Player Matchup

Cthulhu
Cthulhu
JaceWBalron
Cthulhu
Level 85
God Stats
23W - 19L
1,378 SR
Queue Stats
201W - 205L
1,270 Elo+
Solo
Merlin
Merlin
LiberaAnimam
Merlin
Level 156
God Stats
19W - 37L
1,541 SR
Queue Stats
339W - 358L
1,452 Elo+
Solo
Thanatos
Thanatos
SlitLips
Thanatos
Level 117
God Stats
3W - 2L
1,449 SR
Queue Stats
28W - 38L
1,349 Elo+
Solo
Team Averages
Level 119
1,456 SR
1,357 Elo+

VS

Team Averages
Level 79
1,532 SR
1,413 Elo+
Hel
Hel
Hashiraglobe
Hel
Level 56
God Stats
11W - 14L
1,348 SR
Queue Stats
24W - 31L
1,301 Elo+
Solo
Jormungandr
Jormungandr
Martiess64
Jormungandr
Level 139
God Stats
8W - 2L
1,760 SR
Queue Stats
677W - 687L
1,541 Elo+
Solo
Heimdallr
Heimdallr
blissful-clutter
Heimdallr
Level 43
God Stats
197W - 210L
1,489 SR
Queue Stats
200W - 214L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JaceWBalron
Cthulhu
10
3 / 4 / 1
7,683
768
7,284
11,218
11,921
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
10
2 / 2 / 3
7,433
743
7,728
6,851
5,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
SlitLips
Thanatos
9
0 / 6 / 4
6,708
671
6,421
8,446
3,272
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 7
8,306
831
6,343
8,409
2,940
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Martiess64
Jormungandr
13
5 / 0 / 7
8,965
897
7,663
11,378
11,116
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
10
3 / 3 / 7
8,008
801
7,878
9,567
4,819
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
12
12
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Cthulhu
JaceWBalron
Cthulhu
3
4
1
0.88
L
Merlin
2
2
3
1.75
W
Jormungandr
Martiess64
Jormungandr
5
0
7
8.5
L
Thanatos
SlitLips
Thanatos
0
6
4
0.33
W
Heimdallr
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,433
Damage
21,884
26,515
Taken
29,354
20,681
Mitigated
18,875
3,957
Healing
7,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,343
161
976
3,386
8,409
2,940
402
3,582
4,827
18,866
0
L
Cthulhu
JaceWBalron
Cthulhu
7,284
1,060
146
617
11,218
11,921
0
6,094
5,124
19,796
0
L
Merlin
7,728
938
0
1,250
6,851
5,488
0
3,101
3,750
26,301
0
W
Jormungandr
Martiess64
Jormungandr
7,663
2,155
0
2,455
11,378
11,116
0
5,400
5,978
44,977
407
L
Thanatos
SlitLips
Thanatos
6,421
1,379
0
1,944
8,446
3,272
0
4,993
3,453
0
15,644
W
Heimdallr
7,878
3,525
0
1,144
9,567
4,819
219
6,427
3,140
0
17,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,824
Gold Earned
25,279
64
Minions Killed
100
0
Camps Cleared
0
599,558
Distance Traveled
567,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,306
831
19
2
0
183,593
0
L
Cthulhu
7,683
768
23
2
0
207,390
0
L
Merlin
7,433
743
23
2
0
192,520
0
W
Jormungandr
8,965
897
62
6
0
192,821
0
L
Thanatos
6,708
671
18
2
0
199,648
0
W
Heimdallr
8,008
801
19
2
0
190,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role