Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
DEJONGH1530
Ah Puch
Level 159
God Stats
3W - 4L
1,356 SR
Queue Stats
193W - 267L
1,411 Elo+
Solo
Pele
Pele
Evan0710
Pele
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,368 Elo+
Solo
Sun Wukong
Sun Wukong
XxVoidKingxX
Sun Wukong
Level 183
God Stats
23W - 12L
1,685 SR
Queue Stats
1,729W - 1,695L
1,543 Elo+
Party 1
Danzaburou
Danzaburou
x Archon O
Danzaburou
Level 149
God Stats
4W - 2L
1,248 SR
Queue Stats
201W - 204L
1,510 Elo+
Solo
Team Averages
Level 158
1,458 SR
1,466 Elo+

VS

Team Averages
Level 117
1,609 SR
1,446 Elo+
Cthulhu
Cthulhu
JOJO 313
Cthulhu
Level 126
God Stats
6W - 4L
1,897 SR
Queue Stats
104W - 105L
1,455 Elo+
Solo
Anubis
Anubis
Jackorona
Anubis
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 52L
1,265 Elo+
Solo
Gilgamesh
Gilgamesh
My Little Lando
Gilgamesh
Level 143
God Stats
10W - 10L
1,367 SR
Queue Stats
950W - 970L
1,479 Elo+
Solo
Ishtar
Ishtar
Quenteq
Ishtar
Level 156
God Stats
9W - 3L
1,781 SR
Queue Stats
590W - 591L
1,529 Elo+
Solo
Ymir
Ymir
TheSecretary17
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
18
3 / 2 / 14
10,710
765
9,623
13,240
9,833
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
DEJONGH1530
Ah Puch
18
7 / 4 / 11
10,987
785
24,976
15,086
9,267
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
18
4 / 6 / 10
10,880
777
12,087
13,882
6,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
XxVoidKingxX
Sun Wukong
17
5 / 4 / 10
10,999
786
11,462
21,974
31,612
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
x Archon O
Danzaburou
19
7 / 1 / 10
12,104
865
19,093
13,103
7,767
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JOJO 313
Cthulhu
19
3 / 5 / 11
11,041
789
15,792
19,346
25,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
Jackorona
Anubis
11
3 / 4 / 5
8,580
613
6,066
8,262
4,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
My Little Lando
Gilgamesh
16
2 / 7 / 9
9,400
671
17,824
19,514
16,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ishtar
Quenteq
Ishtar
18
7 / 4 / 7
10,129
724
17,857
13,399
7,206
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 6 / 7
9,153
654
2,715
21,257
25,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
56
26
Kills
17
17
Deaths
26
55
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
2
14
5
W
Ah Puch
DEJONGH1530
Ah Puch
7
4
11
3.13
W
Pele
4
6
10
1.5
L
Cthulhu
JOJO 313
Cthulhu
3
5
11
1.7
L
Anubis
Jackorona
Anubis
3
4
5
1.38
L
Gilgamesh
My Little Lando
Gilgamesh
2
7
9
0.93
L
Ishtar
Quenteq
Ishtar
7
4
7
2.63
L
2
6
7
0.92
W
Sun Wukong
XxVoidKingxX
Sun Wukong
5
4
10
2.5
W
Danzaburou
x Archon O
Danzaburou
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,241
Damage
60,254
77,285
Taken
81,778
65,262
Mitigated
79,117
31,320
Healing
20,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
9,623
779
7,741
4,735
13,240
9,833
895
3,190
10,050
20,474
0
W
Ah Puch
DEJONGH1530
Ah Puch
24,976
947
1,559
3,074
15,086
9,267
886
7,141
7,945
39,757
0
W
Pele
12,087
3,851
906
1,389
13,882
6,783
3,014
3,776
10,106
0
24,712
L
Cthulhu
JOJO 313
Cthulhu
15,792
1,478
2,044
3,699
19,346
25,412
0
9,304
10,042
41,751
0
L
Anubis
Jackorona
Anubis
6,066
62
916
2,432
8,262
4,392
0
2,045
6,217
17,408
0
L
Gilgamesh
My Little Lando
Gilgamesh
17,824
3,315
2,985
1,602
19,514
16,765
0
8,579
10,935
0
26,665
L
Ishtar
Quenteq
Ishtar
17,857
9,272
1,809
2,534
13,399
7,206
0
5,166
8,233
0
27,430
L
2,715
655
1,313
1,596
21,257
25,342
0
9,505
11,752
6,387
0
W
Sun Wukong
XxVoidKingxX
Sun Wukong
11,462
1,847
1,036
4,157
21,974
31,612
792
6,281
15,693
0
20,763
W
Danzaburou
x Archon O
Danzaburou
19,093
4,745
2,550
4,173
13,103
7,767
1,908
4,185
8,918
0
40,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,680
Gold Earned
48,303
141
Minions Killed
158
0
Camps Cleared
0
1,312,043
Distance Traveled
965,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,710
765
22
2
0
244,315
0
W
Ah Puch
10,987
785
34
2
0
249,265
0
W
Pele
10,880
777
26
2
0
268,928
0
L
Cthulhu
11,041
789
56
4
0
219,550
0
L
Anubis
8,580
613
31
2
0
109,199
0
L
Gilgamesh
9,400
671
17
1
0
244,126
0
L
Ishtar
10,129
724
42
3
0
170,491
0
L
Ymir
9,153
654
12
1
0
221,994
0
W
Sun Wukong
10,999
786
19
1
0
260,765
0
W
Danzaburou
12,104
865
40
3
0
288,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role