,259
13,783
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
8 / 2 / 15
9,735
974
11,048
11,171
6,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
fupples1
Ganesha
14
0 / 2 / 23
8,063
806
6,251
13,100
10,849
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 4 / 0
8,171
817
12,747
8,643
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 2
7,082
708
5,778
17,046
17,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
RackeReigns
Hun Batz
13
1 / 7 / 2
7,832
783
7,449
10,581
3,284
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
VinnieVi
Ix Chel
13
0 / 6 / 1
7,552
755
7,959
11,714
3,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
lg0tTheMunchies
Charybdis
14
1 / 6 / 1
7,695
770
4,809
11,168
4,271
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
10
29
Kills
4
8
Deaths
30
94
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
2
24
7
L
Merlin
2
4
0
0.5
L
0
7
2
0.14
W
6
1
16
14
W
Ratatoskr
Hoyt2
Ratatoskr
13
1
16
21
W
8
2
15
7.75
L
Hun Batz
RackeReigns
Hun Batz
1
7
2
0.29
L
Ix Chel
VinnieVi
Ix Chel
0
6
1
0.08
W
Ganesha
fupples1
Ganesha
0
2
23
5.75
L
Charybdis
lg0tTheMunchies
Charybdis
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,785
Damage
38,742
58,901
Taken
59,152
46,755
Mitigated
32,271
20,354
Healing
10,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,168
648
4,405
3,223
14,096
12,501
260
4,474
9,622
0
23,168
L
Merlin
12,747
401
1,079
1,186
8,643
3,299
109
1,336
7,074
27,303
0
L
5,778
521
209
1,413
17,046
17,695
152
6,334
10,160
0
8,899
W
8,411
1,192
1,718
937
6,275
3,509
719
1,904
4,371
25,425
0
W
Ratatoskr
Hoyt2
Ratatoskr
14,907
1,326
1,154
5,285
14,259
13,783
680
4,718
9,541
0
22,743
W
11,048
1,646
551
573
11,171
6,113
1,753
4,120
7,051
0
22,204
L
Hun Batz
RackeReigns
Hun Batz
7,449
574
35
528
10,581
3,284
690
3,258
7,162
0
10,409
L
Ix Chel
VinnieVi
Ix Chel
7,959
1,141
2,355
2,470
11,714
3,722
539
1,342
10,105
16,447
0
W
Ganesha
fupples1
Ganesha
6,251
418
838
1,670
13,100
10,849
820
5,490
7,610
8,763
0
L
Charybdis
lg0tTheMunchies
Charybdis
4,809
1,396
273
819
11,168
4,271
682
2,392
8,625
0
16,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,593
Gold Earned
38,332
122
Minions Killed
92
0
Camps Cleared
0
1,114,255
Distance Traveled
897,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,893
889
32
3
0
234,639
0
L
Merlin
8,171
817
33
3
0
194,142
0
L
Tyr
7,082
708
4
0
0
187,453
0
W
Nox
9,438
944
41
4
0
211,677
0
W
Ratatoskr
10,464
1,046
18
2
0
240,465
0
W
Thor
9,735
974
31
3
0
214,204
0
L
Hun Batz
7,832
783
6
1
0
181,715
0
L
Ix Chel
7,552
755
27
3
0
174,030
0
W
Ganesha
8,063
806
0
0
0
213,270
0
L
Charybdis
7,695
770
22
2
0
160,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role