Player Matchup

Pele
Pele
Bronze III
imfumetsu
Pele
Bronze III
Level 128
God Stats
2W - 1L
1,715 SR
Queue Stats
13W - 12L
1,600 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 128
1,715 SR
1,600 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 39
1,081 SR
1,500 MMR
Ix Chel
Ix Chel
Bronze III
CenturiousIII
Ix Chel
Bronze III
Level 39
God Stats
0W - 1L
1,081 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
5 / 0 / 0
10,704
1,070
6,776
7,534
3,448
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ChronosDanzaburouBastetBakasuraHeimdallr

VS

Bans
OlorunKukulkanJormungandrRatatoskrAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
11
0 / 5 / 0
7,698
770
3,005
8,676
2,305
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
0
5
0
0
W
Pele
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,776
Damage
3,005
7,534
Taken
8,676
3,448
Mitigated
2,305
4,688
Healing
919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
3,005
673
0
919
8,676
2,305
0
224
8,452
24,308
0
W
Pele
6,776
1,618
0
4,688
7,534
3,448
1,946
3,454
4,080
0
63,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,704
Gold Earned
7,698
115
Minions Killed
52
7
Camps Cleared
2
192,567
Distance Traveled
153,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,698
770
52
5
2
153,196
0
W
Pele
10,704
1,070
115
12
7
192,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role