Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
ComboSlacker
Freya
Level 65
God Stats
0W - 2L
1,637 SR
Queue Stats
0W - 4L
1,207 Elo+
Party 1
Mulan
Mulan
NamesTray8383
Mulan
Level 203
God Stats
33W - 30L
1,733 SR
Queue Stats
445W - 553L
1,407 Elo+
Party 1
Atlas
Atlas
Spap Sandwich
Atlas
Level 131
God Stats
9W - 5L
1,716 SR
Queue Stats
98W - 114L
1,525 Elo+
Party 1
Achilles
Achilles
TheeSlic3r
Achilles
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 129L
1,397 Elo+
Party 1
Team Averages
Level 132
1,617 SR
1,407 Elo+

VS

Team Averages
Level 156
1,543 SR
1,544 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Dino651
Thor
Level 196
God Stats
27W - 19L
1,619 SR
Queue Stats
346W - 304L
1,637 Elo+
Solo
Nox
Nox
Isaiah M1195
Nox
Level 153
God Stats
7W - 11L
1,415 SR
Queue Stats
260W - 214L
1,542 Elo+
Solo
Xing Tian
Xing Tian
MlGIE
Xing Tian
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,521 Elo+
Solo
Hercules
Hercules
UberStache
Hercules
Level 147
God Stats
30W - 38L
1,684 SR
Queue Stats
463W - 440L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
1 / 4 / 0
6,194
476
4,998
6,033
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 0
5,959
458
508
4,109
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 5 / 2
6,821
525
5,574
14,580
10,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 1 / 1
6,609
508
2,598
6,637
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
TheeSlic3r
Achilles
12
0 / 1 / 1
7,013
539
3,529
10,872
4,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
3 / 2 / 2
8,454
650
10,566
8,930
6,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Dino651
Thor
14
3 / 0 / 2
8,224
633
4,371
9,066
3,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
4 / 1 / 2
7,760
597
5,289
7,116
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
MlGIE
Xing Tian
11
1 / 0 / 2
6,990
538
2,897
6,263
5,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
UberStache
Hercules
14
2 / 0 / 0
8,452
650
4,589
5,116
3,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
13
13
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
4
0
0.25
W
Ah Puch
 
Ah Puch
3
2
2
2
L
0
2
0
0
W
Thor
Dino651
Thor
3
0
2
4
W
4
1
2
5
W
Xing Tian
MlGIE
Xing Tian
1
0
2
2
L
1
5
2
0.4
L
1
1
1
1.5
L
Achilles
TheeSlic3r
Achilles
0
1
1
0.5
W
Hercules
UberStache
Hercules
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,207
Damage
27,712
42,231
Taken
36,491
23,293
Mitigated
21,363
9,539
Healing
11,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,998
563
669
1,255
6,033
1,960
0
3,098
2,661
28,604
0
W
Ah Puch
 
Ah Puch
10,566
493
0
4,014
8,930
6,523
451
877
7,496
60,814
0
L
508
156
0
315
4,109
1,090
0
95
4,014
16,524
0
W
Thor
Dino651
Thor
4,371
462
0
962
9,066
3,691
0
1,630
7,436
0
75,113
W
5,289
272
0
1,625
7,116
2,907
621
3,388
3,686
44,805
0
W
Xing Tian
MlGIE
Xing Tian
2,897
377
138
1,785
6,263
5,032
0
1,868
4,271
15,804
0
L
5,574
597
0
5,013
14,580
10,096
0
9,272
4,286
494
39,769
L
2,598
1,418
0
917
6,637
5,204
0
3,318
3,146
26,909
0
L
Achilles
TheeSlic3r
Achilles
3,529
1,309
0
1,370
10,872
4,943
0
1,432
9,372
0
64,505
W
Hercules
UberStache
Hercules
4,589
817
0
2,989
5,116
3,210
216
531
4,505
0
72,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,596
Gold Earned
39,880
319
Minions Killed
460
0
Camps Cleared
0
1,222,848
Distance Traveled
1,347,917
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,194
476
54
4
0
182,422
0
W
Ah Puch
8,454
650
101
8
0
242,955
4
L
Freya
5,959
458
40
3
0
171,153
0
W
Thor
8,224
633
122
9
0
304,551
0
W
Nox
7,760
597
95
7
0
255,482
4
W
Xing Tian
6,990
538
20
2
0
265,155
1
L
Mulan
6,821
525
58
4
0
265,689
0
L
Atlas
6,609
508
41
3
0
276,083
2
L
Achilles
7,013
539
126
10
0
327,501
0
W
Hercules
8,452
650
122
9
0
279,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role