Player Matchup

Vamana
Vamana
Da_-Berserker
Vamana
Level 121
God Stats
2W - 1L
1,689 SR
Queue Stats
30W - 17L
1,555 Elo+
Solo
Nu Wa
Nu Wa
Macke9264
Nu Wa
Level 148
God Stats
308W - 253L
1,648 SR
Queue Stats
483W - 484L
1,558 Elo+
Solo
Serqet
Serqet
Yusbe97
Serqet
Level 104
God Stats
1W - 0L
1,325 SR
Queue Stats
279W - 216L
1,547 Elo+
Solo
Team Averages
Level 124
1,554 SR
1,553 Elo+

VS

Team Averages
Level 83
1,732 SR
1,483 Elo+
Tiamat
Tiamat
Aelianth
Tiamat
Level 107
God Stats
5W - 3L
2,011 SR
Queue Stats
50W - 54L
1,485 Elo+
Party 1
Shiva
Shiva
Azbarne
Shiva
Level 83
God Stats
1W - 1L
1,737 SR
Queue Stats
48W - 53L
1,482 Elo+
Party 1
Izanami
Izanami
ZenkoTsugaru
Izanami
Level 60
God Stats
1W - 3L
1,447 SR
Queue Stats
50W - 58L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 8
12,397
826
11,173
15,992
17,543
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Macke9264
Nu Wa
16
2 / 1 / 12
12,563
838
13,832
7,955
2,843
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Yusbe97
Serqet
16
6 / 2 / 6
12,350
823
15,745
10,926
5,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aelianth
Tiamat
12
1 / 5 / 1
9,942
663
10,872
14,170
5,817
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
Azbarne
Shiva
12
0 / 5 / 2
9,460
631
9,301
19,095
16,342
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
ZenkoTsugaru
Izanami
13
2 / 4 / 1
10,901
727
7,725
12,939
3,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
14
Kills
3
3
Deaths
14
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Aelianth
Tiamat
1
5
1
0.3
L
Shiva
Azbarne
Shiva
0
5
2
0.2
W
6
0
8
10
W
Nu Wa
Macke9264
Nu Wa
2
1
12
8
W
Serqet
Yusbe97
Serqet
6
2
6
4.5
L
Izanami
ZenkoTsugaru
Izanami
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,750
Damage
27,898
34,873
Taken
46,204
26,230
Mitigated
26,005
5,190
Healing
4,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Aelianth
Tiamat
10,872
1,134
160
1,808
14,170
5,817
0
4,493
9,121
48,616
0
L
Shiva
Azbarne
Shiva
9,301
1,086
415
1,100
19,095
16,342
0
6,851
12,244
0
23,385
W
11,173
5,836
0
2,163
15,992
17,543
422
4,194
11,798
0
49,353
W
Nu Wa
Macke9264
Nu Wa
13,832
4,195
0
1,949
7,955
2,843
1,604
3,124
4,831
85,779
0
W
Serqet
Yusbe97
Serqet
15,745
4,095
0
1,078
10,926
5,844
1,246
3,971
6,955
0
49,338
L
Izanami
ZenkoTsugaru
Izanami
7,725
5,590
0
1,251
12,939
3,846
0
2,948
9,410
0
63,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,310
Gold Earned
30,303
224
Minions Killed
196
0
Camps Cleared
0
894,002
Distance Traveled
790,673
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,942
663
65
4
0
254,215
3
L
Shiva
9,460
631
21
1
0
282,600
2
W
Vamana
12,397
826
52
3
0
311,952
0
W
Nu Wa
12,563
838
109
7
0
279,970
0
W
Serqet
12,350
823
63
4
0
302,080
0
L
Izanami
10,901
727
110
7
0
253,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role