Player Matchup

Cupid
Cupid
 
Cupid
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Ad0uk3n-_-
Ymir
Level 122
God Stats
2W - 7L
1,358 SR
Queue Stats
1,170W - 1,121L
1,386 Elo+
Solo
Hun Batz
Hun Batz
IMann
Hun Batz
Level 99
God Stats
1W - 1L
1,704 SR
Queue Stats
88W - 75L
1,504 Elo+
Solo
Sobek
Sobek
Praetorius86
Sobek
Level 29
God Stats
7W - 2L
1,868 SR
Queue Stats
68W - 110L
1,348 Elo+
Solo
Ganesha
Ganesha
frankwilde89
Ganesha
Level 83
God Stats
3W - 2L
1,796 SR
Queue Stats
284W - 300L
1,477 Elo+
Party 1
Team Averages
Level 106
1,645 SR
1,443 Elo+

VS

Team Averages
Level 86
1,304 SR
1,444 Elo+
Bacchus
Bacchus
ByBerni17
Bacchus
Level 80
God Stats
1W - 1L
1,281 SR
Queue Stats
54W - 51L
1,434 Elo+
Solo
Baba Yaga
Baba Yaga
OGReaper91
Baba Yaga
Level 29
God Stats
3W - 2L
1,504 SR
Queue Stats
93W - 114L
1,433 Elo+
Solo
Odin
Odin
PopoLab38
Odin
Level 123
God Stats
1W - 2L
1,167 SR
Queue Stats
342W - 357L
1,507 Elo+
Solo
Raijin
Raijin
SutDenOpFraSlap
Raijin
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,414 Elo+
Solo
Olorun
Olorun
simplyoblivious
Olorun
Level 116
God Stats
1W - 3L
1,066 SR
Queue Stats
117W - 135L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 3 / 3
7,062
589
3,785
5,030
2,112
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 4 / 4
9,218
768
6,982
21,034
22,499
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
IMann
Hun Batz
15
4 / 6 / 4
8,996
750
11,874
12,012
5,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 7 / 2
7,274
606
4,309
15,127
16,833
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
frankwilde89
Ganesha
17
3 / 3 / 10
8,766
731
5,396
13,812
17,557
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ByBerni17
Bacchus
14
1 / 4 / 18
9,442
787
5,708
14,943
20,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
OGReaper91
Baba Yaga
19
10 / 3 / 10
11,089
924
16,765
11,020
5,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
18
6 / 2 / 15
10,312
859
14,001
13,907
14,326
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 5 / 13
8,551
713
11,068
8,984
3,611
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 1 / 13
10,149
846
11,601
10,158
5,758
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
92
13
Kills
23
23
Deaths
15
23
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
3
3
0.83
L
4
4
4
1.5
W
Bacchus
ByBerni17
Bacchus
1
4
18
2.5
L
Hun Batz
IMann
Hun Batz
4
6
4
1
W
Baba Yaga
OGReaper91
Baba Yaga
10
3
10
5
W
Odin
6
2
15
6.75
L
1
7
2
0.29
W
2
5
13
1.7
L
Ganesha
frankwilde89
Ganesha
3
3
10
2.67
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,346
Damage
59,143
67,015
Taken
59,012
64,686
Mitigated
50,110
16,044
Healing
24,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
3,785
1,619
352
1,004
5,030
2,112
0
2,992
2,038
0
8,414
L
6,982
520
951
5,102
21,034
22,499
0
14,717
6,317
21,346
116
W
Bacchus
ByBerni17
Bacchus
5,708
455
256
2,840
14,943
20,914
26
4,176
10,767
10,891
0
L
Hun Batz
IMann
Hun Batz
11,874
1,399
792
989
12,012
5,685
0
8,901
3,111
0
23,314
W
Baba Yaga
OGReaper91
Baba Yaga
16,765
1,509
849
3,442
11,020
5,501
888
2,041
8,979
36,704
0
W
Odin
14,001
3,239
1,794
2,567
13,907
14,326
36
3,539
10,368
0
19,647
L
4,309
377
1,124
1,310
15,127
16,833
0
9,832
5,295
10,329
0
W
11,068
1,959
799
819
8,984
3,611
448
3,042
5,942
15,051
0
L
Ganesha
frankwilde89
Ganesha
5,396
306
1,214
3,206
13,812
17,557
0
8,700
5,112
13,482
0
W
11,601
5,830
5,529
5,459
10,158
5,758
1,962
3,773
6,385
32,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,316
Gold Earned
49,543
85
Minions Killed
120
0
Camps Cleared
0
833,988
Distance Traveled
1,124,149
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,062
589
14
1
0
94,138
0
L
Ymir
9,218
768
32
3
0
183,259
0
W
Bacchus
9,442
787
4
0
0
233,726
2
L
Hun Batz
8,996
750
29
2
0
157,258
0
W
Baba Yaga
11,089
924
33
3
0
228,590
0
W
Odin
10,312
859
14
1
0
249,710
0
L
Sobek
7,274
606
5
0
0
186,258
0
W
Raijin
8,551
713
16
1
0
183,323
0
L
Ganesha
8,766
731
5
0
0
213,075
0
W
Olorun
10,149
846
53
4
0
228,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role