Player Matchup

Ix Chel
Ix Chel
M1STxRAGE
Ix Chel
Level 85
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 13L
1,348 Elo+
Party 1
Surtr
Surtr
SternalBuckle22
Surtr
Level 28
God Stats
3W - 3L
1,648 SR
Queue Stats
6W - 5L
1,611 Elo+
Party 1
Susano
Susano
icy Dripx07
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,611 Elo+
Party 1
Team Averages
Level 46
1,549 SR
1,523 Elo+

VS

Team Averages
Level 92
1,434 SR
1,370 Elo+
Zeus
Zeus
Daltox10
Zeus
Level 47
God Stats
2W - 1L
1,297 SR
Queue Stats
2W - 2L
1,629 Elo+
Solo
Vulcan
Vulcan
Smokin Joe 5XL
Vulcan
Level 105
God Stats
1W - 2L
1,517 SR
Queue Stats
7W - 17L
1,217 Elo+
Solo
Tiamat
Tiamat
killuminati1618
Tiamat
Level 125
God Stats
35W - 32L
1,489 SR
Queue Stats
384W - 407L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
M1STxRAGE
Ix Chel
10
0 / 4 / 1
7,967
664
3,591
9,627
3,741
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 0
8,641
720
3,390
13,783
12,852
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Susano
11
0 / 2 / 2
8,030
669
3,123
10,325
3,979
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
4 / 0 / 3
10,130
844
8,056
1,292
491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
2 / 2 / 5
9,641
803
11,146
9,111
3,505
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 4
10,100
842
8,014
5,463
3,757
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
10
10
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zeus
4
0
3
5.5
L
Ix Chel
M1STxRAGE
Ix Chel
0
4
1
0.13
W
2
2
5
2.25
L
2
4
0
0.5
L
Susano
0
2
2
0.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,104
Damage
27,216
33,735
Taken
15,866
20,572
Mitigated
7,753
1,764
Healing
1,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
8,056
190
0
0
1,292
491
1,273
228
1,064
26,583
0
L
Ix Chel
M1STxRAGE
Ix Chel
3,591
475
50
1,090
9,627
3,741
0
7,771
1,778
32,129
0
W
11,146
6,094
0
0
9,111
3,505
833
2,163
6,948
45,079
0
L
3,390
1,228
0
624
13,783
12,852
0
11,846
1,837
248
12,316
L
Susano
3,123
546
0
0
10,325
3,979
0
7,863
2,440
0
21,377
W
8,014
543
65
1,298
5,463
3,757
403
1,892
3,571
42,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,638
Gold Earned
29,871
87
Minions Killed
166
0
Camps Cleared
0
580,199
Distance Traveled
693,083
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,130
844
45
4
0
225,270
0
L
Ix Chel
7,967
664
39
3
0
160,835
0
W
Vulcan
9,641
803
55
5
0
243,129
0
L
Surtr
8,641
720
20
2
0
218,090
0
L
Susano
8,030
669
28
2
0
201,274
0
W
Tiamat
10,100
842
66
6
0
224,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role