Player Matchup

Odin
Odin
LIGHTNIN-KACHOW
Odin
Level 67
God Stats
3W - 5L
1,824 SR
Queue Stats
217W - 245L
1,428 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
M0nk3ypch
Ah Muzen Cab
Level 89
God Stats
5W - 5L
1,596 SR
Queue Stats
102W - 130L
1,442 Elo+
Party 1
Chang'e
Chang'e
TheatreNerd007
Chang'e
Level 129
God Stats
1W - 2L
1,187 SR
Queue Stats
53W - 69L
1,402 Elo+
Solo
Cerberus
Cerberus
XbezworthX
Cerberus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 60L
1,469 Elo+
Party 1
Shiva
Shiva
gerito785
Shiva
Level 49
God Stats
31W - 21L
1,546 SR
Queue Stats
428W - 503L
1,418 Elo+
Solo
Team Averages
Level 92
1,530 SR
1,432 Elo+

VS

Team Averages
Level 74
1,596 SR
1,417 Elo+
Cu Chulainn
Cu Chulainn
HolaXDXDX
Cu Chulainn
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 19L
1,133 Elo+
Solo
Chiron
Chiron
JayKeen666
Chiron
Level 62
God Stats
4W - 1L
1,791 SR
Queue Stats
45W - 38L
1,509 Elo+
Solo
Ganesha
Ganesha
Meepxy
Ganesha
Level 87
God Stats
17W - 7L
1,646 SR
Queue Stats
264W - 236L
1,535 Elo+
Solo
Nemesis
Nemesis
Sheriff Tobi
Nemesis
Level 68
God Stats
23W - 14L
1,656 SR
Queue Stats
203W - 190L
1,431 Elo+
Solo
Thoth
Thoth
messychimera
Thoth
Level 86
God Stats
6W - 6L
1,387 SR
Queue Stats
162W - 158L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
6,693
304
1,047
2,888
1,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
M0nk3ypch
Ah Muzen Cab
18
6 / 7 / 1
11,346
516
19,715
22,682
10,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 5 / 3
10,740
488
13,311
20,143
8,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
XbezworthX
Cerberus
15
0 / 6 / 6
9,371
426
8,359
24,528
27,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shiva
gerito785
Shiva
18
5 / 2 / 1
10,961
498
14,459
22,934
12,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
HolaXDXDX
Cu Chulainn
18
4 / 2 / 3
11,977
544
9,972
13,707
14,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
JayKeen666
Chiron
17
7 / 4 / 6
11,321
515
19,416
21,608
10,714
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
Meepxy
Ganesha
16
0 / 2 / 16
11,039
502
11,576
22,796
25,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Sheriff Tobi
Nemesis
20
7 / 0 / 5
13,767
626
16,501
16,401
9,574
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 7 / 2
9,699
441
9,187
16,040
7,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
15
Kills
20
20
Deaths
15
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
HolaXDXDX
Cu Chulainn
4
2
3
2.75
W
Chiron
JayKeen666
Chiron
7
4
6
2.5
L
0
0
0
0
L
Ah Muzen Cab
M0nk3ypch
Ah Muzen Cab
6
7
1
0.93
W
Ganesha
Meepxy
Ganesha
0
2
16
4
W
Nemesis
Sheriff Tobi
Nemesis
7
0
5
9.5
L
4
5
3
1.1
L
Cerberus
XbezworthX
Cerberus
0
6
6
0.5
L
Shiva
gerito785
Shiva
5
2
1
2.75
W
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,891
Damage
66,652
93,175
Taken
90,552
59,576
Mitigated
67,868
26,437
Healing
23,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
HolaXDXDX
Cu Chulainn
9,972
1,387
0
1,553
13,707
14,313
1,601
3,337
10,370
709
82,279
W
Chiron
JayKeen666
Chiron
19,416
9,651
565
6,215
21,608
10,714
611
3,750
17,792
0
84,209
L
1,047
401
0
998
2,888
1,768
0
0
2,888
0
11,558
L
Ah Muzen Cab
M0nk3ypch
Ah Muzen Cab
19,715
9,649
0
1,856
22,682
10,670
1,225
2,339
20,343
0
99,399
W
Ganesha
Meepxy
Ganesha
11,576
1,155
3,171
5,909
22,796
25,435
670
4,496
18,300
32,519
0
W
Nemesis
Sheriff Tobi
Nemesis
16,501
10,875
0
5,518
16,401
9,574
3,401
3,854
12,547
0
146,096
L
13,311
478
2,018
5,688
20,143
8,045
682
6,142
14,001
75,629
0
L
Cerberus
XbezworthX
Cerberus
8,359
616
2,132
5,878
24,528
27,070
61
6,993
17,535
28,514
0
L
Shiva
gerito785
Shiva
14,459
4,338
128
7,739
22,934
12,023
119
5,724
17,210
0
119,077
W
9,187
626
116
894
16,040
7,832
0
6,634
9,406
61,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,111
Gold Earned
57,803
454
Minions Killed
573
0
Camps Cleared
0
1,742,793
Distance Traveled
2,063,679
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,977
544
123
6
0
384,435
0
W
Chiron
11,321
515
150
7
0
398,980
0
L
Odin
6,693
304
12
1
0
93,371
0
L
Ah Muzen Cab
11,346
516
140
6
0
422,544
1
W
Ganesha
11,039
502
5
0
0
398,244
5
W
Nemesis
13,767
626
207
9
0
515,602
2
L
Chang'e
10,740
488
128
6
0
389,077
1
L
Cerberus
9,371
426
36
2
0
388,939
3
L
Shiva
10,961
498
138
6
0
448,862
0
W
Thoth
9,699
441
88
4
0
366,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role