Player Matchup

Vulcan
Vulcan
KevMC-
Vulcan
Level 69
God Stats
2W - 3L
1,389 SR
Queue Stats
282W - 318L
1,444 Elo+
Solo
Bacchus
Bacchus
Pirenea20
Bacchus
Level 121
God Stats
1W - 3L
1,594 SR
Queue Stats
177W - 211L
1,567 Elo+
Solo
Yemoja
Yemoja
Sophia_212_
Yemoja
Level 101
God Stats
4W - 4L
1,498 SR
Queue Stats
223W - 237L
1,459 Elo+
Solo
Apollo
Apollo
kjhuzar
Apollo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,339 Elo+
Solo
Chiron
Chiron
steep-ringtone7
Chiron
Level 113
God Stats
3W - 0L
1,500 SR
Queue Stats
111W - 107L
1,490 Elo+
Solo
Team Averages
Level 86
1,496 SR
1,460 Elo+

VS

Team Averages
Level 81
1,553 SR
1,477 Elo+
Yemoja
Yemoja
 
Yemoja
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DopinGuete
Sol
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,424 Elo+
Solo
Jing Wei
Jing Wei
Sergey1991
Jing Wei
Level 100
God Stats
5W - 4L
1,768 SR
Queue Stats
379W - 365L
1,477 Elo+
Party 1
Xing Tian
Xing Tian
Spaun064
Xing Tian
Level 95
God Stats
1W - 1L
1,756 SR
Queue Stats
374W - 348L
1,514 Elo+
Party 1
Raijin
Raijin
kneduih
Raijin
Level 76
God Stats
1W - 2L
1,240 SR
Queue Stats
69W - 78L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
KevMC-
Vulcan
19
8 / 1 / 12
11,123
1,011
11,414
9,047
6,583
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Pirenea20
Bacchus
16
2 / 2 / 18
10,083
917
11,613
19,455
22,552
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
16
2 / 1 / 19
10,253
932
4,220
14,809
18,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Apollo
kjhuzar
Apollo
16
8 / 3 / 11
9,921
902
14,381
10,755
6,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 3 / 13
9,628
875
15,692
11,473
8,252
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 1 / 0
7,187
653
1,043
5,531
4,104
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
0 / 4 / 4
7,973
725
11,970
12,961
6,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Sergey1991
Jing Wei
17
8 / 7 / 1
10,559
960
14,861
14,373
7,959
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Spaun064
Xing Tian
14
1 / 6 / 3
8,380
762
5,923
17,869
19,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
kneduih
Raijin
13
0 / 7 / 5
8,098
736
11,027
12,052
5,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
22
25
Kills
9
10
Deaths
25
73
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
0
0
L
0
4
4
0.5
W
Vulcan
KevMC-
Vulcan
8
1
12
14
W
Bacchus
Pirenea20
Bacchus
2
2
18
5.5
L
Jing Wei
Sergey1991
Jing Wei
8
7
1
1.21
W
Yemoja
2
1
19
11.5
L
Xing Tian
Spaun064
Xing Tian
1
6
3
0.42
W
Apollo
kjhuzar
Apollo
8
3
11
4.5
L
Raijin
kneduih
Raijin
0
7
5
0.36
W
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,320
Damage
44,824
65,539
Taken
62,786
62,078
Mitigated
44,371
35,156
Healing
16,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,043
278
4,183
2,387
5,531
4,104
0
2,524
3,007
2,066
0
L
11,970
2,040
1,029
3,671
12,961
6,528
0
4,975
7,986
26,315
0
W
Vulcan
KevMC-
Vulcan
11,414
4,564
1,177
938
9,047
6,583
1,762
5,802
3,245
44,537
0
W
Bacchus
Pirenea20
Bacchus
11,613
965
3,264
5,089
19,455
22,552
209
6,847
12,608
19,106
0
L
Jing Wei
Sergey1991
Jing Wei
14,861
10,606
861
1,287
14,373
7,959
902
7,293
7,080
0
28,535
W
Yemoja
4,220
1,172
11,201
5,410
14,809
18,153
717
6,915
7,894
12,176
0
L
Xing Tian
Spaun064
Xing Tian
5,923
281
1,355
1,331
17,869
19,979
0
7,235
10,634
11,799
0
W
Apollo
kjhuzar
Apollo
14,381
9,643
421
2,016
10,755
6,538
1,905
4,029
6,726
0
22,588
L
Raijin
kneduih
Raijin
11,027
812
213
141
12,052
5,801
547
5,220
6,832
22,217
0
W
15,692
5,198
3,257
2,383
11,473
8,252
2,972
6,370
5,103
0
24,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,008
Gold Earned
42,197
124
Minions Killed
105
0
Camps Cleared
0
1,096,603
Distance Traveled
855,798
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,187
653
1
0
0
116,292
0
L
Sol
7,973
725
33
3
0
207,474
0
W
Vulcan
11,123
1,011
63
6
0
248,014
0
W
Bacchus
10,083
917
15
1
0
232,261
0
L
Jing Wei
10,559
960
39
4
0
170,388
0
W
Yemoja
10,253
932
8
1
0
215,411
0
L
Xing Tian
8,380
762
8
1
0
196,521
0
W
Apollo
9,921
902
15
1
0
198,603
0
L
Raijin
8,098
736
24
2
0
165,123
0
W
Chiron
9,628
875
23
2
0
202,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role