Player Matchup

Ix Chel
Ix Chel
Eikjoo
Ix Chel
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 161L
1,528 Elo+
Party 2
Da Ji
Da Ji
Projeqt
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,613 Elo+
Party 2
Ullr
Ullr
Tiedoll
Ullr
Level 29
God Stats
2W - 2L
1,614 SR
Queue Stats
74W - 65L
1,541 Elo+
Party 2
Zeus
Zeus
hesselberg
Zeus
Level 119
God Stats
1W - 1L
1,715 SR
Queue Stats
203W - 167L
1,540 Elo+
Party 2
Fenrir
Fenrir
hysetryne
Fenrir
Level 128
God Stats
9W - 9L
1,538 SR
Queue Stats
196W - 160L
1,542 Elo+
Party 2
Team Averages
Level 97
1,573 SR
1,553 Elo+

VS

Team Averages
Level 99
1,345 SR
1,550 Elo+
Ganesha
Ganesha
BlessingFY
Ganesha
Level 110
God Stats
4W - 4L
1,431 SR
Queue Stats
188W - 189L
1,556 Elo+
Party 1
Loki
Loki
FoxySpecter
Loki
Level 136
God Stats
2W - 1L
1,394 SR
Queue Stats
92W - 89L
1,538 Elo+
Solo
Jing Wei
Jing Wei
Ruuuzz
Jing Wei
Level 127
God Stats
1W - 2L
1,178 SR
Queue Stats
217W - 218L
1,555 Elo+
Party 1
Chaac
Chaac
Shaede
Chaac
Level 96
God Stats
4W - 3L
1,399 SR
Queue Stats
209W - 206L
1,609 Elo+
Solo
Cupid
Cupid
Super-hero-ds
Cupid
Level 28
God Stats
6W - 6L
1,322 SR
Queue Stats
784W - 808L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Eikjoo
Ix Chel
16
0 / 2 / 12
7,989
615
8,905
8,843
3,844
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Projeqt
Da Ji
15
2 / 5 / 5
8,223
633
7,084
11,499
10,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
Tiedoll
Ullr
13
2 / 5 / 10
8,116
624
9,021
12,298
5,666
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 5 / 5
9,477
729
14,347
9,838
3,449
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
hysetryne
Fenrir
17
6 / 4 / 4
8,896
684
7,595
20,572
20,959
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BlessingFY
Ganesha
17
0 / 4 / 19
10,596
815
10,979
20,227
28,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
5 / 1 / 4
11,197
861
9,078
9,707
6,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jing Wei
Ruuuzz
Jing Wei
17
4 / 3 / 10
10,615
817
12,111
11,366
5,888
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
Shaede
Chaac
17
8 / 4 / 9
10,771
829
18,422
18,806
21,217
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 4 / 5
9,906
762
7,662
9,442
4,585
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
68
15
Kills
21
21
Deaths
16
36
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BlessingFY
Ganesha
0
4
19
2.38
L
Ix Chel
Eikjoo
Ix Chel
0
2
12
3
W
5
1
4
7
L
Da Ji
Projeqt
Da Ji
2
5
5
0.9
W
Jing Wei
Ruuuzz
Jing Wei
4
3
10
3
W
Chaac
Shaede
Chaac
8
4
9
3.13
W
4
4
5
1.63
L
Ullr
Tiedoll
Ullr
2
5
10
1.4
L
5
5
5
1.5
L
Fenrir
hysetryne
Fenrir
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,952
Damage
58,252
63,050
Taken
69,548
44,420
Mitigated
66,454
15,793
Healing
18,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BlessingFY
Ganesha
10,979
584
666
1,824
20,227
28,554
24
6,758
13,286
15,985
913
L
Ix Chel
Eikjoo
Ix Chel
8,905
757
3,833
3,238
8,843
3,844
0
2,533
6,310
18,263
0
W
9,078
2,569
1,094
1,781
9,707
6,210
1,573
2,583
6,933
0
38,650
L
Da Ji
Projeqt
Da Ji
7,084
1,137
1,438
675
11,499
10,502
0
1,753
9,746
0
13,813
W
Jing Wei
Ruuuzz
Jing Wei
12,111
10,995
1,019
1,491
11,366
5,888
5,287
4,728
6,548
0
22,057
W
Chaac
Shaede
Chaac
18,422
1,815
867
4,327
18,806
21,217
642
6,819
11,699
0
25,941
W
7,662
2,759
3,982
1,248
9,442
4,585
1,202
2,198
6,998
0
28,080
L
Ullr
Tiedoll
Ullr
9,021
5,348
0
89
12,298
5,666
0
1,393
10,905
0
14,838
L
14,347
2,118
601
992
9,838
3,449
0
2,201
7,637
34,642
0
L
Fenrir
hysetryne
Fenrir
7,595
1,050
265
4,662
20,572
20,959
0
2,186
18,386
0
11,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,701
Gold Earned
53,085
92
Minions Killed
146
0
Camps Cleared
0
1,205,560
Distance Traveled
1,310,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,596
815
1
0
0
253,616
0
L
Ix Chel
7,989
615
18
1
0
281,411
0
W
Loki
11,197
861
53
4
0
286,964
0
L
Da Ji
8,223
633
16
1
0
238,925
0
W
Jing Wei
10,615
817
36
3
0
243,117
0
W
Chaac
10,771
829
21
2
0
281,109
0
W
Cupid
9,906
762
35
3
0
245,735
0
L
Ullr
8,116
624
13
1
0
213,943
0
L
Zeus
9,477
729
34
3
0
211,003
0
L
Fenrir
8,896
684
11
1
0
260,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role