Player Matchup

Khepri
Khepri
Silver III
 
Khepri
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
B0BMARLEYESPAÑOL
Sun Wukong
Bronze III
Level 44
God Stats
4W - 3L
1,771 SR
Queue Stats
14W - 15L
1,361 MMR
Solo
Rama
Rama
Gold III
HOPE丶恨欲狂
Rama
Gold III
Level 181
God Stats
23W - 35L
1,300 SR
Queue Stats
276W - 265L
1,326 MMR
Solo
Mercury
Mercury
Silver I
Mihawk0815
Mercury
Silver I
Level 47
God Stats
5W - 1L
1,847 SR
Queue Stats
30W - 24L
1,415 MMR
Party 1
Vulcan
Vulcan
Gold V
Vortex Lexx
Vulcan
Gold V
Level 98
God Stats
16W - 16L
1,683 SR
Queue Stats
133W - 137L
1,238 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,620 SR
1,368 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,532 SR
1,375 MMR
Apollo
Apollo
Bronze III
 
Apollo
Bronze III
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver III
ElLegendario
Scylla
Silver III
Level 113
God Stats
80W - 75L
1,689 SR
Queue Stats
239W - 233L
1,233 MMR
Party 2
Nox
Nox
Gold IV
PeteTheBatman
Nox
Gold IV
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
468W - 486L
1,323 MMR
Solo
King Arthur
King Arthur
Silver IV
THeLaSTDeViL879
King Arthur
Silver IV
Level 121
God Stats
0W - 1L
1,474 SR
Queue Stats
39W - 48L
1,410 MMR
Party 2
Bakasura
Bakasura
Silver III
TURBITTO22
Bakasura
Silver III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
0 / 0 / 5
5,733
573
1,718
6,353
4,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
11
2 / 0 / 3
6,833
683
4,960
6,200
3,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 0 / 1
6,216
622
3,093
5,248
1,740
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Mihawk0815
Mercury
12
9 / 0 / 2
7,607
761
4,759
6,807
2,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vulcan
12
2 / 0 / 5
7,107
711
4,687
3,236
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
HachimanAphroditeIx ChelHe Bo

VS

Bans
MartichorasCernunnosAchillesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 3 / 0
4,814
481
3,735
5,271
1,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
8
0 / 2 / 0
4,734
473
2,448
3,948
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 0
4,784
478
1,257
5,162
3,460
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
THeLaSTDeViL879
King Arthur
6
0 / 5 / 0
4,539
454
3,998
10,090
7,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
TURBITTO22
Bakasura
10
0 / 3 / 0
5,359
536
2,420
8,109
3,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
14
Kills
0
0
Deaths
14
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
0
5
2.5
L
Apollo
 
Apollo
0
3
0
0
W
Sun Wukong
2
0
3
3.5
L
Scylla
0
2
0
0
W
1
0
1
1.5
W
Mercury
Mihawk0815
Mercury
9
0
2
10
L
0
1
0
0
L
King Arthur
THeLaSTDeViL879
King Arthur
0
5
0
0
L
Bakasura
TURBITTO22
Bakasura
0
3
0
0
W
Vulcan
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,217
Damage
13,858
27,844
Taken
32,580
12,940
Mitigated
17,452
9,118
Healing
6,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,718
211
0
2,208
6,353
4,329
185
1,969
4,274
11,923
0
L
Apollo
 
Apollo
3,735
2,502
0
1,167
5,271
1,724
0
1,118
4,153
0
27,538
W
Sun Wukong
4,960
1,393
0
2,475
6,200
3,165
160
202
5,976
0
50,149
L
Scylla
2,448
93
0
1,125
3,948
1,257
0
2,211
1,737
31,912
0
W
3,093
2,696
0
2,536
5,248
1,740
1,851
467
4,671
0
41,315
W
Mercury
Mihawk0815
Mercury
4,759
2,754
0
1,399
6,807
2,570
238
928
5,868
0
53,111
L
1,257
266
0
1,609
5,162
3,460
0
1,503
3,659
12,485
0
L
King Arthur
THeLaSTDeViL879
King Arthur
3,998
246
0
1,220
10,090
7,717
0
0
10,090
929
23,938
L
Bakasura
TURBITTO22
Bakasura
2,420
1,761
0
1,597
8,109
3,294
0
1,573
6,536
0
33,304
W
Vulcan
4,687
1,054
0
500
3,236
1,136
215
1,094
1,977
50,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,496
Gold Earned
24,230
344
Minions Killed
229
0
Camps Cleared
0
1,014,018
Distance Traveled
944,318
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,733
573
16
2
0
194,871
6
L
Apollo
4,814
481
52
5
0
199,392
1
W
Sun Wukong
6,833
683
82
8
0
179,911
0
L
Scylla
4,734
473
55
6
0
163,752
2
W
Rama
6,216
622
71
7
0
175,909
1
W
Mercury
7,607
761
84
8
0
259,231
0
L
Nox
4,784
478
19
2
0
177,082
4
L
King Arthur
4,539
454
23
2
0
177,995
0
L
Bakasura
5,359
536
80
8
0
226,097
0
W
Vulcan
7,107
711
91
9
0
204,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role