Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
LionsSinOfPride-
Kuzenbo
Level 119
God Stats
4W - 9L
1,318 SR
Queue Stats
569W - 587L
1,463 Elo+
Party 2
Susano
Susano
MidlifeTrash69
Susano
Level 41
God Stats
4W - 6L
1,500 SR
Queue Stats
736W - 695L
1,556 Elo+
Solo
Achilles
Achilles
Simo0o0
Achilles
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 30L
1,500 Elo+
Solo
Anubis
Anubis
Smasher6190
Anubis
Level 127
God Stats
5W - 4L
1,538 SR
Queue Stats
209W - 189L
1,504 Elo+
Solo
Team Averages
Level 94
1,471 SR
1,505 Elo+

VS

Team Averages
Level 117
1,507 SR
1,548 Elo+
Vamana
Vamana
G4FxMake_Me_
Vamana
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
MEXlBOY
Merlin
Level 158
God Stats
7W - 6L
1,165 SR
Queue Stats
619W - 627L
1,500 Elo+
Party 1
Sobek
Sobek
Yggdrall1909
Sobek
Level 129
God Stats
3W - 3L
1,872 SR
Queue Stats
550W - 570L
1,553 Elo+
Party 1
Aphrodite
Aphrodite
YvesChrist
Aphrodite
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 57L
1,503 Elo+
Solo
Chiron
Chiron
sonolo2000
Chiron
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
412W - 398L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
4 / 1 / 8
8,942
894
5,622
8,952
6,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 3 / 15
7,178
718
6,230
12,509
20,640
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 4 / 13
7,918
792
11,336
12,874
6,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Simo0o0
Achilles
15
7 / 1 / 13
9,431
943
12,542
16,055
20,280
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
16
7 / 1 / 11
9,242
924
14,084
10,336
7,729
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
0 / 10 / 2
6,366
637
1,337
13,994
5,444
Merlin
MEXlBOY
Merlin
14
1 / 2 / 4
7,334
733
11,019
5,816
2,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 2 / 3
7,635
764
5,452
15,920
12,492
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Aphrodite
YvesChrist
Aphrodite
13
2 / 5 / 4
7,285
729
8,127
10,446
5,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
sonolo2000
Chiron
14
3 / 3 / 2
7,282
728
13,601
10,404
4,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
22
20
Kills
7
10
Deaths
22
60
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
1
8
8
L
Vamana
0
10
2
0.1
W
0
3
15
2.5
L
Merlin
MEXlBOY
Merlin
1
2
4
1.5
W
2
4
13
2.13
W
Achilles
Simo0o0
Achilles
7
1
13
13.5
W
Anubis
7
1
11
12.5
L
1
2
3
1.25
L
Aphrodite
YvesChrist
Aphrodite
2
5
4
0.8
L
Chiron
sonolo2000
Chiron
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,814
Damage
39,536
60,726
Taken
56,580
61,306
Mitigated
29,952
32,395
Healing
19,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,622
1,506
8,578
2,404
8,952
6,116
1,013
2,803
6,149
11,670
0
L
Vamana
1,337
614
0
38
13,994
5,444
62
6,218
7,776
0
4,170
W
6,230
2,130
2,770
2,297
12,509
20,640
372
4,683
7,826
12,500
0
L
Merlin
MEXlBOY
Merlin
11,019
233
806
633
5,816
2,055
0
1,700
4,116
23,753
0
W
11,336
1,037
883
2,131
12,874
6,541
377
4,784
8,090
0
18,737
W
Achilles
Simo0o0
Achilles
12,542
2,534
4,748
4,237
16,055
20,280
138
6,189
9,866
0
17,982
W
Anubis
14,084
662
705
3,642
10,336
7,729
661
6,139
4,197
34,479
0
L
5,452
156
177
5,603
15,920
12,492
0
9,434
6,486
11,977
0
L
Aphrodite
YvesChrist
Aphrodite
8,127
1,163
5,146
3,383
10,446
5,189
0
4,886
5,560
14,301
0
L
Chiron
sonolo2000
Chiron
13,601
3,993
1,734
1,645
10,404
4,772
0
3,698
6,706
0
22,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,711
Gold Earned
35,902
108
Minions Killed
82
0
Camps Cleared
0
976,252
Distance Traveled
923,665
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,942
894
17
2
0
169,997
0
L
Vamana
6,366
637
4
0
0
170,764
0
W
Kuzenbo
7,178
718
16
2
0
203,344
0
L
Merlin
7,334
733
27
3
0
187,924
4
W
Susano
7,918
792
19
2
0
200,103
0
W
Achilles
9,431
943
10
1
0
212,391
0
W
Anubis
9,242
924
46
5
0
190,417
0
L
Sobek
7,635
764
10
1
0
187,892
1
L
Aphrodite
7,285
729
23
2
0
172,504
0
L
Chiron
7,282
728
18
2
0
204,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role