Player Matchup

Rama
Rama
BazyLiusZ
Rama
Level 126
God Stats
25W - 18L
1,647 SR
Queue Stats
249W - 203L
1,519 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Pu6lic3nemy
Morgan Le Fay
Level 117
God Stats
18W - 24L
1,554 SR
Queue Stats
114W - 83L
1,551 Elo+
Party 1
Xing Tian
Xing Tian
SebasWasTaken
Xing Tian
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 130L
1,547 Elo+
Solo
Horus
Horus
SnousDog
Horus
Level 137
God Stats
9W - 5L
1,859 SR
Queue Stats
383W - 380L
1,488 Elo+
Solo
Bellona
Bellona
SzyMEN96
Bellona
Level 128
God Stats
16W - 5L
1,512 SR
Queue Stats
166W - 149L
1,549 Elo+
Party 1
Team Averages
Level 122
1,614 SR
1,531 Elo+

VS

Team Averages
Level 99
1,374 SR
1,515 Elo+
Hercules
Hercules
AndyMillz123
Hercules
Level 69
God Stats
0W - 2L
1,276 SR
Queue Stats
13W - 19L
1,421 Elo+
Party 2
Kukulkan
Kukulkan
Bisckit
Kukulkan
Level 15
God Stats
0W - 2L
1,296 SR
Queue Stats
10W - 15L
1,488 Elo+
Party 2
Terra
Terra
Defquon01
Terra
Level 144
God Stats
0W - 1L
1,137 SR
Queue Stats
10W - 6L
1,727 Elo+
Party 3
Serqet
Serqet
Erorr504
Serqet
Level 115
God Stats
1W - 1L
1,771 SR
Queue Stats
2W - 3L
1,431 Elo+
Party 3
Izanami
Izanami
Kurokote
Izanami
Level 154
God Stats
3W - 5L
1,390 SR
Queue Stats
125W - 94L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
4 / 3 / 6
12,007
572
11,173
18,848
7,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Pu6lic3nemy
Morgan Le Fay
18
6 / 2 / 10
12,011
572
15,255
11,305
5,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
SebasWasTaken
Xing Tian
15
6 / 2 / 7
10,596
505
8,521
18,333
18,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
SnousDog
Horus
19
11 / 0 / 11
12,624
601
18,120
15,500
7,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
SzyMEN96
Bellona
19
9 / 1 / 6
12,741
607
18,443
18,707
26,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AndyMillz123
Hercules
14
2 / 7 / 1
9,230
440
9,622
19,270
22,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Bisckit
Kukulkan
13
1 / 9 / 1
9,115
434
6,221
17,773
7,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
Defquon01
Terra
13
0 / 3 / 4
9,265
441
7,859
17,531
18,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Serqet
Erorr504
Serqet
15
0 / 10 / 2
9,263
441
9,311
20,280
10,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Kurokote
Izanami
18
5 / 7 / 0
11,309
539
19,514
17,385
9,460
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
16
36
Kills
8
8
Deaths
36
40
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
AndyMillz123
Hercules
2
7
1
0.36
W
Rama
4
3
6
2.33
L
Kukulkan
Bisckit
Kukulkan
1
9
1
0.17
L
Terra
Defquon01
Terra
0
3
4
0.67
L
Serqet
Erorr504
Serqet
0
10
2
0.1
L
Izanami
Kurokote
Izanami
5
7
0
0.71
W
Morgan Le Fay
Pu6lic3nemy
Morgan Le Fay
6
2
10
5.5
W
Xing Tian
SebasWasTaken
Xing Tian
6
2
7
4.75
W
Horus
SnousDog
Horus
11
0
11
16.5
W
Bellona
SzyMEN96
Bellona
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,512
Damage
52,527
82,693
Taken
92,239
66,186
Mitigated
68,851
29,506
Healing
19,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AndyMillz123
Hercules
9,622
3,256
0
6,698
19,270
22,508
0
2,167
17,103
265
44,197
W
Rama
11,173
8,728
0
9,421
18,848
7,542
2,754
2,164
16,291
0
112,521
L
Kukulkan
Bisckit
Kukulkan
6,221
1,194
116
1,873
17,773
7,643
0
9,950
7,823
58,648
0
L
Terra
Defquon01
Terra
7,859
1,078
554
5,687
17,531
18,604
0
6,189
11,342
31,185
0
L
Serqet
Erorr504
Serqet
9,311
1,890
0
836
20,280
10,636
0
3,942
16,338
0
82,787
L
Izanami
Kurokote
Izanami
19,514
15,335
0
3,860
17,385
9,460
725
2,872
14,513
0
112,092
W
Morgan Le Fay
Pu6lic3nemy
Morgan Le Fay
15,255
1,526
0
1,970
11,305
5,506
1,810
5,670
5,395
93,160
0
W
Xing Tian
SebasWasTaken
Xing Tian
8,521
798
0
2,525
18,333
18,846
0
4,834
12,414
31,071
0
W
Horus
SnousDog
Horus
18,120
8,287
1,710
8,875
15,500
7,507
60
872
14,498
0
90,588
W
Bellona
SzyMEN96
Bellona
18,443
6,442
0
5,005
18,707
26,785
739
1,627
15,454
959
89,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,979
Gold Earned
48,182
605
Minions Killed
538
0
Camps Cleared
0
2,032,463
Distance Traveled
1,965,797
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,230
440
76
4
0
401,700
0
W
Rama
12,007
572
185
9
0
378,271
6
L
Kukulkan
9,115
434
118
6
0
328,180
0
L
Terra
9,265
441
37
2
0
436,528
6
L
Serqet
9,263
441
119
6
0
448,307
0
L
Izanami
11,309
539
188
9
0
351,082
0
W
Morgan Le Fay
12,011
572
136
6
0
407,471
0
W
Xing Tian
10,596
505
23
1
0
400,574
8
W
Horus
12,624
601
112
5
0
471,266
0
W
Bellona
12,741
607
149
7
0
374,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role