Player Matchup

Heimdallr
Heimdallr
Djseal456
Heimdallr
Level 69
God Stats
12W - 8L
1,556 SR
Queue Stats
166W - 137L
1,562 Elo+
Party 2
Cthulhu
Cthulhu
Entrsndmn601
Cthulhu
Level 124
God Stats
2W - 6L
1,378 SR
Queue Stats
196W - 169L
1,502 Elo+
Party 2
Ix Chel
Ix Chel
SeedOfEchidna
Ix Chel
Level 157
God Stats
34W - 38L
1,513 SR
Queue Stats
531W - 493L
1,410 Elo+
Solo
Gilgamesh
Gilgamesh
Wildtaco2
Gilgamesh
Level 28
God Stats
2W - 5L
1,460 SR
Queue Stats
37W - 42L
1,437 Elo+
Party 2
Thor
Thor
malvu
Thor
Level 38
God Stats
3W - 2L
1,488 SR
Queue Stats
48W - 110L
1,361 Elo+
Solo
Team Averages
Level 83
1,479 SR
1,454 Elo+

VS

Team Averages
Level 130
1,564 SR
1,469 Elo+
Morgan Le Fay
Morgan Le Fay
CaptPowPow
Morgan Le Fay
Level 65
God Stats
3W - 2L
1,679 SR
Queue Stats
87W - 112L
1,499 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HipHopMylivee
Ah Muzen Cab
Level 129
God Stats
4W - 5L
1,399 SR
Queue Stats
201W - 209L
1,407 Elo+
Solo
Nemesis
Nemesis
Re1inqu1sher
Nemesis
Level 147
God Stats
8W - 3L
1,626 SR
Queue Stats
74W - 89L
1,494 Elo+
Party 1
Bacchus
Bacchus
Spartan05131970
Bacchus
Level 153
God Stats
5W - 4L
1,720 SR
Queue Stats
654W - 625L
1,439 Elo+
Solo
Sun Wukong
Sun Wukong
Unsure4life
Sun Wukong
Level 157
God Stats
31W - 27L
1,395 SR
Queue Stats
1,046W - 1,058L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Djseal456
Heimdallr
19
7 / 5 / 1
12,072
575
20,518
17,683
9,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Entrsndmn601
Cthulhu
14
3 / 5 / 4
8,895
424
16,310
24,554
17,402
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
17
3 / 3 / 6
11,018
525
17,131
12,868
5,457
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
Wildtaco2
Gilgamesh
16
2 / 2 / 4
9,696
462
11,801
20,016
23,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
malvu
Thor
11
2 / 4 / 5
8,755
417
4,519
11,898
4,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CaptPowPow
Morgan Le Fay
16
2 / 5 / 8
9,853
469
11,559
16,549
8,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
HipHopMylivee
Ah Muzen Cab
15
0 / 6 / 6
8,990
428
5,290
16,835
8,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Re1inqu1sher
Nemesis
20
9 / 2 / 6
12,510
596
16,857
21,717
11,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 10
10,964
522
13,285
20,320
29,789
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Unsure4life
Sun Wukong
18
4 / 3 / 2
11,668
556
13,172
20,630
18,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
51
17
Kills
19
19
Deaths
17
20
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
CaptPowPow
Morgan Le Fay
2
5
8
1.2
L
Heimdallr
Djseal456
Heimdallr
7
5
1
1.5
L
Cthulhu
Entrsndmn601
Cthulhu
3
5
4
1
W
Ah Muzen Cab
HipHopMylivee
Ah Muzen Cab
0
6
6
0.5
W
Nemesis
Re1inqu1sher
Nemesis
9
2
6
6
L
Ix Chel
3
3
6
2
W
4
1
10
9
W
Sun Wukong
Unsure4life
Sun Wukong
4
3
2
1.67
L
Gilgamesh
Wildtaco2
Gilgamesh
2
2
4
2
L
Thor
malvu
Thor
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,279
Damage
60,163
87,019
Taken
96,051
60,759
Mitigated
75,785
18,060
Healing
22,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
CaptPowPow
Morgan Le Fay
11,559
945
0
3,357
16,549
8,244
110
9,105
7,444
64,345
0
L
Heimdallr
Djseal456
Heimdallr
20,518
11,926
0
3,283
17,683
9,381
3,116
3,437
14,246
0
113,299
L
Cthulhu
Entrsndmn601
Cthulhu
16,310
785
207
3,950
24,554
17,402
0
10,149
14,405
67,335
0
W
Ah Muzen Cab
HipHopMylivee
Ah Muzen Cab
5,290
2,683
0
2,708
16,835
8,024
848
4,647
12,188
0
64,042
W
Nemesis
Re1inqu1sher
Nemesis
16,857
8,540
0
4,451
21,717
11,591
674
5,695
16,022
0
133,713
L
Ix Chel
17,131
1,763
2,268
5,081
12,868
5,457
79
3,857
9,011
86,659
0
W
13,285
1,412
0
7,268
20,320
29,789
150
8,206
12,114
38,161
0
W
Sun Wukong
Unsure4life
Sun Wukong
13,172
1,719
0
4,243
20,630
18,137
0
5,788
14,842
0
91,515
L
Gilgamesh
Wildtaco2
Gilgamesh
11,801
3,689
0
2,248
20,016
23,986
0
4,863
15,153
0
60,362
L
Thor
malvu
Thor
4,519
1,132
0
1,023
11,898
4,533
0
2,538
9,360
0
43,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,436
Gold Earned
53,985
553
Minions Killed
570
0
Camps Cleared
0
1,881,678
Distance Traveled
2,273,941
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,853
469
108
5
0
395,031
11
L
Heimdallr
12,072
575
165
8
0
349,954
3
L
Cthulhu
8,895
424
91
4
0
440,319
0
W
Ah Muzen Cab
8,990
428
102
5
0
483,241
0
W
Nemesis
12,510
596
162
8
0
521,880
0
L
Ix Chel
11,018
525
127
6
0
418,679
3
W
Bacchus
10,964
522
45
2
0
433,759
2
W
Sun Wukong
11,668
556
153
7
0
440,030
0
L
Gilgamesh
9,696
462
99
5
0
409,855
0
L
Thor
8,755
417
71
3
0
262,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role