Player Matchup

Hercules
Hercules
ByAlez
Hercules
Level 154
God Stats
9W - 9L
1,363 SR
Queue Stats
360W - 291L
1,581 Elo+
Solo
Anubis
Anubis
Koloss420
Anubis
Level 104
God Stats
27W - 15L
1,738 SR
Queue Stats
106W - 102L
1,473 Elo+
Solo
Nemesis
Nemesis
L0rd0fLight
Nemesis
Level 156
God Stats
19W - 22L
1,550 SR
Queue Stats
175W - 131L
1,681 Elo+
Solo
Sol
Sol
Ronaldo1598
Sol
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 54L
1,428 Elo+
Solo
Tyr
Tyr
Urox200
Tyr
Level 154
God Stats
4W - 4L
1,598 SR
Queue Stats
389W - 328L
1,585 Elo+
Solo
Team Averages
Level 144
1,550 SR
1,549 Elo+

VS

Team Averages
Level 103
1,665 SR
1,531 Elo+
Loki
Loki
 
Loki
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Amuzze
Chang'e
Level 159
God Stats
0W - 1L
1,822 SR
Queue Stats
99W - 97L
1,607 Elo+
Solo
Maui
Maui
Araxea
Maui
Level 165
God Stats
9W - 22L
1,433 SR
Queue Stats
636W - 609L
1,567 Elo+
Solo
Merlin
Merlin
Saradomin
Merlin
Level 35
God Stats
0W - 1L
1,745 SR
Queue Stats
7W - 12L
1,483 Elo+
Party 1
Izanami
Izanami
WhiteIverson142
Izanami
Level 8
God Stats
0W - 1L
1,826 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ByAlez
Hercules
10
0 / 0 / 7
6,408
583
4,732
6,742
5,125
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Koloss420
Anubis
10
2 / 4 / 3
6,259
569
5,513
11,210
5,170
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
L0rd0fLight
Nemesis
13
6 / 1 / 1
7,420
675
5,884
8,280
3,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 0 / 1
6,880
625
3,821
4,933
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
12
3 / 2 / 0
6,774
616
6,442
13,547
12,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
0 / 3 / 2
5,435
494
1,691
8,807
2,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
Amuzze
Chang'e
11
3 / 2 / 0
6,698
609
7,290
7,248
3,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Maui
Araxea
Maui
8
1 / 4 / 2
5,506
501
2,271
9,688
6,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
Saradomin
Merlin
10
3 / 3 / 1
6,052
550
7,523
6,293
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 0
5,128
466
1,346
4,315
1,420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
15
Kills
7
7
Deaths
16
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
3
2
0.33
L
Chang'e
Amuzze
Chang'e
3
2
0
1.5
L
Maui
Araxea
Maui
1
4
2
0.5
W
Hercules
ByAlez
Hercules
0
0
7
3.5
W
Anubis
Koloss420
Anubis
2
4
3
0.88
W
Nemesis
L0rd0fLight
Nemesis
6
1
1
6.5
W
4
0
1
4.5
L
Merlin
Saradomin
Merlin
3
3
1
1.17
W
Tyr
3
2
0
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,392
Damage
20,121
44,712
Taken
36,351
27,708
Mitigated
16,677
18,355
Healing
6,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,691
397
0
1,659
8,807
2,744
0
1,269
7,538
0
24,661
L
Chang'e
Amuzze
Chang'e
7,290
583
217
2,298
7,248
3,795
0
0
7,248
42,392
0
L
Maui
Araxea
Maui
2,271
799
0
1,561
9,688
6,945
0
3,389
6,299
12,305
0
W
Hercules
ByAlez
Hercules
4,732
1,809
1,178
2,852
6,742
5,125
0
1,587
5,155
0
23,301
W
Anubis
Koloss420
Anubis
5,513
70
0
5,215
11,210
5,170
409
7,229
3,981
44,342
0
W
Nemesis
L0rd0fLight
Nemesis
5,884
3,063
0
610
8,280
3,336
57
1,740
6,500
0
58,055
W
3,821
2,306
0
2,959
4,933
1,649
500
579
4,354
61,547
0
L
Merlin
Saradomin
Merlin
7,523
352
0
250
6,293
1,773
0
2,638
3,655
41,942
0
W
Tyr
6,442
950
0
5,541
13,547
12,428
0
5,674
7,225
0
55,470
L
1,346
713
0
449
4,315
1,420
0
2,038
2,277
0
21,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,741
Gold Earned
28,819
389
Minions Killed
263
0
Camps Cleared
0
1,136,058
Distance Traveled
1,072,361
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,435
494
59
5
0
211,105
0
L
Chang'e
6,698
609
73
7
0
218,599
0
L
Maui
5,506
501
15
1
0
186,123
0
W
Hercules
6,408
583
36
3
0
241,097
3
W
Anubis
6,259
569
71
6
0
197,383
2
W
Nemesis
7,420
675
95
9
0
266,032
0
W
Sol
6,880
625
104
9
0
186,116
0
L
Merlin
6,052
550
71
6
0
224,492
0
W
Tyr
6,774
616
83
8
0
245,430
0
L
Izanami
5,128
466
45
4
0
232,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role