Player Matchup

Sol
Sol
Kat04718
Sol
Level 69
God Stats
0W - 1L
1,526 SR
Queue Stats
39W - 26L
1,762 Elo+
Party 2
Atlas
Atlas
Marinthees
Atlas
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,716 Elo+
Solo
Ne Zha
Ne Zha
TheCh05en0ne
Ne Zha
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 27L
1,652 Elo+
Party 2
Team Averages
Level 92
1,509 SR
1,710 Elo+

VS

Team Averages
Level 45
1,589 SR
1,469 Elo+
Raijin
Raijin
 
Raijin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AldanaSwag
Atlas
Level 26
God Stats
40W - 35L
1,544 SR
Queue Stats
54W - 53L
1,448 Elo+
Party 1
Set
Set
WildZone557
Set
Level 43
God Stats
3W - 3L
1,725 SR
Queue Stats
86W - 77L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 2
8,109
676
9,569
9,795
3,589
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
10
2 / 3 / 1
7,924
660
4,782
14,428
13,388
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
10
0 / 5 / 2
7,568
631
5,623
9,470
3,349
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
7 / 1 / 6
10,271
856
9,755
8,299
3,347
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
13
3 / 1 / 9
9,597
800
8,360
9,818
9,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 2 / 7
8,939
745
9,393
10,576
5,235
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
12
13
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
1
6
10
W
Atlas
3
1
9
7.5
L
2
5
2
0.6
L
Atlas
2
3
1
0.83
L
Ne Zha
0
5
2
0.2
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,974
Damage
27,508
33,693
Taken
28,693
20,326
Mitigated
17,677
7,020
Healing
10,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
9,755
1,281
140
4,205
8,299
3,347
975
4,129
4,170
45,813
0
W
Atlas
8,360
3,205
0
2,581
9,818
9,095
88
5,103
4,715
25,530
663
L
9,569
1,072
0
2,500
9,795
3,589
0
5,489
4,306
27,862
0
L
Atlas
4,782
1,679
507
2,771
14,428
13,388
30
7,755
6,673
15,650
0
L
Ne Zha
5,623
1,741
0
1,242
9,470
3,349
0
4,344
5,126
0
19,825
W
9,393
4,723
0
3,134
10,576
5,235
1,872
6,513
4,063
0
31,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,601
Gold Earned
28,807
81
Minions Killed
102
0
Camps Cleared
0
589,643
Distance Traveled
665,321
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,271
856
56
5
0
191,839
0
W
Atlas
9,597
800
21
2
0
232,968
0
L
Sol
8,109
676
44
4
0
201,893
0
L
Atlas
7,924
660
12
1
0
186,303
0
L
Ne Zha
7,568
631
25
2
0
201,447
1
W
Set
8,939
745
25
2
0
240,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role