Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
MetalH3adJesuS
Yu Huang
Level 144
God Stats
3W - 3L
1,727 SR
Queue Stats
265W - 277L
1,545 Elo+
Solo
Zeus
Zeus
SmikeNorton
Zeus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,526 Elo+
Solo
Sylvanus
Sylvanus
nekolover211
Sylvanus
Level 101
God Stats
5W - 7L
1,394 SR
Queue Stats
644W - 606L
1,515 Elo+
Solo
Fenrir
Fenrir
thetruegod27
Fenrir
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
245W - 252L
1,466 Elo+
Solo
Team Averages
Level 109
1,524 SR
1,510 Elo+

VS

Team Averages
Level 111
1,439 SR
1,551 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Herzine
Tiamat
Level 83
God Stats
1W - 2L
1,302 SR
Queue Stats
178W - 163L
1,599 Elo+
Solo
Ganesha
Ganesha
QuikRubNtug
Ganesha
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 134L
1,502 Elo+
Solo
Hun Batz
Hun Batz
ShadowStorm001
Hun Batz
Level 59
God Stats
4W - 4L
1,500 SR
Queue Stats
288W - 255L
1,571 Elo+
Solo
Cliodhna
Cliodhna
xELiTexXxDeViLx
Cliodhna
Level 155
God Stats
7W - 5L
1,390 SR
Queue Stats
446W - 431L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
4 / 2 / 9
8,854
805
11,764
9,428
7,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
14
3 / 4 / 4
7,860
715
9,105
9,917
4,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 9
7,838
713
14,770
9,430
4,561
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
nekolover211
Sylvanus
16
3 / 3 / 8
8,950
814
3,743
15,146
16,018
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
14
2 / 3 / 8
7,584
689
5,868
10,958
11,456
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
1 / 2 / 10
7,720
702
3,398
13,476
13,480
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tiamat
Herzine
Tiamat
15
1 / 2 / 11
8,213
747
13,930
8,599
7,054
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
QuikRubNtug
Ganesha
15
0 / 3 / 14
7,546
686
9,056
14,138
11,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
15
9 / 5 / 6
9,249
841
12,281
11,206
4,971
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cliodhna
15
5 / 3 / 11
8,608
783
13,879
18,108
8,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
68
13
Kills
16
16
Deaths
15
38
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
4
2
9
4.25
W
Guan Yu
 
Guan Yu
1
2
10
3
W
Tiamat
Herzine
Tiamat
1
2
11
3.25
L
Yu Huang
3
4
4
1.25
W
Ganesha
QuikRubNtug
Ganesha
0
3
14
2.33
W
Hun Batz
9
5
6
2.4
L
1
4
9
1.38
L
Sylvanus
nekolover211
Sylvanus
3
3
8
2.33
L
Fenrir
2
3
8
2
W
Cliodhna
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,250
Damage
52,544
54,879
Taken
65,527
44,307
Mitigated
45,065
20,764
Healing
28,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
11,764
1,742
1,912
2,104
9,428
7,838
187
3,853
5,575
24,612
0
W
Guan Yu
 
Guan Yu
3,398
366
7,570
5,790
13,476
13,480
33
7,173
6,303
0
8,813
W
Tiamat
Herzine
Tiamat
13,930
433
2,208
1,900
8,599
7,054
189
4,524
4,075
26,507
0
L
Yu Huang
9,105
468
599
938
9,917
4,434
240
3,801
6,116
15,507
0
W
Ganesha
QuikRubNtug
Ganesha
9,056
301
632
3,157
14,138
11,539
0
9,885
4,253
21,965
0
W
Hun Batz
12,281
744
472
907
11,206
4,971
345
7,420
3,786
0
20,339
L
14,770
3,019
1,226
986
9,430
4,561
0
3,625
5,805
38,796
0
L
Sylvanus
nekolover211
Sylvanus
3,743
849
6,363
3,990
15,146
16,018
377
6,547
8,599
6,464
0
L
Fenrir
5,868
1,832
672
1,974
10,958
11,456
0
5,160
5,798
0
7,285
W
Cliodhna
13,879
415
1,185
4,678
18,108
8,021
0
10,380
7,728
0
24,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,086
Gold Earned
41,336
113
Minions Killed
130
0
Camps Cleared
0
989,763
Distance Traveled
1,123,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,854
805
24
2
0
209,180
0
W
Guan Yu
7,720
702
18
2
0
258,672
0
W
Tiamat
8,213
747
61
6
0
225,130
0
L
Yu Huang
7,860
715
14
1
0
189,510
0
W
Ganesha
7,546
686
3
0
0
221,393
0
W
Hun Batz
9,249
841
23
2
0
202,598
0
L
Zeus
7,838
713
59
5
0
181,726
0
L
Sylvanus
8,950
814
8
1
0
197,944
0
L
Fenrir
7,584
689
8
1
0
211,403
0
W
Cliodhna
8,608
783
25
2
0
215,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role