Player Matchup

Fenrir
Fenrir
Aaron_brdy
Fenrir
Level 106
God Stats
9W - 11L
1,487 SR
Queue Stats
366W - 346L
1,531 Elo+
Solo
He Bo
He Bo
Ba11isticBa11
He Bo
Level 85
God Stats
14W - 7L
1,698 SR
Queue Stats
144W - 139L
1,576 Elo+
Party 1
Sol
Sol
J4CK1219
Sol
Level 127
God Stats
0W - 3L
1,279 SR
Queue Stats
102W - 100L
1,546 Elo+
Party 1
Surtr
Surtr
LDenyer95
Surtr
Level 108
God Stats
23W - 11L
1,873 SR
Queue Stats
158W - 148L
1,520 Elo+
Party 1
Horus
Horus
Toatie13
Horus
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
223W - 228L
1,458 Elo+
Solo
Team Averages
Level 95
1,568 SR
1,526 Elo+

VS

Team Averages
Level 123
1,478 SR
1,488 Elo+
Hercules
Hercules
GannicusHC
Hercules
Level 147
God Stats
17W - 17L
1,665 SR
Queue Stats
403W - 378L
1,516 Elo+
Solo
Sylvanus
Sylvanus
IM-_-FlaSh03
Sylvanus
Level 99
God Stats
4W - 3L
1,274 SR
Queue Stats
85W - 110L
1,425 Elo+
Party 2
Danzaburou
Danzaburou
MiRkO_RuSt_xOr
Danzaburou
Level 17
God Stats
6W - 4L
1,598 SR
Queue Stats
18W - 28L
1,409 Elo+
Party 2
Fenrir
Fenrir
POS1TiV ViBE
Fenrir
Level 244
God Stats
4W - 14L
1,348 SR
Queue Stats
465W - 335L
1,643 Elo+
Solo
Nox
Nox
Shahin_Kral
Nox
Level 109
God Stats
3W - 2L
1,506 SR
Queue Stats
37W - 61L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aaron_brdy
Fenrir
17
6 / 1 / 5
10,528
585
14,492
18,564
9,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
5 / 6 / 4
9,067
504
14,496
12,827
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 2 / 3
10,980
610
17,257
11,914
5,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
LDenyer95
Surtr
15
2 / 7 / 1
9,510
528
10,874
22,520
23,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
Toatie13
Horus
15
2 / 1 / 9
9,957
553
7,036
16,740
22,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GannicusHC
Hercules
17
3 / 2 / 3
10,570
587
13,219
19,198
22,160
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
IM-_-FlaSh03
Sylvanus
13
0 / 5 / 7
7,876
438
7,691
20,236
16,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
MiRkO_RuSt_xOr
Danzaburou
16
2 / 3 / 4
10,007
556
9,777
13,808
5,665
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
17
10 / 3 / 1
10,993
611
16,591
19,879
10,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 6 / 3
9,589
533
7,015
11,917
5,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
19
Kills
17
17
Deaths
19
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aaron_brdy
Fenrir
6
1
5
8.5
L
5
6
4
1.17
W
Hercules
GannicusHC
Hercules
3
2
3
2.25
W
Sylvanus
IM-_-FlaSh03
Sylvanus
0
5
7
0.7
L
4
2
3
2.75
L
Surtr
LDenyer95
Surtr
2
7
1
0.36
W
Danzaburou
MiRkO_RuSt_xOr
Danzaburou
2
3
4
1.33
W
Fenrir
10
3
1
3.5
W
2
6
3
0.58
L
Horus
Toatie13
Horus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,155
Damage
54,293
82,565
Taken
85,038
65,894
Mitigated
60,283
31,128
Healing
28,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aaron_brdy
Fenrir
14,492
5,993
0
10,025
18,564
9,813
0
3,143
15,421
0
96,572
L
14,496
1,141
0
338
12,827
4,588
0
2,568
10,259
75,457
0
W
Hercules
GannicusHC
Hercules
13,219
5,099
0
9,018
19,198
22,160
237
4,483
14,715
0
89,296
W
Sylvanus
IM-_-FlaSh03
Sylvanus
7,691
2,163
1,830
4,453
20,236
16,774
0
11,473
8,763
34,247
9,039
L
17,257
8,415
0
5,634
11,914
5,196
2,414
1,519
10,395
122,180
0
L
Surtr
LDenyer95
Surtr
10,874
4,013
0
5,007
22,520
23,666
54
2,995
19,525
597
82,468
W
Danzaburou
MiRkO_RuSt_xOr
Danzaburou
9,777
4,197
252
5,452
13,808
5,665
0
7,616
6,192
0
70,392
W
Fenrir
16,591
5,333
0
6,475
19,879
10,305
454
3,979
15,900
0
83,810
W
7,015
930
0
867
11,917
5,379
0
4,475
7,442
66,896
0
L
Horus
Toatie13
Horus
7,036
2,639
2,770
7,354
16,740
22,631
0
5,734
11,006
0
23,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,042
Gold Earned
49,035
609
Minions Killed
554
0
Camps Cleared
0
1,837,318
Distance Traveled
1,729,431
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,528
585
134
7
0
411,326
5
L
He Bo
9,067
504
121
7
0
349,778
4
W
Hercules
10,570
587
152
8
0
338,921
0
W
Sylvanus
7,876
438
36
2
0
305,163
0
L
Sol
10,980
610
203
11
0
316,272
4
L
Surtr
9,510
528
128
7
0
353,686
0
W
Danzaburou
10,007
556
107
6
0
346,589
0
W
Fenrir
10,993
611
117
7
0
388,113
2
W
Nox
9,589
533
142
8
0
350,645
0
L
Horus
9,957
553
23
1
0
406,256
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role