Player Matchup

Sylvanus
Sylvanus
Diamond IV
Arkmans
Sylvanus
Diamond IV
Level 191
God Stats
6W - 6L
1,434 SR
Queue Stats
215W - 176L
2,154 MMR
Solo
Thor
Thor
Masters
CritOfTime
Thor
Masters
Level 173
God Stats
41W - 38L
1,710 SR
Queue Stats
298W - 261L
2,299 MMR
Solo
Hachiman
Hachiman
Diamond III
Ranger111
Hachiman
Diamond III
Level 147
God Stats
9W - 7L
1,744 SR
Queue Stats
82W - 64L
2,236 MMR
Solo
Merlin
Merlin
Platinum IV
SettooMMon
Merlin
Platinum IV
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 19L
2,023 MMR
Party 1
Hercules
Hercules
Diamond V
YungBurger
Hercules
Diamond V
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
164W - 141L
2,212 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,577 SR
2,185 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 162
1,618 SR
2,030 MMR
Guan Yu
Guan Yu
Diamond III
 
Guan Yu
Diamond III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond III
Churn
Xbalanque
Diamond III
Level 149
God Stats
3W - 3L
1,467 SR
Queue Stats
330W - 307L
2,264 MMR
Solo
Cerberus
Cerberus
Diamond V
Flamicken
Cerberus
Diamond V
Level 170
God Stats
17W - 9L
1,768 SR
Queue Stats
665W - 632L
2,078 MMR
Solo
Ix Chel
Ix Chel
Masters
HBCentral
Ix Chel
Masters
Level 184
God Stats
4W - 2L
1,678 SR
Queue Stats
549W - 522L
2,220 MMR
Solo
Fenrir
Fenrir
Diamond V
Varania95
Fenrir
Diamond V
Level 189
God Stats
5W - 3L
1,676 SR
Queue Stats
386W - 374L
2,088 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Arkmans
Sylvanus
14
0 / 2 / 14
10,246
539
6,683
17,734
19,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

17
8 / 4 / 8
12,000
632
16,089
19,892
8,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hachiman
Ranger111
Hachiman
18
9 / 2 / 5
12,665
667
24,420
16,936
7,786
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
SettooMMon
Merlin
17
6 / 2 / 9
11,986
631
22,632
14,693
6,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
YungBurger
Hercules
17
5 / 7 / 8
11,463
603
19,793
27,053
27,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
VamanaAgniSerqetThe Morrigan

VS

Bans
MartichorasJanusBakasuraHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
4 / 5 / 4
10,694
563
13,862
28,405
33,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Churn
Xbalanque
17
1 / 5 / 3
10,165
535
18,939
18,813
8,023
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Flamicken
Cerberus
14
3 / 6 / 3
9,776
515
9,104
33,773
28,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ix Chel
HBCentral
Ix Chel
15
2 / 6 / 3
9,886
520
13,003
14,366
6,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Fenrir
Varania95
Fenrir
16
6 / 6 / 3
10,015
527
12,555
18,676
9,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
32
28
Kills
16
17
Deaths
28
44
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
4
5
4
1.2
W
Sylvanus
Arkmans
Sylvanus
0
2
14
3.5
L
Xbalanque
Churn
Xbalanque
1
5
3
0.5
W
8
4
8
3
L
Cerberus
Flamicken
Cerberus
3
6
3
0.75
L
Ix Chel
HBCentral
Ix Chel
2
6
3
0.58
W
Hachiman
Ranger111
Hachiman
9
2
5
5.75
W
Merlin
SettooMMon
Merlin
6
2
9
5.25
L
Fenrir
Varania95
Fenrir
6
6
3
1.25
W
Hercules
YungBurger
Hercules
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,617
Damage
67,463
96,308
Taken
114,033
69,542
Mitigated
85,524
33,030
Healing
28,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
13,862
3,375
339
11,286
28,405
33,329
0
4,538
22,409
0
85,918
W
Sylvanus
Arkmans
Sylvanus
6,683
1,256
5,307
5,531
17,734
19,282
327
6,233
11,501
22,097
0
L
Xbalanque
Churn
Xbalanque
18,939
12,826
0
4,502
18,813
8,023
0
2,382
16,405
0
98,228
W
16,089
6,909
0
2,138
19,892
8,580
1,230
5,434
14,458
0
96,651
L
Cerberus
Flamicken
Cerberus
9,104
429
1,945
6,083
33,773
28,747
0
13,796
19,461
37,230
0
L
Ix Chel
HBCentral
Ix Chel
13,003
1,424
593
3,343
14,366
6,039
112
4,612
9,401
85,448
0
W
Hachiman
Ranger111
Hachiman
24,420
17,149
0
8,359
16,936
7,786
5,244
3,857
13,079
0
111,979
W
Merlin
SettooMMon
Merlin
22,632
1,949
0
1,813
14,693
6,215
952
6,249
8,444
101,245
0
L
Fenrir
Varania95
Fenrir
12,555
2,077
0
747
18,676
9,386
791
2,930
15,361
0
72,524
W
Hercules
YungBurger
Hercules
19,793
8,706
0
9,882
27,053
27,679
93
2,250
24,803
0
74,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,360
Gold Earned
50,536
531
Minions Killed
585
0
Camps Cleared
0
1,856,223
Distance Traveled
1,782,673
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,694
563
115
6
0
401,181
2
W
Sylvanus
10,246
539
25
1
0
381,550
0
L
Xbalanque
10,165
535
159
8
0
340,906
7
W
Thor
12,000
632
116
6
0
392,827
5
L
Cerberus
9,776
515
57
3
0
358,683
6
L
Ix Chel
9,886
520
161
8
0
292,234
2
W
Hachiman
12,665
667
163
9
0
343,946
5
W
Merlin
11,986
631
138
7
0
358,511
3
L
Fenrir
10,015
527
93
5
0
389,669
0
W
Hercules
11,463
603
89
5
0
379,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role