Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Eldonn
Guan Yu
Level 62
God Stats
2W - 0L
1,444 SR
Queue Stats
61W - 65L
1,312 Elo+
Party 1
Olorun
Olorun
RLStef
Olorun
Level 8
God Stats
1W - 0L
1,467 SR
Queue Stats
2W - 3L
1,224 Elo+
Party 1
Team Averages
Level 76
1,470 SR
1,345 Elo+

VS

Team Averages
Level 96
1,528 SR
1,393 Elo+
Ne Zha
Ne Zha
FLEX212
Ne Zha
Level 139
God Stats
23W - 25L
1,585 SR
Queue Stats
565W - 660L
1,410 Elo+
Solo
He Bo
He Bo
LosTownGamer
He Bo
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 204L
1,482 Elo+
Solo
Mulan
Mulan
RedReaper206
Mulan
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 4 / 1
9,019
902
9,123
9,811
6,731
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
Eldonn
Guan Yu
10
1 / 3 / 5
7,550
755
3,369
9,179
9,253
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
RLStef
Olorun
10
0 / 1 / 4
7,254
725
3,444
5,544
1,962
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FLEX212
Ne Zha
11
4 / 2 / 2
8,223
822
6,038
6,935
6,308
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 4 / 6
7,682
768
9,453
6,897
2,239
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 2 / 4
7,470
747
3,712
9,001
5,114
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
8
Kills
8
8
Deaths
8
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
4
1
1.88
W
Guan Yu
Eldonn
Guan Yu
1
3
5
1.17
L
Ne Zha
FLEX212
Ne Zha
4
2
2
2.5
L
2
4
6
1.25
W
Olorun
RLStef
Olorun
0
1
4
2
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,936
Damage
19,203
24,534
Taken
22,833
17,946
Mitigated
13,661
4,094
Healing
2,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,123
2,366
0
1,967
9,811
6,731
0
2,370
7,441
456
26,118
W
Guan Yu
Eldonn
Guan Yu
3,369
395
106
665
9,179
9,253
0
3,648
5,531
0
11,773
L
Ne Zha
FLEX212
Ne Zha
6,038
1,959
0
1,784
6,935
6,308
0
657
6,278
0
24,447
L
9,453
528
0
120
6,897
2,239
0
1,842
5,055
35,569
0
W
Olorun
RLStef
Olorun
3,444
1,202
60
1,296
5,544
1,962
0
3,970
1,574
25,396
0
L
3,712
536
125
561
9,001
5,114
16
1,278
7,723
0
12,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,823
Gold Earned
23,375
84
Minions Killed
88
0
Camps Cleared
0
494,397
Distance Traveled
561,637
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,019
902
24
2
0
161,031
0
W
Guan Yu
7,550
755
18
2
0
195,279
0
L
Ne Zha
8,223
822
34
3
0
202,249
0
L
He Bo
7,682
768
41
4
0
170,172
0
W
Olorun
7,254
725
42
4
0
138,087
0
L
Mulan
7,470
747
13
1
0
189,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role