Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold I
JJusttin
Morgan Le Fay
Gold I
Level 151
God Stats
0W - 3L
1,300 SR
Queue Stats
99W - 101L
1,555 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,300 SR
1,555 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,500 SR
1,159 MMR
Ra
Ra
Gold V
zhawkdark
Ra
Gold V
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 157L
1,159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JJusttin
Morgan Le Fay
20
3 / 3 / 0
27,812
897
23,692
24,231
21,681
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BakasuraAnubisSkadiHadesChronos

VS

Bans
MartichorasHe BoIx ChelVamanaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 0
30,245
976
18,163
33,766
34,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
3
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
JJusttin
Morgan Le Fay
3
3
0
1
W
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,692
Damage
18,163
24,231
Taken
33,766
21,681
Mitigated
34,078
3,506
Healing
20,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
JJusttin
Morgan Le Fay
23,692
2,943
0
3,506
24,231
21,681
1,507
18,223
5,958
182,372
0
W
18,163
325
0
20,860
33,766
34,078
1,731
24,216
9,550
215,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,812
Gold Earned
30,245
311
Minions Killed
337
8
Camps Cleared
15
552,616
Distance Traveled
660,472
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
27,812
897
311
10
8
552,616
0
W
Ra
30,245
976
337
11
15
660,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role