Player Matchup

Anubis
Anubis
IAmLucky21
Anubis
Level 35
God Stats
90W - 81L
1,369 SR
Queue Stats
128W - 139L
1,300 Elo+
Solo
Bakasura
Bakasura
KEINE_AHNUNNNNG
Bakasura
Level 84
God Stats
10W - 13L
1,493 SR
Queue Stats
54W - 53L
1,555 Elo+
Solo
Xing Tian
Xing Tian
LegendNeXxus
Xing Tian
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,395 Elo+
Party 1
Skadi
Skadi
Moxxi22
Skadi
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 17L
1,373 Elo+
Party 1
Atlas
Atlas
adrikillersantos
Atlas
Level 157
God Stats
0W - 1L
1,512 SR
Queue Stats
3W - 3L
1,671 Elo+
Solo
Team Averages
Level 66
1,475 SR
1,459 Elo+

VS

Team Averages
Level 132
1,440 SR
1,524 Elo+
Tyr
Tyr
LedFleet
Tyr
Level 145
God Stats
3W - 3L
1,241 SR
Queue Stats
32W - 32L
1,540 Elo+
Party 2
Hel
Hel
Maruljamage
Hel
Level 56
God Stats
4W - 8L
1,430 SR
Queue Stats
290W - 266L
1,479 Elo+
Solo
Arachne
Arachne
Sm4shUpII
Arachne
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
217W - 250L
1,538 Elo+
Party 2
Artemis
Artemis
x BxJ Wo0oRmS x
Artemis
Level 148
God Stats
1W - 0L
1,731 SR
Queue Stats
141W - 141L
1,575 Elo+
Solo
Geb
Geb
xXStars_snakeXx
Geb
Level 156
God Stats
7W - 14L
1,299 SR
Queue Stats
308W - 340L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
IAmLucky21
Anubis
13
0 / 4 / 1
8,459
940
6,397
8,550
5,002
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
14
0 / 1 / 2
8,571
952
3,397
16,314
11,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
LegendNeXxus
Xing Tian
14
1 / 0 / 1
8,823
980
3,765
8,791
10,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
Moxxi22
Skadi
13
0 / 0 / 0
7,583
843
0
0
0
14
1 / 3 / 1
8,723
969
10,130
11,613
8,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

225

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
9,598
1,066
6,478
8,452
5,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
2 / 0 / 4
9,157
1,017
10,250
4,140
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Sm4shUpII
Arachne
14
0 / 0 / 5
8,690
966
6,960
4,474
2,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 0 / 7
9,002
1,000
10,513
2,687
1,166
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 0 / 7
9,975
1,108
8,851
11,942
10,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
2
Kills
8
8
Deaths
2
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anubis
IAmLucky21
Anubis
0
4
1
0.13
L
Bakasura
0
1
2
1
W
4
2
3
2.75
L
Xing Tian
LegendNeXxus
Xing Tian
1
0
1
1.5
W
2
0
4
4
L
Skadi
Moxxi22
Skadi
0
0
0
0
W
Arachne
Sm4shUpII
Arachne
0
0
5
2.5
L
1
3
1
0.5
W
1
0
7
4.5
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,689
Damage
43,052
45,268
Taken
31,695
35,382
Mitigated
21,532
3,440
Healing
11,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
IAmLucky21
Anubis
6,397
206
20
1,236
8,550
5,002
0
3,239
5,311
27,250
0
L
Bakasura
3,397
2,547
0
1,883
16,314
11,445
0
5,753
10,561
0
10,678
W
6,478
272
0
1,270
8,452
5,228
0
5,114
1,596
0
12,611
L
Xing Tian
LegendNeXxus
Xing Tian
3,765
197
0
301
8,791
10,797
0
4,505
4,286
15,112
0
W
10,250
0
3,586
3,177
4,140
1,622
0
2,452
1,553
40,369
0
L
Skadi
Moxxi22
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
Sm4shUpII
Arachne
6,960
4,235
0
1,140
4,474
2,637
0
2,521
1,903
0
23,530
L
10,130
3,006
0
0
11,613
8,138
0
5,604
6,009
30,676
0
W
10,513
4,345
0
982
2,687
1,166
0
1,843
844
0
35,500
W
8,851
363
0
1,368
11,942
10,879
0
8,362
3,280
13,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,159
Gold Earned
46,422
165
Minions Killed
205
3
Camps Cleared
9
610,704
Distance Traveled
907,239
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,459
940
51
6
2
116,472
0
L
Bakasura
8,571
952
47
5
0
162,664
0
W
Tyr
9,598
1,066
18
2
1
178,095
0
L
Xing Tian
8,823
980
25
3
0
169,833
0
W
Hel
9,157
1,017
85
9
1
181,080
0
L
Skadi
7,583
843
0
0
0
0
0
W
Arachne
8,690
966
27
3
5
205,099
0
L
Atlas
8,723
969
42
5
1
161,735
0
W
Artemis
9,002
1,000
72
8
1
160,294
3
W
Geb
9,975
1,108
3
0
1
182,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role