Player Matchup

Baron Samedi
Baron Samedi
Edanatos
Baron Samedi
Level 157
God Stats
4W - 10L
1,546 SR
Queue Stats
627W - 624L
1,436 Elo+
Solo
Cthulhu
Cthulhu
ReaperBellona
Cthulhu
Level 6
God Stats
3W - 7L
1,500 SR
Queue Stats
18W - 41L
1,500 Elo+
Party 1
Mercury
Mercury
XxkaramGamerXx
Mercury
Level 69
God Stats
9W - 9L
1,837 SR
Queue Stats
143W - 163L
1,825 Elo+
Party 1
Neith
Neith
momani
Neith
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
65W - 93L
1,500 Elo+
Party 1
Bellona
Bellona
reaper_ynal
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Team Averages
Level 48
1,577 SR
1,552 Elo+

VS

Team Averages
Level 75
1,608 SR
1,466 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Chopsueyguide
Charybdis
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,448 Elo+
Solo
Anubis
Anubis
CristiCib
Anubis
Level 90
God Stats
41W - 24L
1,660 SR
Queue Stats
124W - 115L
1,513 Elo+
Solo
Fenrir
Fenrir
IKnKI
Fenrir
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 15L
1,370 Elo+
Solo
Shiva
Shiva
Markram
Shiva
Level 127
God Stats
7W - 3L
1,881 SR
Queue Stats
83W - 80L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Edanatos
Baron Samedi
13
1 / 1 / 3
6,978
537
6,902
6,544
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
10
4 / 2 / 4
6,424
494
4,006
9,343
9,057
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 2 / 2
7,132
549
4,397
10,539
3,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
momani
Neith
10
2 / 3 / 2
6,618
509
3,950
7,628
2,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
reaper_ynal
Bellona
9
0 / 3 / 0
5,601
431
2,564
10,399
9,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 3 / 4
6,311
485
5,570
5,266
1,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Chopsueyguide
Charybdis
11
3 / 4 / 1
7,102
546
4,972
8,485
3,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
CristiCib
Anubis
13
4 / 3 / 0
8,264
636
8,868
9,473
4,714
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
IKnKI
Fenrir
12
0 / 1 / 3
7,284
560
3,208
9,856
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
Markram
Shiva
13
4 / 0 / 1
8,497
654
8,894
8,905
5,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
11
Kills
11
11
Deaths
11
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
3
4
0.67
W
Charybdis
Chopsueyguide
Charybdis
3
4
1
0.88
W
Anubis
CristiCib
Anubis
4
3
0
1.33
L
Baron Samedi
Edanatos
Baron Samedi
1
1
3
2.5
W
Fenrir
IKnKI
Fenrir
0
1
3
1.5
W
Shiva
Markram
Shiva
4
0
1
4.5
L
Cthulhu
4
2
4
3
L
4
2
2
2.5
L
Neith
momani
Neith
2
3
2
1
L
Bellona
reaper_ynal
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,819
Damage
31,512
44,453
Taken
41,985
27,221
Mitigated
18,592
3,681
Healing
11,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,570
1,891
0
601
5,266
1,546
369
1,547
3,719
29,828
0
W
Charybdis
Chopsueyguide
Charybdis
4,972
3,002
0
3,181
8,485
3,031
899
1,904
6,581
0
53,536
W
Anubis
CristiCib
Anubis
8,868
0
0
2,553
9,473
4,714
0
5,548
3,925
63,479
0
L
Baron Samedi
Edanatos
Baron Samedi
6,902
318
284
1,332
6,544
3,321
0
3,235
3,309
53,113
0
W
Fenrir
IKnKI
Fenrir
3,208
1,324
0
2,223
9,856
3,926
0
2,099
7,757
0
57,702
W
Shiva
Markram
Shiva
8,894
2,047
255
2,968
8,905
5,375
135
734
8,171
0
59,781
L
Cthulhu
4,006
90
103
0
9,343
9,057
0
4,750
4,593
25,517
0
L
4,397
2,541
0
0
10,539
3,199
475
3,715
6,824
0
46,768
L
Neith
momani
Neith
3,950
1,960
0
998
7,628
2,603
241
2,541
5,087
0
43,551
L
Bellona
reaper_ynal
Bellona
2,564
1,188
0
964
10,399
9,041
0
197
10,202
0
22,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,753
Gold Earned
37,458
319
Minions Killed
403
0
Camps Cleared
0
1,319,338
Distance Traveled
1,227,125
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,311
485
41
3
0
207,699
0
W
Charybdis
7,102
546
78
6
0
236,486
1
W
Anubis
8,264
636
103
8
0
220,378
8
L
Baron Samedi
6,978
537
84
6
0
247,418
2
W
Fenrir
7,284
560
83
6
0
303,082
0
W
Shiva
8,497
654
98
8
0
259,480
2
L
Cthulhu
6,424
494
34
3
0
259,715
0
L
Mercury
7,132
549
77
6
0
307,595
1
L
Neith
6,618
509
91
7
0
229,623
0
L
Bellona
5,601
431
33
3
0
274,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role