Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Jk-Gringo-7
Serqet
Level 69
God Stats
1W - 2L
1,281 SR
Queue Stats
214W - 259L
1,408 Elo+
Party 1
Tyr
Tyr
Mr Axiom
Tyr
Level 88
God Stats
43W - 32L
1,439 SR
Queue Stats
307W - 285L
1,421 Elo+
Solo
Cerberus
Cerberus
carlixy-gringo-3
Cerberus
Level 67
God Stats
2W - 3L
1,393 SR
Queue Stats
202W - 247L
1,415 Elo+
Party 1
Janus
Janus
ohhBreakz
Janus
Level 28
God Stats
33W - 48L
1,341 SR
Queue Stats
63W - 99L
1,358 Elo+
Party 1
Team Averages
Level 68
1,391 SR
1,420 Elo+

VS

Team Averages
Level 114
1,596 SR
1,459 Elo+
Ymir
Ymir
Beowulfone212
Ymir
Level 79
God Stats
6W - 3L
1,707 SR
Queue Stats
379W - 366L
1,476 Elo+
Party 2
Xing Tian
Xing Tian
Jack7fhg
Xing Tian
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 82L
1,399 Elo+
Solo
Hachiman
Hachiman
M10_Samuu
Hachiman
Level 108
God Stats
2W - 3L
1,429 SR
Queue Stats
488W - 481L
1,474 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SzynekYo
Morgan Le Fay
Level 117
God Stats
4W - 9L
1,540 SR
Queue Stats
229W - 231L
1,469 Elo+
Solo
Serqet
Serqet
nosoundsnowin
Serqet
Level 126
God Stats
7W - 2L
1,805 SR
Queue Stats
89W - 91L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 3 / 0
7,548
444
9,195
10,535
3,611
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Serqet
14
3 / 6 / 0
8,375
493
3,436
15,352
5,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 3 / 1
9,092
535
8,797
13,748
9,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 4 / 1
6,797
400
4,955
15,563
14,648
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
ohhBreakz
Janus
14
0 / 6 / 1
8,316
489
4,861
11,096
3,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 3
8,787
517
4,600
12,439
7,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Jack7fhg
Xing Tian
13
2 / 1 / 3
8,558
503
5,994
16,249
14,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
M10_Samuu
Hachiman
15
4 / 0 / 4
9,343
550
13,781
11,941
4,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
SzynekYo
Morgan Le Fay
18
7 / 1 / 6
11,646
685
12,748
7,985
3,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 1 / 4
10,373
610
9,114
11,287
5,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
6
Kills
22
22
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
3
0
0.33
W
1
3
3
0.83
W
Xing Tian
Jack7fhg
Xing Tian
2
1
3
3.5
L
Serqet
3
6
0
0.5
W
Hachiman
M10_Samuu
Hachiman
4
0
4
6
L
2
3
1
0.83
W
Morgan Le Fay
SzynekYo
Morgan Le Fay
7
1
6
10
L
0
4
1
0.13
W
8
1
4
10
L
Janus
ohhBreakz
Janus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,244
Damage
46,237
66,294
Taken
59,901
36,974
Mitigated
35,217
15,962
Healing
17,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,195
5,803
0
3,284
10,535
3,611
0
1,430
9,105
0
60,547
W
4,600
660
0
2,330
12,439
7,981
315
0
12,439
48,513
0
W
Xing Tian
Jack7fhg
Xing Tian
5,994
460
2,311
4,334
16,249
14,305
72
2,219
14,030
25,059
0
L
Serqet
3,436
977
0
1,682
15,352
5,341
0
5,659
9,337
0
53,614
W
Hachiman
M10_Samuu
Hachiman
13,781
9,470
0
5,653
11,941
4,729
748
3,012
8,671
0
82,129
L
8,797
1,726
0
4,381
13,748
9,894
550
4,154
8,479
0
71,729
W
Morgan Le Fay
SzynekYo
Morgan Le Fay
12,748
655
0
1,353
7,985
3,197
0
2,571
5,268
92,609
0
L
4,955
370
231
5,134
15,563
14,648
0
5,057
10,466
21,369
0
W
9,114
2,548
0
1,350
11,287
5,005
0
1,985
9,110
0
94,511
L
Janus
ohhBreakz
Janus
4,861
137
0
1,250
11,096
3,480
0
5,823
4,796
69,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,128
Gold Earned
48,707
472
Minions Killed
527
0
Camps Cleared
0
1,496,747
Distance Traveled
1,704,550
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,548
444
106
6
0
263,781
0
W
Ymir
8,787
517
85
5
0
340,394
0
W
Xing Tian
8,558
503
26
2
0
310,465
0
L
Serqet
8,375
493
84
5
0
324,844
0
W
Hachiman
9,343
550
130
8
0
300,536
4
L
Tyr
9,092
535
108
6
0
317,639
0
W
Morgan Le Fay
11,646
685
168
10
0
344,917
5
L
Cerberus
6,797
400
32
2
0
286,139
1
W
Serqet
10,373
610
118
7
0
408,238
2
L
Janus
8,316
489
142
8
0
304,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role