Player Matchup

Ares
Ares
 
Ares
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
CoinMinotaur99
Apollo
Level 29
God Stats
2W - 2L
1,606 SR
Queue Stats
11W - 24L
1,383 Elo+
Party 1
Gilgamesh
Gilgamesh
Dipingere
Gilgamesh
Level 67
God Stats
10W - 11L
1,589 SR
Queue Stats
77W - 74L
1,475 Elo+
Party 2
Fenrir
Fenrir
brillo-pesado
Fenrir
Level 41
God Stats
1W - 5L
1,388 SR
Queue Stats
32W - 44L
1,410 Elo+
Solo
Anubis
Anubis
zD1SCR3T
Anubis
Level 88
God Stats
13W - 10L
1,528 SR
Queue Stats
127W - 127L
1,519 Elo+
Party 2
Team Averages
Level 78
1,522 SR
1,458 Elo+

VS

Team Averages
Level 86
1,529 SR
1,482 Elo+
Skadi
Skadi
Crabby Greek
Skadi
Level 109
God Stats
31W - 24L
1,582 SR
Queue Stats
754W - 686L
1,494 Elo+
Party 3
Nike
Nike
Intenti0nal
Nike
Level 62
God Stats
69W - 59L
1,510 SR
Queue Stats
148W - 149L
1,440 Elo+
Party 3
Zeus
Zeus
Menacingly-
Zeus
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 195L
1,496 Elo+
Solo
Nemesis
Nemesis
Serious3367
Nemesis
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 147L
1,523 Elo+
Solo
Anubis
Anubis
zzzz1234
Anubis
Level 103
God Stats
8W - 8L
1,554 SR
Queue Stats
414W - 353L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
2 / 5 / 2
7,222
556
5,381
14,279
12,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 6 / 3
6,724
517
1,188
10,777
3,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Dipingere
Gilgamesh
12
1 / 5 / 4
6,626
510
4,942
14,401
9,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
4 / 4 / 2
7,357
566
3,854
10,450
3,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
zD1SCR3T
Anubis
12
6 / 7 / 0
7,472
575
8,523
12,915
5,743
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 8
8,720
671
8,002
8,376
3,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 5 / 1
8,168
628
7,838
10,333
4,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 5 / 7
8,638
664
10,711
9,175
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Serious3367
Nemesis
15
2 / 1 / 3
8,528
656
3,900
10,353
4,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
zzzz1234
Anubis
14
11 / 3 / 5
9,325
717
16,519
9,596
4,236
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
13
Kills
27
27
Deaths
15
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
5
2
0.6
L
0
6
3
0.25
W
6
1
8
10
L
Gilgamesh
Dipingere
Gilgamesh
1
5
4
0.6
W
4
5
1
0.9
W
4
5
7
1.5
W
Nemesis
Serious3367
Nemesis
2
1
3
3.5
L
4
4
2
1.25
L
Anubis
zD1SCR3T
Anubis
6
7
0
0.86
W
Anubis
zzzz1234
Anubis
11
3
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,888
Damage
46,970
62,822
Taken
47,833
34,053
Mitigated
19,175
11,369
Healing
9,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,381
190
0
2,214
14,279
12,135
0
6,002
8,277
21,842
0
L
1,188
772
0
2,021
10,777
3,028
0
5,183
5,594
0
35,125
W
8,002
3,164
0
1,129
8,376
3,141
1,891
2,413
5,963
0
58,304
L
Gilgamesh
Dipingere
Gilgamesh
4,942
843
0
1,791
14,401
9,279
0
3,519
10,882
0
40,963
W
7,838
1,004
0
1,250
10,333
4,858
0
0
10,333
0
54,952
W
10,711
1,759
0
750
9,175
2,562
900
5,388
3,787
53,923
0
W
Nemesis
Serious3367
Nemesis
3,900
1,071
0
1,674
10,353
4,378
0
1,316
9,037
0
76,620
L
3,854
463
0
1,127
10,450
3,868
0
4,287
6,163
0
36,051
L
Anubis
zD1SCR3T
Anubis
8,523
183
0
4,216
12,915
5,743
0
8,239
4,676
47,950
0
W
Anubis
zzzz1234
Anubis
16,519
1,507
0
4,205
9,596
4,236
1,343
4,787
4,809
58,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,401
Gold Earned
43,379
286
Minions Killed
460
0
Camps Cleared
0
1,199,150
Distance Traveled
1,304,867
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,222
556
24
2
0
245,300
0
L
Apollo
6,724
517
62
5
0
244,153
2
W
Skadi
8,720
671
86
7
0
253,005
0
L
Gilgamesh
6,626
510
67
5
0
245,182
0
W
Nike
8,168
628
84
6
0
221,078
0
W
Zeus
8,638
664
95
7
0
254,032
0
W
Nemesis
8,528
656
114
9
0
328,230
0
L
Fenrir
7,357
566
62
5
0
255,592
0
L
Anubis
7,472
575
71
5
0
208,923
0
W
Anubis
9,325
717
81
6
0
248,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role