Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
AngelofRevenge07
Fafnir
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
216W - 282L
1,414 Elo+
Solo
Freya
Freya
Krolik034
Freya
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,756 Elo+
Solo
Sun Wukong
Sun Wukong
azurial
Sun Wukong
Level 154
God Stats
0W - 3L
1,305 SR
Queue Stats
66W - 62L
1,520 Elo+
Solo
Achilles
Achilles
yoniki
Achilles
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
239W - 220L
1,607 Elo+
Solo
Team Averages
Level 129
1,461 SR
1,559 Elo+

VS

Team Averages
Level 122
1,524 SR
1,492 Elo+
Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
EinarEndre
Vulcan
Level 108
God Stats
7W - 0L
1,658 SR
Queue Stats
157W - 149L
1,506 Elo+
Solo
Hades
Hades
Hayouma
Hades
Level 117
God Stats
3W - 3L
1,601 SR
Queue Stats
146W - 113L
1,486 Elo+
Solo
Aphrodite
Aphrodite
Omeup04
Aphrodite
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,472 Elo+
Solo
Athena
Athena
malymaks007
Athena
Level 123
God Stats
2W - 1L
1,359 SR
Queue Stats
48W - 58L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
1 / 7 / 4
7,805
710
4,939
14,825
11,250
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
2 / 2 / 10
8,666
788
7,798
14,004
21,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Freya
Krolik034
Freya
14
2 / 4 / 6
7,868
715
10,055
10,509
5,901
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
azurial
Sun Wukong
16
4 / 3 / 8
8,682
789
13,165
18,084
24,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
yoniki
Achilles
14
3 / 6 / 7
7,938
722
10,433
13,892
15,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 2 / 12
9,741
886
12,395
11,242
9,672
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
EinarEndre
Vulcan
16
4 / 2 / 14
9,919
902
22,131
8,642
4,696
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hades
Hayouma
Hades
16
6 / 4 / 7
9,440
858
14,384
12,770
9,179
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
Omeup04
Aphrodite
15
4 / 2 / 13
8,903
809
9,540
11,869
9,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Athena
14
2 / 3 / 14
8,747
795
7,024
14,821
17,415
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
82
12
Kills
22
22
Deaths
13
35
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
7
4
0.43
W
Fenrir
 
Fenrir
6
2
12
6
L
2
2
10
3.5
W
Vulcan
EinarEndre
Vulcan
4
2
14
5.5
W
Hades
Hayouma
Hades
6
4
7
2.38
L
Freya
Krolik034
Freya
2
4
6
1.25
W
Aphrodite
Omeup04
Aphrodite
4
2
13
5.25
L
Sun Wukong
azurial
Sun Wukong
4
3
8
2.67
W
Athena
2
3
14
3
L
Achilles
yoniki
Achilles
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,390
Damage
65,474
71,314
Taken
59,344
79,278
Mitigated
50,569
26,312
Healing
25,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
4,939
617
4,304
3,783
14,825
11,250
0
12,193
2,537
22,130
0
W
Fenrir
 
Fenrir
12,395
2,026
1,060
2,068
11,242
9,672
1,298
5,620
5,573
0
16,094
L
7,798
2,134
2,467
6,496
14,004
21,427
54
9,782
4,037
15,643
0
W
Vulcan
EinarEndre
Vulcan
22,131
8,895
2,403
1,433
8,642
4,696
1,496
1,833
6,726
42,294
0
W
Hades
Hayouma
Hades
14,384
1,209
815
3,794
12,770
9,179
138
4,755
7,852
26,041
0
L
Freya
Krolik034
Freya
10,055
2,118
369
2,228
10,509
5,901
66
8,512
1,817
16,602
0
W
Aphrodite
Omeup04
Aphrodite
9,540
1,290
7,257
6,498
11,869
9,607
632
3,552
8,133
16,171
0
L
Sun Wukong
azurial
Sun Wukong
13,165
1,578
1,270
3,811
18,084
24,724
0
12,537
5,242
0
25,506
W
Athena
7,024
2,109
0
0
14,821
17,415
99
7,032
7,431
13,187
0
L
Achilles
yoniki
Achilles
10,433
3,171
110
1,474
13,892
15,976
176
10,055
3,600
0
15,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,959
Gold Earned
46,750
112
Minions Killed
119
0
Camps Cleared
0
942,345
Distance Traveled
1,030,998
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,805
710
54
5
0
171,482
0
W
Fenrir
9,741
886
15
1
0
232,297
0
L
Fafnir
8,666
788
13
1
0
180,962
0
W
Vulcan
9,919
902
54
5
0
226,239
0
W
Hades
9,440
858
28
3
0
176,800
0
L
Freya
7,868
715
14
1
0
185,570
0
W
Aphrodite
8,903
809
14
1
0
184,864
0
L
Sun Wukong
8,682
789
19
2
0
220,070
0
W
Athena
8,747
795
8
1
0
210,798
0
L
Achilles
7,938
722
12
1
0
184,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role