Player Matchup

Nemesis
Nemesis
Cosmic_CthulhUwU
Nemesis
Level 65
God Stats
2W - 2L
1,389 SR
Queue Stats
15W - 8L
1,416 Elo+
Solo
Ymir
Ymir
LavaLightsHD
Ymir
Level 63
God Stats
2W - 0L
1,755 SR
Queue Stats
35W - 25L
1,509 Elo+
Solo
Xbalanque
Xbalanque
Panguru 2009
Xbalanque
Level 213
God Stats
12W - 10L
1,557 SR
Queue Stats
207W - 207L
1,440 Elo+
Solo
Hades
Hades
XxJacobpro123xX
Hades
Level 78
God Stats
23W - 14L
1,454 SR
Queue Stats
215W - 211L
1,352 Elo+
Solo
Poseidon
Poseidon
fabio_silva1996
Poseidon
Level 89
God Stats
136W - 131L
1,526 SR
Queue Stats
146W - 141L
1,453 Elo+
Solo
Team Averages
Level 102
1,536 SR
1,434 Elo+

VS

Team Averages
Level 87
1,367 SR
1,391 Elo+
Charybdis
Charybdis
AztecRise
Charybdis
Level 107
God Stats
5W - 8L
1,466 SR
Queue Stats
49W - 71L
1,381 Elo+
Party 1
Hades
Hades
King_Dlow777
Hades
Level 8
God Stats
2W - 9L
1,278 SR
Queue Stats
3W - 12L
1,291 Elo+
Party 1
Artemis
Artemis
Maury Austin
Artemis
Level 117
God Stats
1W - 3L
1,197 SR
Queue Stats
385W - 398L
1,371 Elo+
Solo
Hercules
Hercules
Mayanaka_Kingu
Hercules
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 50L
1,580 Elo+
Solo
Susano
Susano
TotiMateo_
Susano
Level 55
God Stats
34W - 34L
1,395 SR
Queue Stats
576W - 684L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 2
7,708
593
7,214
8,251
2,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

11
1 / 0 / 5
6,516
501
4,392
6,379
6,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Panguru 2009
Xbalanque
12
4 / 0 / 1
7,435
572
4,947
5,153
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 0
6,833
526
6,955
11,456
5,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Poseidon
14
1 / 0 / 1
8,139
626
3,036
5,056
1,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AztecRise
Charybdis
7
0 / 4 / 0
5,389
415
3,715
9,137
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 0
5,400
415
1,929
7,437
5,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Maury Austin
Artemis
11
1 / 2 / 0
5,845
450
1,862
7,737
7,098
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Hercules
12
1 / 1 / 2
6,535
503
5,706
13,118
9,452
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
TotiMateo_
Susano
9
2 / 2 / 0
5,921
455
2,383
7,123
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
4
4
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AztecRise
Charybdis
0
4
0
0
W
5
1
2
6
L
0
3
0
0
W
1
0
5
3.5
L
Artemis
Maury Austin
Artemis
1
2
0
0.5
L
Hercules
1
1
2
2
W
Xbalanque
Panguru 2009
Xbalanque
4
0
1
4.5
L
Susano
TotiMateo_
Susano
2
2
0
1
W
1
3
0
0.33
W
Poseidon
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,544
Damage
15,595
36,295
Taken
44,552
18,210
Mitigated
27,691
10,995
Healing
13,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AztecRise
Charybdis
3,715
2,763
0
2,016
9,137
3,068
0
2,168
6,969
0
32,924
W
7,214
3,697
0
741
8,251
2,995
0
182
8,069
0
52,927
L
1,929
631
395
823
7,437
5,679
0
2,064
5,373
14,691
149
W
4,392
1,971
0
1,327
6,379
6,279
0
1,116
5,263
26,093
0
L
Artemis
Maury Austin
Artemis
1,862
130
0
2,915
7,737
7,098
0
2,002
5,735
0
31,212
L
Hercules
5,706
1,909
847
6,262
13,118
9,452
0
5,728
7,390
0
36,631
W
Xbalanque
Panguru 2009
Xbalanque
4,947
1,932
0
2,115
5,153
1,882
633
482
4,671
0
54,685
L
Susano
TotiMateo_
Susano
2,383
212
0
238
7,123
2,394
0
2,421
4,702
0
23,126
W
6,955
1,663
390
4,491
11,456
5,455
130
0
11,456
46,176
0
W
Poseidon
3,036
326
0
1,931
5,056
1,599
259
0
5,056
63,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,631
Gold Earned
29,090
374
Minions Killed
219
0
Camps Cleared
0
1,248,240
Distance Traveled
1,134,969
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,389
415
41
3
0
217,038
0
W
Nemesis
7,708
593
75
6
0
290,350
0
L
Hades
5,400
415
32
2
0
219,154
0
W
Ymir
6,516
501
39
3
0
241,320
0
L
Artemis
5,845
450
49
4
0
215,175
1
L
Hercules
6,535
503
54
4
0
236,323
0
W
Xbalanque
7,435
572
82
6
0
209,711
0
L
Susano
5,921
455
43
3
0
247,279
0
W
Hades
6,833
526
69
5
0
229,991
0
W
Poseidon
8,139
626
109
8
0
276,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role