Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DrClutch437
Chaac
Level 121
God Stats
1W - 1L
1,810 SR
Queue Stats
167W - 163L
1,498 Elo+
Solo
Nu Wa
Nu Wa
Mcneer
Nu Wa
Level 126
God Stats
1W - 0L
1,850 SR
Queue Stats
5W - 5L
1,598 Elo+
Solo
Anhur
Anhur
ttvgudda704
Anhur
Level 128
God Stats
5W - 5L
1,694 SR
Queue Stats
622W - 572L
1,468 Elo+
Solo
Hun Batz
Hun Batz
zKruzo
Hun Batz
Level 129
God Stats
9W - 5L
1,649 SR
Queue Stats
304W - 276L
1,574 Elo+
Solo
Team Averages
Level 126
1,701 SR
1,527 Elo+

VS

Team Averages
Level 114
1,461 SR
1,495 Elo+
Loki
Loki
BluexZaddyB
Loki
Level 105
God Stats
9W - 11L
1,440 SR
Queue Stats
374W - 358L
1,464 Elo+
Solo
Horus
Horus
Gamble02
Horus
Level 122
God Stats
80W - 77L
1,379 SR
Queue Stats
1,031W - 995L
1,463 Elo+
Solo
Artemis
Artemis
Reaching MD
Artemis
Level 116
God Stats
1W - 2L
1,530 SR
Queue Stats
370W - 335L
1,571 Elo+
Solo
Nox
Nox
celewde
Nox
Level 110
God Stats
32W - 35L
1,565 SR
Queue Stats
360W - 348L
1,449 Elo+
Solo
Da Ji
Da Ji
slumbrosmars
Da Ji
Level 117
God Stats
5W - 3L
1,391 SR
Queue Stats
426W - 374L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
5
0 / 1 / 2
3,930
655
1,116
5,617
1,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 0
4,504
751
1,832
4,340
2,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Mcneer
Nu Wa
8
0 / 0 / 2
4,705
784
1,586
2,629
660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 0 / 2
4,211
702
2,399
2,288
554
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
zKruzo
Hun Batz
7
4 / 0 / 0
4,862
810
2,412
4,084
1,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,532
589
869
4,654
1,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Gamble02
Horus
6
0 / 1 / 1
3,756
626
1,413
3,995
2,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
Reaching MD
Artemis
6
1 / 0 / 0
3,623
604
3,656
2,660
805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nox
6
0 / 1 / 0
3,615
603
477
2,856
970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 0
3,848
641
2,367
4,691
2,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
4
Kills
1
1
Deaths
4
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
2
1
L
0
2
0
0
W
0
0
0
0
L
Horus
Gamble02
Horus
0
1
1
0.5
W
Nu Wa
Mcneer
Nu Wa
0
0
2
1
L
Artemis
Reaching MD
Artemis
1
0
0
1
L
Nox
0
1
0
0
L
0
0
0
0
W
0
0
2
1
W
Hun Batz
zKruzo
Hun Batz
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,345
Damage
8,782
18,958
Taken
18,856
6,721
Mitigated
7,244
5,897
Healing
6,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,116
72
532
1,945
5,617
1,694
0
0
5,617
10,093
0
L
869
31
0
500
4,654
1,049
0
229
4,425
0
15,229
W
1,832
315
0
1,189
4,340
2,519
0
0
4,340
0
27,810
L
Horus
Gamble02
Horus
1,413
760
248
1,464
3,995
2,155
0
850
3,145
0
5,569
W
Nu Wa
Mcneer
Nu Wa
1,586
388
0
750
2,629
660
499
424
2,205
31,730
0
L
Artemis
Reaching MD
Artemis
3,656
2,336
0
1,063
2,660
805
0
379
2,281
0
20,114
L
Nox
477
157
0
931
2,856
970
0
1,189
1,667
14,622
0
L
2,367
484
0
1,828
4,691
2,265
0
55
4,636
0
20,693
W
2,399
2,065
0
1,261
2,288
554
0
0
2,288
0
25,332
W
Hun Batz
zKruzo
Hun Batz
2,412
556
0
220
4,084
1,294
0
53
4,031
0
22,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,212
Gold Earned
18,374
202
Minions Killed
150
0
Camps Cleared
0
622,085
Distance Traveled
563,396
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,930
655
11
2
0
127,497
4
L
Loki
3,532
589
29
5
0
108,168
0
W
Chaac
4,504
751
44
7
0
112,687
0
L
Horus
3,756
626
13
2
0
123,858
1
W
Nu Wa
4,705
784
57
10
0
118,660
0
L
Artemis
3,623
604
31
5
0
112,574
0
L
Nox
3,615
603
41
7
0
86,384
0
L
Da Ji
3,848
641
36
6
0
132,412
2
W
Anhur
4,211
702
52
9
0
108,726
1
W
Hun Batz
4,862
810
38
6
0
154,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role