Player Matchup

Yemoja
Yemoja
Farreach
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,341 Elo+
Solo
Danzaburou
Danzaburou
MAKERMEETER
Danzaburou
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,655 Elo+
Solo
Fenrir
Fenrir
MrChow956
Fenrir
Level 46
God Stats
13W - 25L
1,472 SR
Queue Stats
40W - 74L
1,311 Elo+
Solo
Yu Huang
Yu Huang
lHinoske
Yu Huang
Level 72
God Stats
1W - 7L
1,500 SR
Queue Stats
760W - 797L
1,410 Elo+
Solo
Thor
Thor
uk_krauss
Thor
Level 108
God Stats
419W - 435L
1,517 SR
Queue Stats
428W - 448L
1,453 Elo+
Solo
Team Averages
Level 66
1,498 SR
1,434 Elo+

VS

Team Averages
Level 79
1,445 SR
1,437 Elo+
Shiva
Shiva
 
Shiva
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Brehzzy826
Nike
Level 57
God Stats
95W - 60L
1,561 SR
Queue Stats
135W - 118L
1,459 Elo+
Solo
Sol
Sol
ChaosForce07
Sol
Level 48
God Stats
82W - 68L
1,498 SR
Queue Stats
92W - 82L
1,368 Elo+
Solo
Ao Kuang
Ao Kuang
KingRev2001
Ao Kuang
Level 48
God Stats
39W - 30L
1,139 SR
Queue Stats
208W - 225L
1,403 Elo+
Solo
Yu Huang
Yu Huang
biig_kahuna0
Yu Huang
Level 87
God Stats
33W - 29L
1,527 SR
Queue Stats
82W - 85L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Farreach
Yemoja
15
1 / 1 / 1
10,151
1,128
3,538
8,539
9,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
MAKERMEETER
Danzaburou
14
1 / 2 / 1
9,420
1,047
10,599
11,752
5,446
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
MrChow956
Fenrir
13
0 / 2 / 0
8,197
911
2,735
5,166
1,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
lHinoske
Yu Huang
15
0 / 1 / 1
9,378
1,042
5,442
6,225
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
14
1 / 6 / 1
9,011
1,001
8,264
16,802
9,144
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

206

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
1 / 0 / 10
9,587
1,065
6,660
5,688
6,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

16
1 / 0 / 8
9,951
1,106
5,688
10,002
8,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 1 / 7
9,511
1,057
11,249
5,899
2,638
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ao Kuang
KingRev2001
Ao Kuang
15
4 / 2 / 6
10,291
1,143
11,094
11,369
6,701
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yu Huang
biig_kahuna0
Yu Huang
15
4 / 0 / 5
10,542
1,171
9,883
3,496
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
12
12
Deaths
3
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
10
6
W
1
0
8
5
W
2
1
7
5.5
L
Yemoja
Farreach
Yemoja
1
1
1
1.5
W
Ao Kuang
KingRev2001
Ao Kuang
4
2
6
3.5
L
Danzaburou
MAKERMEETER
Danzaburou
1
2
1
0.75
L
Fenrir
MrChow956
Fenrir
0
2
0
0
W
Yu Huang
biig_kahuna0
Yu Huang
4
0
5
6.5
L
Yu Huang
lHinoske
Yu Huang
0
1
1
0.5
L
Thor
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,578
Damage
44,574
48,484
Taken
36,454
28,076
Mitigated
26,517
8,968
Healing
3,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,660
454
187
508
5,688
6,535
0
1,297
4,391
0
11,471
W
5,688
169
0
250
10,002
8,986
0
3,011
6,991
0
30,706
W
11,249
4,057
163
1,355
5,899
2,638
0
1,114
4,785
21,539
0
L
Yemoja
Farreach
Yemoja
3,538
1,058
5,316
1,817
8,539
9,133
0
5,759
2,553
14,933
0
W
Ao Kuang
KingRev2001
Ao Kuang
11,094
4,254
0
1,121
11,369
6,701
0
2,635
8,734
20,522
0
L
Danzaburou
MAKERMEETER
Danzaburou
10,599
2,934
0
1,389
11,752
5,446
0
7,324
4,275
0
28,254
L
Fenrir
MrChow956
Fenrir
2,735
934
0
221
5,166
1,754
0
3,029
1,942
0
5,086
W
Yu Huang
biig_kahuna0
Yu Huang
9,883
448
0
245
3,496
1,657
0
923
2,573
33,537
0
L
Yu Huang
lHinoske
Yu Huang
5,442
726
56
169
6,225
2,599
0
4,637
1,401
35,819
0
L
Thor
8,264
391
0
0
16,802
9,144
0
10,833
5,195
0
13,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,157
Gold Earned
49,882
161
Minions Killed
184
3
Camps Cleared
9
751,288
Distance Traveled
979,601
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,587
1,065
11
1
0
223,280
0
W
Nike
9,951
1,106
63
7
0
201,475
0
W
Sol
9,511
1,057
29
3
2
166,799
0
L
Yemoja
10,151
1,128
22
2
0
166,479
0
W
Ao Kuang
10,291
1,143
12
1
2
195,794
0
L
Danzaburou
9,420
1,047
43
5
0
202,356
0
L
Fenrir
8,197
911
2
0
1
65,588
0
W
Yu Huang
10,542
1,171
69
8
5
192,253
2
L
Yu Huang
9,378
1,042
78
9
0
161,374
0
L
Thor
9,011
1,001
16
2
2
155,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role