Player Matchup

Nemesis
Nemesis
Demiguise_2468
Nemesis
Level 141
God Stats
12W - 9L
1,463 SR
Queue Stats
318W - 329L
1,505 Elo+
Party 1
Izanami
Izanami
FunkJean
Izanami
Level 159
God Stats
0W - 3L
1,297 SR
Queue Stats
21W - 24L
1,488 Elo+
Solo
Ganesha
Ganesha
HP_Okamii
Ganesha
Level 148
God Stats
1W - 4L
1,321 SR
Queue Stats
213W - 225L
1,515 Elo+
Party 1
Bakasura
Bakasura
OneSaggyBag
Bakasura
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,226 Elo+
Solo
Nox
Nox
XX_PRoGamer_Loko
Nox
Level 127
God Stats
3W - 5L
1,450 SR
Queue Stats
385W - 372L
1,448 Elo+
Solo
Team Averages
Level 121
1,406 SR
1,436 Elo+

VS

Team Averages
Level 128
1,539 SR
1,513 Elo+
Fenrir
Fenrir
Black-Cat__FR
Fenrir
Level 101
God Stats
10W - 8L
1,610 SR
Queue Stats
420W - 424L
1,491 Elo+
Party 3
Ishtar
Ishtar
Hugo-Skye
Ishtar
Level 130
God Stats
11W - 14L
1,409 SR
Queue Stats
779W - 811L
1,517 Elo+
Party 3
Surtr
Surtr
Invasion_Mahem
Surtr
Level 123
God Stats
14W - 10L
1,640 SR
Queue Stats
178W - 153L
1,551 Elo+
Party 2
Sylvanus
Sylvanus
Munta_Hunta69
Sylvanus
Level 129
God Stats
52W - 41L
1,536 SR
Queue Stats
514W - 492L
1,495 Elo+
Party 2
Ra
Ra
Zepodanslebendo
Ra
Level 158
God Stats
20W - 24L
1,501 SR
Queue Stats
478W - 470L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,209
564
7,380
11,345
6,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
FunkJean
Izanami
12
1 / 1 / 0
6,408
583
3,863
4,082
1,352
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
HP_Okamii
Ganesha
6
0 / 1 / 1
4,922
447
959
4,130
2,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
OneSaggyBag
Bakasura
4
0 / 3 / 1
4,447
404
1,306
4,884
1,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
3 / 2 / 0
6,052
550
3,230
5,661
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 1
7,856
714
5,182
8,977
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
Hugo-Skye
Ishtar
11
0 / 1 / 0
5,968
543
1,308
4,465
1,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 2
6,029
548
2,322
7,085
4,197
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Munta_Hunta69
Sylvanus
12
0 / 1 / 5
7,059
642
5,860
9,363
5,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 2 / 3
7,132
648
4,745
6,744
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
5
Kills
10
10
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
2
1
3.75
L
1
3
0
0.33
L
Izanami
FunkJean
Izanami
1
1
0
1
L
Ganesha
HP_Okamii
Ganesha
0
1
1
0.5
W
Ishtar
Hugo-Skye
Ishtar
0
1
0
0
W
1
0
2
2
W
Sylvanus
Munta_Hunta69
Sylvanus
0
1
5
2.5
L
Bakasura
OneSaggyBag
Bakasura
0
3
1
0.17
L
3
2
0
1.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,738
Damage
19,417
30,102
Taken
36,634
13,397
Mitigated
17,435
7,608
Healing
13,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,182
2,226
0
1,646
8,977
3,567
11
995
7,907
0
47,573
L
7,380
2,983
0
3,594
11,345
6,179
0
5,905
5,363
0
45,948
L
Izanami
FunkJean
Izanami
3,863
2,809
0
876
4,082
1,352
0
43
4,039
0
59,802
L
Ganesha
HP_Okamii
Ganesha
959
215
0
1,316
4,130
2,119
0
20
4,110
8,316
0
W
Ishtar
Hugo-Skye
Ishtar
1,308
924
0
2,214
4,465
1,530
708
275
4,190
0
45,778
W
2,322
919
0
1,773
7,085
4,197
0
485
6,600
301
33,479
W
Sylvanus
Munta_Hunta69
Sylvanus
5,860
1,300
448
5,364
9,363
5,285
219
0
8,569
37,737
8,752
L
Bakasura
OneSaggyBag
Bakasura
1,306
886
0
600
4,884
1,612
0
2,062
2,778
0
8,486
L
3,230
179
0
1,222
5,661
2,135
0
2,128
3,533
32,370
0
W
4,745
835
522
1,384
6,744
2,856
0
2,434
4,199
49,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,038
Gold Earned
34,044
287
Minions Killed
364
0
Camps Cleared
0
877,784
Distance Traveled
1,112,253
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,856
714
79
7
0
260,333
0
L
Nemesis
6,209
564
80
7
0
226,070
0
L
Izanami
6,408
583
125
11
0
218,995
0
L
Ganesha
4,922
447
4
0
0
122,967
0
W
Ishtar
5,968
543
69
6
0
212,875
0
W
Surtr
6,029
548
63
6
0
232,142
1
W
Sylvanus
7,059
642
80
7
0
179,243
1
L
Bakasura
4,447
404
21
2
0
140,077
0
L
Nox
6,052
550
57
5
0
169,675
3
W
Ra
7,132
648
73
7
0
227,660
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role