Player Matchup

Maui
Maui
KorzhikTw
Maui
Level 125
God Stats
18W - 26L
1,353 SR
Queue Stats
418W - 438L
1,471 Elo+
Party 1
Mercury
Mercury
Leonmarshy
Mercury
Level 141
God Stats
1W - 0L
1,749 SR
Queue Stats
240W - 231L
1,500 Elo+
Solo
Izanami
Izanami
albertalbs
Izanami
Level 27
God Stats
43W - 41L
1,416 SR
Queue Stats
91W - 90L
1,448 Elo+
Party 1
Anubis
Anubis
androsova333
Anubis
Level 151
God Stats
7W - 4L
1,158 SR
Queue Stats
200W - 187L
1,460 Elo+
Party 1
Osiris
Osiris
iMclovin1312
Osiris
Level 39
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 34L
1,445 Elo+
Solo
Team Averages
Level 97
1,435 SR
1,465 Elo+

VS

Team Averages
Level 138
1,503 SR
1,454 Elo+
Skadi
Skadi
HitsuSlivrarno
Skadi
Level 129
God Stats
4W - 2L
1,534 SR
Queue Stats
31W - 39L
1,461 Elo+
Party 2
Atlas
Atlas
Master A 550
Atlas
Level 157
God Stats
18W - 19L
1,577 SR
Queue Stats
67W - 76L
1,446 Elo+
Party 2
Hercules
Hercules
areyes17_
Hercules
Level 125
God Stats
8W - 11L
1,318 SR
Queue Stats
219W - 219L
1,479 Elo+
Solo
Nu Wa
Nu Wa
imp269
Nu Wa
Level 155
God Stats
13W - 13L
1,547 SR
Queue Stats
137W - 147L
1,430 Elo+
Party 2
Nemesis
Nemesis
xIIxNanoxIIx
Nemesis
Level 124
God Stats
2W - 2L
1,542 SR
Queue Stats
43W - 52L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
0 / 1 / 0
6,438
495
1,726
10,763
7,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Leonmarshy
Mercury
13
5 / 3 / 1
7,712
593
4,154
10,151
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
albertalbs
Izanami
11
0 / 3 / 0
5,874
452
3,690
6,559
2,389
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
14
0 / 0 / 3
8,282
637
4,316
4,943
2,155
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
13
2 / 0 / 1
7,196
554
6,575
11,907
15,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 1
4,936
380
1,160
2,147
503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 0 / 1
6,680
514
4,789
8,272
7,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
areyes17_
Hercules
12
2 / 2 / 0
7,626
587
7,886
11,861
8,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
imp269
Nu Wa
11
0 / 3 / 0
6,356
489
3,502
6,165
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
xIIxNanoxIIx
Nemesis
11
1 / 2 / 3
6,350
488
4,314
9,666
3,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
7
Kills
7
7
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
Maui
0
1
0
0
W
Mercury
Leonmarshy
Mercury
5
3
1
1.83
L
3
0
1
3.5
W
Izanami
albertalbs
Izanami
0
3
0
0
W
Anubis
0
0
3
1.5
L
Hercules
areyes17_
Hercules
2
2
0
1
W
Osiris
2
0
1
2.5
L
Nu Wa
imp269
Nu Wa
0
3
0
0
L
Nemesis
xIIxNanoxIIx
Nemesis
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,461
Damage
21,651
44,323
Taken
38,111
31,576
Mitigated
21,129
11,578
Healing
9,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,160
751
0
250
2,147
503
0
492
1,655
0
14,262
W
Maui
1,726
268
179
2,306
10,763
7,881
599
2,491
8,272
19,286
0
W
Mercury
Leonmarshy
Mercury
4,154
1,490
0
560
10,151
3,417
0
884
9,267
0
52,544
L
4,789
1,740
0
1,709
8,272
7,143
12
1,234
7,038
28,404
0
W
Izanami
albertalbs
Izanami
3,690
2,675
0
1,565
6,559
2,389
2,565
3,013
3,546
0
52,504
W
Anubis
4,316
597
0
3,916
4,943
2,155
595
1,565
3,378
80,209
0
L
Hercules
areyes17_
Hercules
7,886
2,381
0
4,282
11,861
8,913
36
0
10,836
0
61,016
W
Osiris
6,575
2,722
0
3,052
11,907
15,734
0
338
11,569
0
43,431
L
Nu Wa
imp269
Nu Wa
3,502
956
0
980
6,165
1,383
0
2,755
3,410
52,914
0
L
Nemesis
xIIxNanoxIIx
Nemesis
4,314
2,045
0
1,996
9,666
3,187
0
1,561
8,064
0
43,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,502
Gold Earned
31,948
406
Minions Killed
324
0
Camps Cleared
0
1,245,345
Distance Traveled
1,128,595
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,936
380
27
2
0
94,641
0
W
Maui
6,438
495
23
2
0
245,543
3
W
Mercury
7,712
593
75
6
0
310,247
2
L
Atlas
6,680
514
29
2
0
252,284
0
W
Izanami
5,874
452
90
7
0
215,668
0
W
Anubis
8,282
637
143
11
0
206,393
0
L
Hercules
7,626
587
110
8
0
258,724
2
W
Osiris
7,196
554
75
6
0
267,494
4
L
Nu Wa
6,356
489
95
7
0
236,256
2
L
Nemesis
6,350
488
63
5
0
286,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role