Player Matchup

Horus
Horus
Gold II
 
Horus
Gold II
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold I
Danly
Hades
Gold I
Level 94
God Stats
9W - 6L
1,633 SR
Queue Stats
28W - 30L
1,565 MMR
Party 1
Zeus
Zeus
Gold II
lazyman13
Zeus
Gold II
Level 118
God Stats
15W - 7L
1,625 SR
Queue Stats
64W - 71L
1,531 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 103
1,586 SR
1,532 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,461 SR
1,563 MMR
Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold IV
SultryAbbath
Cerberus
Gold IV
Level 126
God Stats
14W - 22L
1,228 SR
Queue Stats
680W - 789L
1,516 MMR
Solo
Janus
Janus
Platinum III
lolatopies
Janus
Platinum III
Level 130
God Stats
31W - 37L
1,655 SR
Queue Stats
180W - 178L
1,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 2 / 5
11,059
790
12,317
15,203
19,481
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hades
Danly
Hades
14
4 / 7 / 2
11,430
816
10,825
19,881
14,915
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
13
1 / 8 / 6
10,635
760
12,806
12,030
4,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ThothAphroditeNe ZhaAchillesAo Kuang

VS

Bans
VamanaHerculesMartichorasGuan YuHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
6 / 5 / 7
11,535
824
8,878
17,669
11,130
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
SultryAbbath
Cerberus
15
3 / 1 / 13
11,515
823
7,749
27,736
19,959
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
16
8 / 2 / 8
12,545
896
22,952
11,793
5,682
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
7
Kills
17
17
Deaths
8
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
5
2.25
W
Bastet
 
Bastet
6
5
7
1.9
L
Hades
Danly
Hades
4
7
2
0.71
W
Cerberus
SultryAbbath
Cerberus
3
1
13
9.5
L
Zeus
1
8
6
0.5
W
Janus
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,948
Damage
39,579
47,114
Taken
57,198
38,439
Mitigated
36,771
7,781
Healing
21,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
12,317
5,373
539
2,162
15,203
19,481
265
10,591
4,612
0
23,389
W
Bastet
 
Bastet
8,878
2,749
0
3,310
17,669
11,130
1,196
8,006
9,663
0
42,221
L
Hades
Danly
Hades
10,825
1,626
1,030
3,294
19,881
14,915
744
11,649
8,232
49,207
0
W
Cerberus
SultryAbbath
Cerberus
7,749
1,011
600
12,672
27,736
19,959
243
8,879
18,857
21,462
0
L
Zeus
12,806
1,252
0
756
12,030
4,043
630
9,219
2,811
38,224
0
W
Janus
22,952
1,240
250
4,567
11,793
5,682
1,570
7,071
4,722
82,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,124
Gold Earned
35,595
134
Minions Killed
167
0
Camps Cleared
0
734,761
Distance Traveled
852,479
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,059
790
9
1
0
268,493
2
W
Bastet
11,535
824
32
2
0
278,602
5
L
Hades
11,430
816
77
6
0
221,291
4
W
Cerberus
11,515
823
31
2
0
270,482
0
L
Zeus
10,635
760
48
3
0
244,977
0
W
Janus
12,545
896
104
7
0
303,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role