Player Matchup

Cerberus
Cerberus
Platinum V
 
Cerberus
Platinum V
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
GBGBigDaffi
Baron Samedi
Platinum V
Level 138
God Stats
16W - 13L
1,528 SR
Queue Stats
206W - 182L
1,531 MMR
Party 1
Cernunnos
Cernunnos
Platinum III
Saikou Mojo
Cernunnos
Platinum III
Level 199
God Stats
5W - 7L
1,354 SR
Queue Stats
178W - 186L
1,722 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 182
1,461 SR
1,584 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,604 SR
1,617 MMR
Tyr
Tyr
Silver II
EmoryAndrewTate
Tyr
Silver II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,617 MMR
Party 2
Chang'e
Chang'e
Silver II
LifeOfApplePie
Chang'e
Silver II
Level 106
God Stats
5W - 1L
1,813 SR
Queue Stats
97W - 92L
1,617 MMR
Party 2
Merlin
Merlin
Silver II
gtechjr
Merlin
Silver II
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
96W - 90L
1,617 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 1 / 11
12,674
792
14,721
27,506
40,146
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
GBGBigDaffi
Baron Samedi
16
4 / 0 / 9
12,792
800
13,044
11,129
8,016
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cernunnos
Saikou Mojo
Cernunnos
16
6 / 3 / 7
13,204
825
18,252
22,753
13,290
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
AtlasKhepriChronosAresHercules

VS

Bans
GaneshaAchillesAgniGuan YuNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
10,304
644
10,382
21,206
20,390
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 5 / 1
10,769
673
13,797
17,556
16,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
gtechjr
Merlin
14
2 / 5 / 1
11,382
711
21,072
13,415
4,893
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
14
Kills
4
4
Deaths
15
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
1
11
9.5
L
0
5
1
0.1
W
Baron Samedi
GBGBigDaffi
Baron Samedi
4
0
9
8.5
L
2
5
1
0.5
W
Cernunnos
Saikou Mojo
Cernunnos
6
3
7
3.17
L
Merlin
gtechjr
Merlin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,017
Damage
45,251
61,388
Taken
52,177
61,452
Mitigated
41,883
32,189
Healing
12,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
14,721
703
0
12,593
27,506
40,146
36
12,273
15,233
37,324
1,252
L
10,382
2,518
0
4,855
21,206
20,390
0
8,776
12,430
0
31,001
W
Baron Samedi
GBGBigDaffi
Baron Samedi
13,044
906
3,075
5,306
11,129
8,016
1,053
6,574
4,555
60,457
0
L
13,797
902
2,806
3,007
17,556
16,600
0
9,852
7,704
39,766
0
W
Cernunnos
Saikou Mojo
Cernunnos
18,252
10,379
0
11,215
22,753
13,290
1,977
16,416
6,337
0
81,476
L
Merlin
gtechjr
Merlin
21,072
747
0
2,007
13,415
4,893
0
8,205
5,210
71,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,670
Gold Earned
32,455
235
Minions Killed
154
0
Camps Cleared
0
877,195
Distance Traveled
859,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,674
792
63
4
0
299,844
0
L
Tyr
10,304
644
22
1
0
309,182
0
W
Baron Samedi
12,792
800
75
5
0
305,772
0
L
Chang'e
10,769
673
43
3
0
281,604
0
W
Cernunnos
13,204
825
97
6
0
271,579
0
L
Merlin
11,382
711
89
6
0
268,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role