Player Matchup

Fenrir
Fenrir
Diamond I
DR-elmo18
Fenrir
Diamond I
Level 169
God Stats
1W - 2L
1,294 SR
Queue Stats
258W - 142L
2,348 MMR
Party 1
Anubis
Anubis
Diamond II
LIMPY__DIMPY
Anubis
Diamond II
Level 159
God Stats
1W - 3L
1,698 SR
Queue Stats
125W - 153L
2,446 MMR
Solo
Hades
Hades
Diamond II
Xxbeast_mode44xX
Hades
Diamond II
Level 154
God Stats
2W - 2L
1,537 SR
Queue Stats
360W - 215L
2,325 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 161
1,510 SR
2,373 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 170
1,443 SR
2,048 MMR
Chiron
Chiron
Diamond III
 
Chiron
Diamond III
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond III
MineTøastyPúff
Bakasura
Diamond III
Level 154
God Stats
1W - 1L
1,276 SR
Queue Stats
157W - 133L
2,262 MMR
Solo
Thoth
Thoth
Masters
TrЛmp
Thoth
Masters
Level 162
God Stats
6W - 12L
1,552 SR
Queue Stats
95W - 67L
2,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DR-elmo18
Fenrir
12
4 / 3 / 5
9,493
791
8,604
16,085
13,217
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
13
2 / 5 / 7
9,554
796
10,232
11,261
4,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 7 / 4
9,860
822
6,483
13,978
4,895
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeMartichorasVamanaAchillesNe Zha

VS

Bans
BacchusGaneshaCabrakanArtioGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
6 / 4 / 9
11,215
935
14,508
14,047
5,152
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 6 / 8
9,195
766
4,655
16,658
12,643
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
TrЛmp
Thoth
15
8 / 0 / 7
11,657
971
17,718
3,363
1,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
39
10
Kills
15
15
Deaths
10
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
4
9
2.63
L
Fenrir
DR-elmo18
Fenrir
4
3
5
2.17
L
Anubis
2
5
7
1.1
W
1
6
8
0.83
W
Thoth
TrЛmp
Thoth
8
0
7
11.5
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,319
Damage
36,881
41,324
Taken
34,068
22,947
Mitigated
18,939
9,962
Healing
8,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
14,508
7,312
128
6,024
14,047
5,152
1,558
6,878
7,169
0
51,352
L
Fenrir
DR-elmo18
Fenrir
8,604
2,040
0
3,394
16,085
13,217
0
6,608
8,743
0
17,279
L
Anubis
10,232
789
0
3,710
11,261
4,835
0
5,094
5,757
59,084
0
W
4,655
3,177
50
2,427
16,658
12,643
156
9,680
6,978
0
13,440
W
Thoth
TrЛmp
Thoth
17,718
323
0
321
3,363
1,144
1,315
410
2,953
59,240
0
L
6,483
1,145
484
2,374
13,978
4,895
0
6,367
7,310
31,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,907
Gold Earned
32,067
151
Minions Killed
161
0
Camps Cleared
0
621,926
Distance Traveled
659,306
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,215
935
55
5
0
210,999
0
L
Fenrir
9,493
791
13
1
0
232,358
0
L
Anubis
9,554
796
86
7
0
203,370
0
W
Bakasura
9,195
766
34
3
0
229,963
0
W
Thoth
11,657
971
72
6
0
218,344
0
L
Hades
9,860
822
52
4
0
186,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role