Player Matchup

Discordia
Discordia
Magic_Ninja117
Discordia
Level 27
God Stats
28W - 21L
1,500 SR
Queue Stats
68W - 88L
1,390 Elo+
Party 1
Chang'e
Chang'e
MistressCelene
Chang'e
Level 177
God Stats
55W - 28L
1,611 SR
Queue Stats
385W - 416L
1,438 Elo+
Party 1
Neith
Neith
OhYeahItsChanny
Neith
Level 59
God Stats
36W - 19L
1,365 SR
Queue Stats
142W - 161L
1,252 Elo+
Solo
Team Averages
Level 88
1,492 SR
1,360 Elo+

VS

Team Averages
Level 106
1,539 SR
1,417 Elo+
Tiamat
Tiamat
Devoureer
Tiamat
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 81L
1,373 Elo+
Solo
Martichoras
Martichoras
degeezum
Martichoras
Level 159
God Stats
19W - 23L
1,524 SR
Queue Stats
228W - 231L
1,459 Elo+
Solo
Ra
Ra
ogunallat
Ra
Level 89
God Stats
293W - 255L
1,594 SR
Queue Stats
594W - 599L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Magic_Ninja117
Discordia
15
2 / 2 / 7
11,691
731
14,359
8,305
3,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
7 / 1 / 3
12,955
810
26,918
17,320
7,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 3 / 6
11,124
695
8,815
11,141
4,634
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Devoureer
Tiamat
12
0 / 3 / 4
10,129
633
7,464
12,629
7,321
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Martichoras
degeezum
Martichoras
14
4 / 4 / 1
11,271
704
13,293
19,731
8,778
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
2 / 3 / 2
10,550
659
9,138
22,083
12,676
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
10
Kills
6
6
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Devoureer
Tiamat
0
3
4
0.67
W
Discordia
Magic_Ninja117
Discordia
2
2
7
2.75
W
7
1
3
8.5
W
1
3
6
1.33
L
Martichoras
degeezum
Martichoras
4
4
1
1.13
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,092
Damage
29,895
36,766
Taken
54,443
15,490
Mitigated
28,775
15,330
Healing
22,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Devoureer
Tiamat
7,464
712
561
1,586
12,629
7,321
0
8,365
4,264
29,952
0
W
Discordia
Magic_Ninja117
Discordia
14,359
148
0
811
8,305
3,432
571
3,468
4,639
43,609
0
W
26,918
142
2,550
9,441
17,320
7,424
1,168
7,906
9,414
75,715
0
W
8,815
3,082
0
2,528
11,141
4,634
1,128
5,265
5,812
0
50,758
L
Martichoras
degeezum
Martichoras
13,293
4,297
470
4,966
19,731
8,778
300
16,131
3,600
0
47,666
L
9,138
692
4,386
10,903
22,083
12,676
0
17,143
4,940
48,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,770
Gold Earned
31,950
192
Minions Killed
163
0
Camps Cleared
0
835,804
Distance Traveled
701,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,129
633
44
3
0
231,810
0
W
Discordia
11,691
731
57
4
0
279,555
0
W
Chang'e
12,955
810
85
5
0
306,484
0
W
Neith
11,124
695
50
3
0
249,765
0
L
Martichoras
11,271
704
55
3
0
223,298
0
L
Ra
10,550
659
64
4
0
245,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role